Author Topic: SOLDAT 1.7.0b2 beta release ready for testing!  (Read 26878 times)

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Offline Monsteri

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #80 on: January 05, 2016, 12:48:00 pm »
Seems weird to me then how he is lamenting the lack of graphical prowess when he knows the shortcomings mappers inevitably face.
Are good graphics possible? Yes.
Do they require immense amounts of manhours and talent? Yes.
Do the artists get anything in return for their effort? No.

It's unreasonable to demand better everything when the state of the game (and community) is as it is, doing so in a hostile tone is even worse.
Sorry if I'm insolent.

Offline CheeSeMan.

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #81 on: January 05, 2016, 01:20:11 pm »
I'd really like to see these changes that were not implemented because the "oldies" told the DEVS not too... lol. I can list countless of changes that were pushed through by the developper for Soldat to be played they way they visioned it and that most "oldies" did not like, as far as I am concerned the gameplay is way different than how it was before.

If we are talking about GFX changes then really again I am not aware of any old players making sure no changes were ever made? For me this is more a consequence from MM/Enesce's decision of never reaching out for more help, now we are finally seeing some fruits of more people being allowed to help with the project... sure we can argue it is still not enough but hey this game is great so lets just be grateful for the small joys :)
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Offline Home

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #82 on: January 05, 2016, 04:52:35 pm »
Ok really. Is Soldat 2 planned???

In case that it isn't: I think Steam implementation could be the easiest and most effective way to gain popularity.

Offline Mojonized

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #83 on: January 05, 2016, 08:03:18 pm »
Alt+Tab is bad game minimized as you press f9. It is not possible to return to game by using alt+tab.

Set Fullscreen=2 in soldat.ini. This fixed also other resolution and fullscreen problems for me. :)

Offline Drax

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #84 on: January 06, 2016, 01:31:23 pm »
when soldat 1.7.0 will be finally released  ??? >:(

Offline Nequil

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #85 on: January 06, 2016, 03:21:04 pm »
Quote from: Shoozza
It is finally December the month we plan to release the final version of Soldat 1.7.0.

kek

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #86 on: January 06, 2016, 04:49:08 pm »
Funny, he never said that

Offline Nanouk

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #87 on: January 06, 2016, 07:12:55 pm »
Okay so I tried setting up Soldat on my new Macbook via Parallels. I know this isn't the ideal platform to play Soldat on but I figured it could work as I'm willing to completely dump my old PC.

Now I'm facing a problem. When setting fullscreen in the .ini I'm having graphical issues as soon as I start a round. Since it's hard to describe what's happening I'm providig this video (system-intern screen recording didn't work): http://www.mediafire.com/watch/8av0jomdoza7vgs/IMG_0439.MOV
There seems to be no difference between fullscreen=1/2 or the video adapters, compatibility mode doesn't seem to help either.

_________________________

soldat.ini
Code: [Select]
[GAME]
Fullscreen=0
Debug_Mode=0
Console_Show=1
Console_Deaths=1
Respawn_Time=300
MinWaveRespawn_Time=120
MaxWaveRespawn_Time=240
Mouse_Sensitivity=140
Play_Music=0
Deathmatch_Limit=8
Pointmatch_Limit=30
Teammatch_Limit=8
Capture_Limit=10
Rambomatch_Limit=1
Infiltration_Limit=1
Hold_Limit=80
GameStyle=3
Friendly_Fire=0
Guns_Collide=1
Kits_Collide=1
Play_Intro=0
Loop_Maps=0
Bonus_Frequency=0
Bonus_FlameGod=0
Bonus_Predator=0
Bonus_Berserker=0
Bonus_Vest=0
Bonus_Cluster=0
Time_Limit=15
Survival_Mode=0
Survival_Clear_Weapons=1
Realistic_Mode=0
Weapons_Mode=0
Weapon_1=1
Weapon_2=1
Weapon_3=1
Weapon_4=1
Weapon_5=1
Weapon_6=1
Weapon_7=1
Weapon_8=1
Weapon_9=1
Weapon_10=1
Weapon_11=1
Weapon_12=1
Weapon_13=1
Weapon_14=1
Max_Grenades=2
Random_Bots=0
Random_Bots_1=0
Random_Bots_2=0
Random_Bots_3=0
Random_Bots_4=0
Runs=44
Profile_Default=17
Logging=0
Stationary_Guns=0
End_Screenshot=0
Auto_Record=1
Bullet_Time=0
NoSniperLine=0
KillConsole_Length=9
MainConsole_Length=6
Advance_Amount=1
Blue_Points_Time=5
Red_Points_Capture=30
HTF_Points_Time=5
MiniMap_Pos_X=285
MiniMap_Pos_Y=5
ActionSnap=0
OldScoreBoard=0
AntiSpy_Chat=0

[GRAPHICS]
Dithering=0
Swap_Effect=1
Interface_Status_Alpha=200
Compatibility=0
Antialiasing=0
Texture_Filter=3
Bonus_Colors=1
Max_Particles=557
Bullet_Trails=1
Player_Indicator=1
Sniper_Line=0
Weather=0
Interface=Default
Smooth_Edges=0
Screen_Width=1366
Screen_Height=768
Resize_Filter=3
Gamma=100
MiniMap_Transparency=230
Enable_Animations=0
Render_Background=0
Max_Framerate=200
Scale_Interface=1
High_Resolution_Timer=1
Fps_Limit=1
Map_Background_Color1=$00414141
Map_Background_Color2=$00414141
Force_Background_Color=0
Adapter=0
Color_Depth=32
Refresh_Rate=Default
Software=0
BackBuffers=2
Window_Resize=0
Render_Width=0
Render_Height=0

[SOUND]
Volume=60
Music_Volume=0
Max_Channels=64
Bit_Rate=44100
Output=0
Driver=0
Effect1=1
Effect2=1
MusicList=0

[NETWORK]
Port=23073
JoinPort=23004
Max_Players=8
Default_Remote_Host=gather.furai.pl
Game_Password=
Admin_Password=
Join_Password=
Connection=LAN
Lobby_Register=0
ASE_Register=0
Lobby_IP=
Server_Name=Soldat Server
Dedicated=0
Clanmatch=0
Internet_Connection=2
Greeting_Message=Moo!
Greeting_Message2=
Greeting_Message3=
Server_Info=
ShowRealLag=1
Min_Ping=0
Max_Ping=1000
Filter_Players=0
Filter_Gametype=0
Filter_Dedicated=0
Filter_NoPassword=0
Filter_NoBots=0
Filter_Survival=0
Filter_Realistic=0
Filter_NoBonuses=0
Filter_Weapons=0
Filter_WeaponsMod=0
Balance_Teams=1
Dont_Forward=0
Vote_Percent=60
Compression=1
Spectator=0
Max_Spectators=3
Spectator_Chat=1
Allow_Download=1
MaxConnections=8
Flooding_Packets_LAN=80
Flooding_Packets_Internet=42
Vote_Cheat_Warnings=8
Max_KnifeCheat_Warnings=14
Disable_AntiCheat_Kick=0
LogFilesUpdate=3600
Max_Flood_Warnings=4
Max_Ping_Warnings=10
T1_Snapshot=40
T1_MajorSnapshot=20
T1_DeadSnapshot=50
T1_Heartbeat=139
T1_Delta=4
T1_Ping=21
T1_ThingSnapshot=29
PacketRate_Adjusting=1
ClientPort=0
External_Anti_Cheat=0
Disable_Minimap=0
Advanced_Spectate=1
Filter_AC=0

[PLAYER]
Name=iMint
Main_Color=clSilver
Pants_Color=$0060843C
Skin_Color=3966048
Hair_Color=clWhite
Jet_Color=clWhite
Hair_Style=1
Head_Style=0
Chain_Style=0
Sec_Weapon=0

[CONTROLS]
Left=31
Right=33
Jump=18
Crouch=32
Fire=mb0
Fly=mb1
Grenade=0
Change=17
Drop=57
Reload=20
Chat=36
Prone=46
TeamChat=37
Weapons=15
Radio=38
Flagthrow=34

[BOTS]
Difficulty=50
Chat=0

[LOADER]
Last_Mod=
RunDedicated=0
CloseOnLaunch=1

Offline urraka

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #88 on: January 06, 2016, 09:06:05 pm »
Okay so I tried setting up Soldat on my new Macbook via Parallels. I know this isn't the ideal platform to play Soldat on but I figured it could work as I'm willing to completely dump my old PC.

Now I'm facing a problem. When setting fullscreen in the .ini I'm having graphical issues as soon as I start a round. Since it's hard to describe what's happening I'm providig this video (system-intern screen recording didn't work): http://www.mediafire.com/watch/8av0jomdoza7vgs/IMG_0439.MOV
There seems to be no difference between fullscreen=1/2 or the video adapters, compatibility mode doesn't seem to help either.

I'm not sure what's going on there. I'd try setting Screen_Width/Height=0 (or to whatever your desktop resolution is if that doesn't work). Maybe also combine that with Fullscreen=0 (at least on windows, a full screen window behaves just like fullscreen).

By the way, you should avoid "anisotropic" filter. It's not really anisotropic. Right now it's hacked to be linear filter but without mipmaps, which will cause a lot of "pixel dancing" with the high res textures we have now.
« Last Edit: January 06, 2016, 09:10:40 pm by PerroAZUL »
urraka

Offline Akinaro

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #89 on: January 07, 2016, 03:56:38 am »

Yes, we could have nice looking maps without a new engine. But maps require graphics. Graphics require good artists who are willing to work for free - and good luck with that when they will never see a paycheck nor fame, the only thing they will receive is bitter and illogical contempt by the backwards and tiny community. Stop being so dense - if you really want this to happen, get off your ass and start fucking creating new graphics instead of whining on the forums like a little bitch.

Oh, and have fun realizing how limiting Soldat's mapping tool and graphical engine truly are. To get any sort of good results by modern standards you have to pre-render the entire map and only use invisible polygons for collision. Doing that will take a full-time professional artist a week at least if he is to rework all the assets, like he would if he wants a nice looking map, and yet he is limited to only diffuse textures that have a tendency to get blurred and bleed color, with a .png sprite limit of around 650, if I remember correctly. I hope you realize how obtuse and ignorant you sound.


Sorry for that but I need to call it bullshit. Taking such approach we can say that having only paper and pencil is limited and useless...

For example those maps: http://forums.soldat.pl/index.php?topic=44067.msg525053#msg525053

ctf_Mayapan took me about 8-10 work hours stretched to small work for few days, easy and with no hurry, just having fun with map.
Most of my maps took me less than 12 work hours.

And did I used any special tools or graphic? No. I used default Soldat textures and props. And later I just add few better res graphic that you can use for free... and all that using Polyworks and GIMP... nothing more.

Best part? Its still THE SAME MAP. almost 95% of polygons are the same, 100% the same waypoints and spawns.

Now imagine if I, or someone else could spend more time on this because he would know that map gonna be used as a default(so you would spend more time on details). And its not about "professional artist" and loots of time... All you need it willingness

Of course now on new openGL engine those maps look a bit blurry, but its matter of using better res textures and using different stitching fr them. But you need to take in to the account that those maps where made almost 2 years ago for old engine



So, no im not ignorant, I made map that look good(and Im not afraid to say that) and those maps where used on old engine, it would be possible to make even better one that still stick to soldat style but no one touched that...
Its clear proof that you didnt need new engine to  have nice looking maps without too much work.

Offline Nanouk

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #90 on: January 07, 2016, 11:30:19 am »
Okay so I tried setting up Soldat on my new Macbook via Parallels. I know this isn't the ideal platform to play Soldat on but I figured it could work as I'm willing to completely dump my old PC.

Now I'm facing a problem. When setting fullscreen in the .ini I'm having graphical issues as soon as I start a round. Since it's hard to describe what's happening I'm providig this video (system-intern screen recording didn't work): http://www.mediafire.com/watch/8av0jomdoza7vgs/IMG_0439.MOV
There seems to be no difference between fullscreen=1/2 or the video adapters, compatibility mode doesn't seem to help either.

I'm not sure what's going on there. I'd try setting Screen_Width/Height=0 (or to whatever your desktop resolution is if that doesn't work). Maybe also combine that with Fullscreen=0 (at least on windows, a full screen window behaves just like fullscreen).

By the way, you should avoid "anisotropic" filter. It's not really anisotropic. Right now it's hacked to be linear filter but without mipmaps, which will cause a lot of "pixel dancing" with the high res textures we have now.
If I set a higher resolution than 1366x768 at fullscreen=0 or 1, all game content after the initial profile selection is being displayed excentric, partially outside my screen. At my original desktop resolution (2880x1800) I can't navigate through menus at all because I'm seeing nothing but this greyish menu bg. I tried with 0/0 resolution and fullscreen=0 - things are displayed fine here - but the graphical issues remain the same.

Is there any info I can provide that would help?

Offline urraka

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #91 on: January 07, 2016, 12:21:47 pm »
If I set a higher resolution than 1366x768 at fullscreen=0 or 1, all game content after the initial profile selection is being displayed excentric, partially outside my screen. At my original desktop resolution (2880x1800) I can't navigate through menus at all because I'm seeing nothing but this greyish menu bg. I tried with 0/0 resolution and fullscreen=0 - things are displayed fine here - but the graphical issues remain the same.

Is there any info I can provide that would help?

If you enable file logging there will be some resolution numbers logged in there, but I don't think that would help much. Does the same thing happen in windowed mode with some resolution size that ends up smaller than screen? I imagine the issue is related to your screen being high dpi. If whatever you use to run soldat has configurations related to high-dpi/retina you may have luck switching things there.
urraka

Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #92 on: January 07, 2016, 12:28:19 pm »
They started rewriting the server code?

Offline Nanouk

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #93 on: January 07, 2016, 03:50:58 pm »
If you enable file logging there will be some resolution numbers logged in there, but I don't think that would help much. Does the same thing happen in windowed mode with some resolution size that ends up smaller than screen? I imagine the issue is related to your screen being high dpi. If whatever you use to run soldat has configurations related to high-dpi/retina you may have luck switching things there.
The dpi hint was key. This really seems to cause all the trouble. After some testing I finally found two solutions I'm sharing for future Mac/Parallels users:

1. Open Parallels Win10 configuration (right click on Win10 in Dock) > Hardware tab > Graphics > switch Resolution from "Optimal for Retina" to "Scaled".

    Pro: Whole soldat is being displayed correctly.
    Con: Applies to whole Windows. The scaled pixels are quite noticeable and hurt your eyes whenever you don't play Soldat.

2. Right click Soldat.exe > Properties > Compatibility > check "Disable display scaling on high DPI settings". My favoured solution.

    Pro: Only applies to Soldat/App of choice.
    Con: Soldat Menu is being displayed very small (screen attached). Ingame works fine though, so not much of an issue.

Thanks for the help urraka! :)

Offline %%%%%%%

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #94 on: January 08, 2016, 02:59:57 am »
That's awesome that you guys got that figured out.

Good work urraka and, especially, Nanouk.

Offline Drax

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #95 on: January 12, 2016, 03:30:21 pm »
I see that old date for soldat 1.7 release is out of date, can anyone tell us when the new version can be possibly released ???

Offline MrHamsTR

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #96 on: January 12, 2016, 04:25:39 pm »
One more b3 is coming. So probably final release will take 2 weeks
Is there anybody can write script?
Good, go and play soldat ^^

Offline Shoozza

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #97 on: January 12, 2016, 04:36:11 pm »
I'm currently working on the b3. Have to revert some netcode changes which means looking though a few thousands of lines of code, hang in there ;)
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Offline Drax

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #98 on: January 13, 2016, 01:00:14 pm »
you make me suffer  >:(

Offline CCalp

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #99 on: January 13, 2016, 02:14:50 pm »
you make me suffer  >:(

We suffer with you <3 However, remedy is incoming :)