Author Topic: SOLDAT 1.7.0rc1 release candidate ready for testing!  (Read 13654 times)

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Offline urraka

  • Soldat Developer
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Re: SOLDAT 1.7.0rc1 release candidate ready for testing!
« Reply #20 on: January 28, 2016, 02:36:37 pm »
homerofgods: I had noticed this bug before but then I was never able to reproduce it. Now I found what triggers it so will try to fix it. It only happens on the first few times you run soldat (you can reset Runs=0 in soldat.ini to see it). Related to those tips that show while on ESC menu.
urraka

Offline soldat-game

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Re: SOLDAT 1.7.0rc1 release candidate ready for testing!
« Reply #21 on: January 28, 2016, 04:53:16 pm »
Code: [Select]
i := 5..6;
Map.Spawns[i].X and Map.Spawns[i].y
Returns wrong values, in script core 3.
In sc 2 is good, but GetFlagXY and getobjectstat flagspawn returns wrong values.
and..
If I use Map.RedFlag or Map.BlueFlag on when the server starts or (if server start) use OnBeforeMapChange or OnAfterMapChange the server doesn`t start up
« Last Edit: January 29, 2016, 07:04:42 am by soldat-game »