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welll, It doesn't really hurt anyone and as Soldat is a game made for low-end systems. I'd maybe not remove it.
welll, It doesn't really hurt anyone
could support widescreen right away, w/o shit resizing shit that looks like shit
It's not useless. It's something to keep in mind if the in-game GUI code is ever rewritten. It's not much that 640x480 is *activiley* supported. It's more like there are many things in soldat codebase that assume that as the base resolution (from what I've seen in the code).
4k is the future imo as the maxed resolution for decades, they (screen manufacturers ) will stop fighintg to expand resolution further and focus on quality like refresh rate, color quality, response rate and so on... but ya know, whats the point on having 4k Soldat if the textures are made for low res shit, also the whole aspect of Soldat is not smooth so even higher reso ya will be playing polygon 2d w/o immersion