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his would've been much easier if some of the current players
There is good reason these maps have stood the test of time & are still played today, 14 - 15 years later. Just because you can't or won't see it, doesn't mean it isn't there.
Hundreds of maps have been created over the years (just look through tms.jrgp.org), & yet these "crappy" maps are still dominant. That should tell you something. That fact alone is a champion of their quality.
Sure, you can see overlapping polygons, badly stretched textures, all of the above. But these maps also boast really great contour which lends itself to varied gameplay scenarios, nice flow & overall good quality gaming experience.
Ultimately, these maps are the product of someone else's work. Do not mutilate the work of others' with your own bigotry. Stop trying to deny Soldat its legacy. Seriously, you touch these DM maps & I'll cut your f****ing Jacobs off. Also, don't touch ctf_Maya or htf_Mossy. Look at the state ctf_Equinox has been left in.. & for how long! Any maps you modify should be titled & released as such & not conflict with current map versions.
My opinion is that you are wrong & my suggestion is that you should create your own maps, which you can modify to your heart's content, & leave the old but gold maps well alone.
Akinaro, thanks for trying to deconstruct my post, but your usual incoherent rambling & community bashing is wearing thin.Let me clarify. I am not opposed to remakes, in fact quite the opposite. I am currently hosting darDars vs_ map remakes, and in the past have hosted VirtualTT's Arena2 Winter & Arena3 Oasis remakes & the ctf_Ash remakes, amongst many others.
leave the old but gold maps well alone.
What I do find contentious is that the intention is to REPLACE the original maps.
This is what I mean by destroying the legacy. Slowly eroding the fabric of the game. You have remade maps yourself, & you done it right, adding _r in the title to avoid version conflicts. Gj Wp.
I'd suggest making new maps with new themes & concepts is the way forward, however, if anyone deems it necessary to tinker with the old maps then fine. Just don't seek to replace what is already well established. User created content being supported is a great aspect of Soldat & we should capitalise on that, whilst not diminishing what we already have.
On your point about dev team only catering to old players, you are just flat out wrong. The whole driving force behind development lately has been to attract new players. I have gone out of my way to advertise Soldat around the internet, posting links to the Soldat download page on YouTube & Facebook comment sections & in other Discord channels. Even gone so far as to offer points for player's accounts on my servers if they do the same & advertise Soldat around the net.
What have you done?
The DM map I am currently working on..
1) ctf_Equinox now lags awfully in and around either teams base / spawn points. For me at least, and I've seen others mention it, too. I'd be interested to hear from more, though, as I experience significant map lag around the bell on inf_Belltower yet others have said they don't.
I don't mind maps being edited but it's just common decency not to rob the original of its name/identity.
Quote from: You Got Served! on April 11, 2018, 09:39:48 pmI don't mind maps being edited but it's just common decency not to rob the original of its name/identity. Can you give us at least ONE example of map that was literally stolen from its author, remade and put in game?Even if Map Team is crap, all remakes that was made was made with "blessing" of its original author or at least his knowledge of that remake...And to be honest I think most of map makers would not give a damn if map would be remade. Hell they would be actually happy that after 200 years someone dig up it from mud and polish it a bit...You act like those maps are some kids that people kidnap I removed my maps not only because they where made mostly for fun(not tested, heavy for game at that time because it was back before ""HD"" Soldat :] ) But also because on this forum some people didnt understand that I made them to look good not to be played really, and they complain about some small idiotic things like size of map like it was 1995 year and downloading 5MB one time was just too much.... But if someone find them somewhere and put them in any server.... I dont mind that.Im not gonna scream GIVE ME MY BABY BACK!!!! YOU ##### KIDNAPER!!! YOU ROB ME FROM MY IDENTITY!!! Thats your paranoid world, not my :]
Here's my concept for a remake of an old crappy map.I think we can all agree it's perfect and should probably be listed as default straight away.
Soldat has just had a graphical update giving it a "fresh new look". What is the outcome.. Less players than ever before. Megalol.
Soldat was never about visual appeal. BLABLABLABLABLA....
You won't bring back old players by simply changing a maps texture file & doing a palette swap.
One of the central components of Soldat's success was the great variety in maps. We should really bank on that aspect, embrace it, & not strip it away.
It wasn't my argument that Soldat has less players as a direct result of the graphical update, however, the fact remains that all of that work was done with no real impact on the amount of players. Which kind of blows your theory out of the water, that having fancy new visuals will garner lots of new interest. The proof is in the pudding.
I'd be happy to host your versions as an alternative to the standard versions, but not replacement of. I don't think these maps need so much detail in their texture or scenery.
Sure, f**k the old players who have stuck with this game for many years and persevered against all the bugs, cheaters/server attacks & dwindling community. Let me know how that goes.