Soldat Maps & Mapmaking > DM/HTF/Other maps

TM/DM remake/replace suggestions

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duz:
I postponed this post for 2 years or more, but people are more opened now. So here I am.
Every TM/DM map created in the past, default or not needs tweaks in the textures and the overall visual. 1.7 recreated the wheel but here's few suggestions.

Maps that has good visual (again, needs tweaks to fit the HD model) and gameplay flow. I have tested in a public server 2 years ago:
Glowing Dawn - http://tms.jrgp.org/2010/?map=1156
Mastal - http://tms.jrgp.org/2010/?map=437
Tigran - http://tms.jrgp.org/2010/?map=1309 (this is almost 100%)
Mauveland - http://tms.jrgp.org/2010/?map=441
Paradise - http://tms.jrgp.org/2010/?map=1376
Rugil - http://tms.jrgp.org/2010/?map=1149
Treetops - http://tms.jrgp.org/2010/?map=1148
Krab R - http://tms.jrgp.org/2010/?map=1607
RatCave2 - http://tms.jrgp.org/2010/?map=1366
Frosty - http://tms.jrgp.org/2010/?map=976
Mossypipes - http://tms.jrgp.org/2010/?map=968 (needs more spots)

You can pick maps like Aero, RR, Arena2, Factory or other crap maps and do a fast replace without any touch in these "new" maps.

L[0ne]R:
Great-looking maps (most of them at least), though some of them seem too similar/generic layout-wise. We should avoid adding too much of the same.

I'd love to just purge some of the old crappy maps, but everyone seems to have a very different definition of "crappy". For example I think HH is terrible, but there are people who will defend it to the death. You say Arena2 should be replaced but I think it's unique and iconic enough to be worth a remake instead. Arena3 is the epitome of awfulness and should've never existed in the first place, but I'm sure someone won't want it removed either. Aero has a few fans of its own.
You get the idea.

This would've been much easier if some of the current players would have the balls to just let go and move on (no offense intended), instead of expecting a remake of something that's flawed at the very core. It's not like during these 10+ years nobody made anything that's straight-up better in every way. Clinging to old flawed maps until the end of time will only detract from overall quality of the game. This is something some people still need to be convinced of.

duz:
Crappy is subjective. Every old DM map is crappy with bad visual, poly bugs etc. Arena2 is less crappy than HH but it still shit. I don't like maps where you spawn, run to the enemy spawn area and shot him right after the spawn protection (survival mode). It's like a little box and Arena2 is the worst map looking throught this aspect.


--- Quote ---his would've been much easier if some of the current players
--- End quote ---
This never worked and never will work. It's like a politician waiting for 100% of approval for their projects.
As dev or someone that chooses things for other people, you'll always be in conflict with someone. You need faith in your ideas. That's how you manage "bigger" things.

Just pick one of the crappy default maps and replace by Tigran, done.
"Valve" introduced new maps and huge maps updates to CSGO and you are afraid of Soldat people? I don't get it.

CheeSeMan.:
Yes, I agree with Duz here if you want something done you need to just give the power to someone or a small group to make the decisions and then let them do it. Look at the WM, Skoskav was giving the power to make the changes he felt were necessary sometimes players did not agree but atleast shit got done.

There is no point in not changing something for fear of losing some players, there is no playerbase to lose(Especially DM/TDM?). IMO you should make map decisions with the goal of attracting NEW players and that means having maps that look better(Bla bla gameplay bla bla when you first jump in if you think it looks sexy you will keep at it.)

At the end of the day if server owners want to keep some classic maps in their rotation they can do that, so there is not really anything to lose.

darDar:
Also, if people would not like certain map changes server owners could always use other versions. If there was a new e.g; ctf_Guardian introduced which would be horrible for all players, we would just remove it and use the old version for our servers.

If you are scared of changes which ppl. might not like you could at least ask the forums here or on sctfl.net for their input so you'd get a basic idea of how the feedback might be.
Interacting with the community on the one side but also make decissions in which you trust.

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