Author Topic: Trajectory  (Read 2470 times)

0 Members and 1 Guest are viewing this topic.

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Trajectory
« on: February 19, 2016, 06:08:35 am »
Script Name: Trajectory
Script Description: Use /trajectory <Player_ID> for see bullet trajectory.
Version: 1.0.0
Author: dominikk26
Compile Test: Passed
Core Version: 2.8.0+
Script Core: III
Script Language: None
Download: Attachment! Click here to download the latest version.
Code script: Click to view
Full Description:
Commands: /trajectory <Player_ID> - ON|OFF see player bullet trajectory.
Open ProjectLine.pas and set Range = 255; To you number expample Range = 100; Increase to see the long trajectories. Decrease to reduce the range to indicate the trajectory. The higher the need for greater power cpu.
Click here to see how instal and how use and previev :)
[youtube]https://www.youtube.com/watch?v=suUN4aClA4o[/youtube]
Thanks tk the formulas.

Offline tk

  • Soldier
  • **
  • Posts: 235
Re: Trajectory
« Reply #1 on: February 19, 2016, 11:09:58 am »
If it's the ballistic .dll, you also have atan2 there
Code: [Select]
function arctan2(X, Y: single): single; external 'arctan2@aim.dll';

and there you got a Linux version of the .dll
« Last Edit: February 19, 2016, 11:16:20 am by tk »

Offline skrX

  • Soldier
  • **
  • Posts: 112
  • x ye.
Re: Trajectory
« Reply #2 on: February 21, 2016, 07:54:41 am »
interesting

Offline Control

  • Major
  • *
  • Posts: 72
Re: Trajectory
« Reply #3 on: February 25, 2016, 09:24:51 am »
very interesting