Author Topic: Scripts for map  (Read 1106 times)

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Offline soldat-game

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Scripts for map
« on: March 06, 2016, 03:10:05 pm »
Plese add scripts for map, and the addition of several features
- GifFrame(dir:string; frame:integer); It allows you to play, given frame from gif file.
Example if (Player.X = 1) then GifFrame (dir.gif, 1);
 if (Player.X = 2) then GifFrame (dir.gif, 2);
- KillScenery(id);
- AddScenery(dir,x,y);
Please mappers to write down useful features.

This would allow maps to create advanced maps, even with dynamic light and does not require a lot of work to implement
In the adobe after effect  can now generate gif so one could create high quality files light
« Last Edit: March 06, 2016, 03:13:38 pm by soldat-game »

Offline Falcon`

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Re: Scripts for map
« Reply #1 on: March 06, 2016, 05:51:04 pm »
You can do script per map right now if you manage them properly
As for other features, not any time soon (netcode changes).
If you're not paying for something, you're not the customer; you're the product being sold.
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Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline soldat-game

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Re: Scripts for map
« Reply #2 on: March 07, 2016, 11:06:23 am »
I mean that you can implement scripts on the mapeditor.
That it is possible to create advanced maps