Author Topic: Scripts for map  (Read 703 times)

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Offline soldat-game

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Scripts for map
« on: March 06, 2016, 03:10:05 pm »
Plese add scripts for map, and the addition of several features
- GifFrame(dir:string; frame:integer); It allows you to play, given frame from gif file.
Example if (Player.X = 1) then GifFrame (dir.gif, 1);
 if (Player.X = 2) then GifFrame (dir.gif, 2);
- KillScenery(id);
- AddScenery(dir,x,y);
Please mappers to write down useful features.

This would allow maps to create advanced maps, even with dynamic light and does not require a lot of work to implement
In the adobe after effect  can now generate gif so one could create high quality files light
« Last Edit: March 06, 2016, 03:13:38 pm by soldat-game »

Offline Falcon`

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Re: Scripts for map
« Reply #1 on: March 06, 2016, 05:51:04 pm »
You can do script per map right now if you manage them properly
As for other features, not any time soon (netcode changes).
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Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline soldat-game

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Re: Scripts for map
« Reply #2 on: March 07, 2016, 11:06:23 am »
I mean that you can implement scripts on the mapeditor.
That it is possible to create advanced maps