Author Topic: Bad OnAfterRespawn and BeforeRespawn  (Read 1688 times)

0 Members and 1 Guest are viewing this topic.

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Bad OnAfterRespawn and BeforeRespawn
« on: May 17, 2016, 11:38:18 am »


Fix this respawn must be on end;

Offline Falcon`

  • Flagrunner
  • ****
  • Posts: 792
  • A wanted lagger
Re: Bad OnAfterRespawn and BeforeRespawn
« Reply #1 on: May 17, 2016, 05:45:42 pm »
Fixing this could potentially break countless scripts that rely on that order
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Re: Bad OnAfterRespawn and BeforeRespawn
« Reply #2 on: May 18, 2016, 01:05:36 pm »
Add new event NewOnRespawnAfter NewOnRespawnBefore. Only copy paste and change.
This is very cumbersome and show me a script relies on the ...  in this case, theoretically joingame is useless because I use yet onrespawn and add only one variable, and check whether the player spawn first and in leavegame give correction to the variable.


FIX THIS FIX THIS AND FIX THIS. Devs must eliminate bugs.