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Better to create account system so we can ban accounts that are caught cheating?
You already have hardware ids, accounts are not gonna be any more reliable unless you make player care about his account in a way, i.e. pay for it.
Quote from: homerofgods on May 21, 2016, 03:55:16 pmBetter to create account system so we can ban accounts that are caught cheating?That would require creating some service for reporting cheaters and people to maintain such thing and eveluate reported proofs i.e. watch submitted demos for themselves and judge either player cheats or not. What sometimes is not so obvious. And all that shit gets even harder when you wonder if that's an eat or hack. Recently I wonder if players those get hit with my knife from very short distance and fast velocity of a thrown knife (i.e. certain death) are cheaters (because they survive the hit but lose a lot of health so it's not an eat) or just another bug.
Maybe allow multiplayer only to those who have paid for the game. But I guess those regs aren't safe way of authorization and same goes for hwid.
Go to any public server and take a look at how many players have stars near their nick. Are you sure you want all of those without stars gone?
BattleEye was not free. It's monthly costs were around 250€ iirc.
Quote from: darDar on May 23, 2016, 08:17:51 amBattleEye was not free. It's monthly costs were around 250€ iirc.250 EUR per month isn't shit. I'd be willing to cover a portion of that per month for Soldat. Question is whether Sable would come back and if the current dev team has resources to add BE back to Soldat.