Soldat Interface Mods & Mod Making > Partial Modifications
My solution to LightBeam
utkesmer:
ctf_IceBeam and sometimes ctf_Blade can be really bad for your eyes, they are too bright for me. I darkened the maps a little. Another problem for me is when you play as alpha in WhiteBeam, the brightness makes it harder to see bravo players as the background color is similar to their shirt's color. I made this just for myself but I think some people may want to use it so here it is.
BrightBeam
- Decreased texture brightness
Blade
- Decreased texture brightness and contrast
- 2 bright and unnecessary sceneries were replaced with empty ones. (ff-bolt.png, snowonplank.png)
Download and extract the ZIP file to your Soldat directory:
https://app.box.com/s/u12dey482glibb4ppxdehy8uxl73tre5
(Screenshots don't reflect the difference much, you better try it.)
IceBeam (Before)
http://i.imgur.com/ruKiWBp.jpg
http://i.imgur.com/NWiiJxv.jpg
http://i.imgur.com/yA6ixtz.jpg
IceBeam (After)
http://i.imgur.com/IDNzW4X.jpg
http://i.imgur.com/VNRTEcI.jpg
http://i.imgur.com/hx2o6G9.jpg
Blade (Before)
http://i.imgur.com/M8Mt8ZE.jpg
http://i.imgur.com/7Uw2Sy5.jpg
Blade (After)
http://i.imgur.com/osPmZJj.jpg
http://i.imgur.com/8PDArRo.png
nosejj:
Well done!
duz:
Turn down the brightness of your monitor if you have these issues with your eyes o.O
utkesmer:
--- Quote from: duz on July 01, 2016, 05:14:55 pm ---Turn down the brightness of your monitor if you have these issues with your eyes o.O
--- End quote ---
Doing that reduces the visibility of enemy players.
L[0ne]R:
I don't see how those maps are too bright, unless you're playing at night with lights off and contrast cranked up. Certainly not bad enough that this alone would warrant a change. I can see a bit of an improvement on Blade because texture looks cleaner and more uniform, but LightBeam now just looks like rock rather than snow.
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