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Apply bink to all weapons or no weapons.Maybe apply it to all weapons in realistic mode and no weapons in regular mode, or maybe apply it to all weapons in all modes The point is: all weapons or no weapons.
... Stop giving out "solutions" when you can't even clearly say what the problem is, and have no idea, nor have enough fucks to actually find out (which isn't hard at all in this case) what, if any, is causing it.
Can't we like.. copy paste WM from 1.4.x or 1.5.x ..as they where more ... approved versions.
*stuff*
Only way to reliably hit a target within 1 screen's distance is to stand still and slowly tap-fire.
Quote from: CheeSeMan. on July 14, 2016, 08:42:29 am*stuff***Repeats everything stated with seemingly immense disdain & decides nobody cares about socom after 5 posts**
Quote from: L[0ne]R on July 14, 2016, 12:43:48 pmOnly way to reliably hit a target within 1 screen's distance is to stand still and slowly tap-fire.Sit/Prone and holding the trigger.Go try it now.
we want to run cannonball prone superman across the map as fast as we can
Plus we already have Minimi for that purpose.
How about we discuss the fact that no other weapon has bink and how that's completely unrealistic? Every weapon should have bink. I don't care what weapon you're using, if you get shot, you should be temporarily incapacitated. Even if you were to be shot with rubber bullets, you're accuracy is going to temporarily suffer. Granted, weapons with higher velocity/larger shells should incapacitate you more and have a higher bink (if they don't kill you), but it makes absolutely no sense for bink to be zero for any weapon.
As for Barrett start-up being too short, you've got to be joking. In real life, a sniper rifle is like any other gun: you pull the trigger, the shot is fired -- no delay. The start-up time should be virtually equal for all guns except guns like the minigun/gatling gun that require time for the multiple barrels to revolve.
After dropping Barrett, it requires reloading (not true reloading when clip is empty but fire interval, i.e. downtime between shots), even if it was fully loaded in the first place (which I consider a bug, it doesn't make any logical sense that you need to wait the fire interval for any weapon just because you put it down; for other guns it's a lot less than Barrett since time between shots is very short but it still varies greatly because each weapon has a different fire interval; all weapons, providing they have ammo loaded, should either have no delay after picking up or should all have the same delay after picking up, i.e. the time it takes for you to pull the trigger).
I don't think we should be trying to adjust WM to be more like in real life, I mean we run around with jet packs come on
also remember in Realistic mode we already have Recoil so do they really need bink also? I feel that could just make it not fun at all to play.
Removing the Barrett start up time sounds like something that will have a knock on effect of needing to adjust a lot of guns.
remove either ak or minimi, they're kinda filling the same niche
PS. Flamer has extremely bad netcode cuz, well, nobody cares about flamer... It's netcode is even shittier than chainsaw or nade, which is a bit hard to belive!
I really don't think the flamer matters its a bonus, every server I have ever played on has it disabled and I would not want to see it replacing a primary weapon.
Then i suppose 1.7.0 WM was even worse, as damage from all autos was reduced
All weapons do 25% too much damage. you die in a split second from autos, around 6 hits.
here's a quick mock-up
Quote from: ginn on August 04, 2016, 09:30:57 amAll weapons do 25% too much damage. you die in a split second from autos, around 6 hits.Please, download the latest version of game.Quote from: ginn on August 04, 2016, 09:30:57 amhere's a quick mock-upMust have been very quick because ideas are pretty ridiculous. Like giving more ammo to Deagles and Ruger those were (probably or at least for many years) never changed... or decreasing start up time of LAW that is currently too low imo... or making nades even more bullshit by decresing their dmg so they don't kill while hit legs.
Grenades don't use hitbox modifiers, the damage is counted solely based on distance between center of explosion and gostek coordinates, which happen to be read from your back feet. This is why grenade to your foot has much greater damage than grenade to your head - because technically grenade to your head is a distant explosion, at least according to damage code. This is also why you "eat" it - if hit in the head, distance is already so high that you receive almost no damage.And before you ask: this wasn't fixed because i discovered it 2 or 3 days before release. There was no time to test whatever change i'd do to it.
Eats are when you take no damage, instead just get boosted away.
[All modified weapons]Movement accuracy = 0[All modified weapons (except mp5, spas and minigun)]Spread = 0[Desert Eagles]-0.66 dmg-6 fireinterval+1 ammo-17 reload timeModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[HK MP5]-0.19 dmgModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ak-74]-0.104 dmg+2 fire interval+12 bink+0.00324 push+0.4 speed[Steyr AUG]-0.16 dmgModifierHead=1.25ModifierChest=0.85ModifierLegs=0.85[Spas-12]-0.28 dmg+0.0004 pushModifierHead=1.1ModifierChest=1.0ModifierLegs=0.9[Ruger 77]-0.49 dmg-5 fire intervalModifierHead=1.245ModifierChest=0.84ModifierLegs=0.84[FN Minimi]-0.03dmg+1 fireinterval+0.00096 push-0.4 speed[XM214 Minigun]-0.18 dmg-120 reload time+0.0021 push[USSOCOM]-0.09 dmg+1 fireinterval-2 ammo[M72 LAW]+14 fireinterval-13 startup time+30 bink
; The Official Soldat Weapons Mod:; Notes:; 1. Some settings for non-standard weapons won't work for example: reload time on stationary gun or grenade for obvious reasons; 2. Soldat uses ticks for measuring time. 60 ticks = 1 second; 3. e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second; 4. FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks; Damage Calculation:; The 'Damage' value does NOT represent the actual damage dealt by a bullet. The formula for calculating the final damage dealt by a bullet is the result of: [Damage] * [CurrentSpeed] * [HitboxModifier]; Note that your personal speed may inherit speed to the bullet.; CurrentSpeed = Speed + PlayerSpeed * Inherited Velocity; Fireinterval:; The rate of fire is measured in ticks. The lower the interval, the faster the weapon fires.; Ammo:; Defines the size of a full clip.; Reloadtime:; The reloadtime is measured in ticks. e.g. ReloadTime=360 will result in a 6 seconds reload period.; Speed:; The speed is the initial base speed of a bullet. speed affects damage and does also influence the 'self boost' amount for Spas-12 and XM214 Minigun.; A fired bullet is affected by the velocity of the player (YourSpeed).; A fired bullet loses its speed over time, which will then also result in less damage.; Bullet Styles:; 1 = Plain bullet; 2 = Frag grenade; 3 = Shotgun pellets; 4 = M79 grenade; 5 = Flame; 6 = Punch; 7 = Arrow; 8 = Flame arrow; 11 = Knife/Chainsaw; 12 = LAW missile; 13 = Knife; 14 = M2 bullet; Example: changing the value 'BulletStyle=4' to 'BulletStyle=12' at the [M79] config, will result in LAW missiles being fired.; StartUpTime:; The StartUpTime is measured in ticks. It is currently being used at the XM214 Minigun and the Barret.; e.g. 'StartUpTime=120 will result in 2 seconds of a delay.; Bink:; If the player is hit by a bullet, his aim is not accurate for this amount of time, the mouse cursor in-game will then enlarge as an indicator.; Negative values mean self-bink. The lower the number, the more inaccurate the weapon will get after firing.; MovementAcc:; Defines how much the aim is getting affected by the players movement, the higher the value, the more you have to be still to aim properly. Using the jet results in the aim to be affected the most.; BulletSpread:; Defines how tight or loose the bullets will group when standing still.; Recoil:; Defines the amount that the cursor will fling up when fired.; Push:; Defines the weight of a bullet, factors together with its velocity to push away the receiving player and objects (flags and kits) but NOT yourself (self boost).; InheritedVelocity:; In percent how much velocity the bullet inherits from the player. This will result in higher / lower damage values, depending of the direction you move to and in which speed you move.; Codename:; __ __ _ _ ____ _ _ _ ; | \/ |(_) _ __ (_) / ___|| | _ _ | |_ ___ | |__ ; | |\/| || || '_ \ | || | | || | | || __|/ __|| '_ \; | | | || || | | || || |___ | || |_| || |_| (__ | | | |; |_| |_||_||_| |_||_| \____||_| \__,_| \__|\___||_| |_| ; Changelog from 1.7.0 to 1.7.1:;; - Damage value are now divided by 100 compared to all weapons.ini files before 1.7.1. (Example: 1.7.0 and earlier: "Damage=181" Now: "Damage=1.81"); - Speed values are now divided by 10.; - BulletSpread values are now divided by 100.; - Inherited Velocity values are now divided by 100.; - MovementAcc values are now divided by 200.; - Push values are now divided by 2500.; - Added HitboxModifiers for all weapons.; - Added option to set ReloadTime and Ammo for the Chainsaw.; - Due to the divisions, older weapon.ini files will not work as intended, until you fix the values. You can find a weapons.ini converter at: https://github.com/Soldat/WMConverter; For help please visit:; #soldat.devs (on IRC QuakeNet); http://www.forums.soldat.pl[Info]Name=Default modVersion=1.7.1[Desert Eagles]Damage=1.15FireInterval=18Ammo=8ReloadTime=70Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.0BulletSpread=0.0Recoil=0Push=0.0176InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[HK MP5]Damage=0.82FireInterval=6Ammo=30ReloadTime=105Speed=18.9BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.14Recoil=0Push=0.011InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ak-74]Damage=0.95FireInterval=12Ammo=35ReloadTime=165Speed=27BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0170InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Steyr AUG]Damage=0.55FireInterval=7Ammo=25ReloadTime=125Speed=26BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0084InheritedVelocity=0.5ModifierHead=1.25ModifierChest=0.85ModifierLegs=0.85[Spas-12]Damage=0.94FireInterval=32Ammo=7ReloadTime=175Speed=14BulletStyle=3StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.8Recoil=0Push=0.0192InheritedVelocity=0.5ModifierHead=1.1ModifierChest=1.0ModifierLegs=0.9[Ruger 77]Damage=2FireInterval=40Ammo=4ReloadTime=60Speed=33BulletStyle=1StartUpTime=0Bink=10MovementAcc=0.0BulletSpread=0Recoil=0Push=0.012InheritedVelocity=0.5ModifierHead=1.245ModifierChest=0.84ModifierLegs=0.84[M79]Damage=1550FireInterval=6Ammo=1ReloadTime=178Speed=10.7BulletStyle=4StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.036InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Barret M82A1]Damage=4.45FireInterval=225Ammo=10ReloadTime=70Speed=55BulletStyle=1StartUpTime=19Bink=65MovementAcc=0.05BulletSpread=0Recoil=0Push=0.018InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[FN Minimi]Damage=0.82FireInterval=10Ammo=50ReloadTime=250Speed=24.6BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.01376InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.90[XM214 Minigun]Damage=0.45FireInterval=3Ammo=100ReloadTime=360Speed=29BulletStyle=1StartUpTime=25Bink=0MovementAcc=0.0BulletSpread=0.3Recoil=0Push=0.0125InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[USSOCOM]Damage=1.4FireInterval=11Ammo=12ReloadTime=60Speed=18BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.02InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Combat Knife]Damage=2150FireInterval=6Ammo=1ReloadTime=3Speed=6BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.12InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Chainsaw]Damage=50FireInterval=2Ammo=200ReloadTime=110Speed=8BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0028InheritedVelocity=0ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[M72 LAW]Damage=1550FireInterval=20Ammo=1ReloadTime=300Speed=23BulletStyle=12StartUpTime=0Bink=30MovementAcc=0BulletSpread=0Recoil=0Push=0.028InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[Punch]Damage=330FireInterval=6Ammo=1ReloadTime=3Speed=5BulletStyle=6StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Grenade]Damage=1500FireInterval=80Ammo=1ReloadTime=20Speed=5BulletStyle=2StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=1ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Stationary Gun]Damage=1.8FireInterval=10Ammo=100ReloadTime=366Speed=36BulletStyle=14StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0088InheritedVelocity=0ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Flamer]Damage=19FireInterval=6Ammo=200ReloadTime=5Speed=10.5BulletStyle=5StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.016InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Rambo Bow]Damage=12FireInterval=10Ammo=1ReloadTime=25Speed=21BulletStyle=7StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0148InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Flamed Arrows]Damage=8FireInterval=10Ammo=1ReloadTime=39Speed=18BulletStyle=8StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9
ginn, I'm a huge fan of the ~20% overall damage reduction, but not of largely reduced movement acc or spread on most autos
My WM.....Ruger added bink, higher modifier for HS, lower modifier for leg/torso. It'll no longer guarantee kill in 2 hits, instead requires both shots to HS to 2 hit kill, otherwise it's always 3 hit kill. Might be UP, but better than OP.LAW has no start up time, but has bink, and longer fireinterval. The intent is to avoid the "law why you no shoot" bug.
- Stop using WM as a way to fix bugs or whatever shit people feels needed "fixing" — You can headshot people with a ruger (a gun that get the most out of the current situation) by being directly under them a full screen height away and shoot upward at their ass; a massive balance change were made to fix the effects of "better netcode" is already dumb enough as it is, don't add more to it.
There'll be further dmg reduction
autos are very resilient to a dmg change and a couple more bullets to kill won't going to change anything much, so you'll need to nerf it even more...
Won't change anything except from giving an enemy player one more shot with his one-shot-one-kill weapon.
At the moment there's barely any difference between (old, I guess) realistic, and normal, in terms of time to kill.You die from like 6 hits or something.Damage needs to be nerfed because the kill times are way too low.Also, autos are dominating the scene. Even with how massively OP ruger is, it's not played as much as autos.
At the moment there's barely any difference between (old, I guess) realistic, and normal, in terms of time to kill.
Quote from: ginn on August 25, 2016, 06:06:55 amAt the moment there's barely any difference between (old, I guess) realistic, and normal, in terms of time to kill.How many years back in time are you just referring to? Currently, it takes approximately twice less bullets to kill in realistic mode (where WM is actually quite well balanced atm) in respect to normal mode.
remove minigun.. seriously its ugly .. noobs whine on it. pros whine on it. if u pick minigun ppls mind gets ruined xDit does nothing to the game but problems and its disabled on most serversminigun should be killed xD
Quoteremove minigun.. seriously its ugly .. noobs whine on it. pros whine on it. if u pick minigun ppls mind gets ruined xDit does nothing to the game but problems and its disabled on most serversminigun should be killed xDim quoting myself from the other wm topic since i didnt hit the right topic xD
What alternative would you come with?
[Desert Eagles]Damage=1.65FireInterval=24Ammo=7ReloadTime=70Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.0BulletSpread=0.0Recoil=0Push=0.0176InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[HK MP5]Damage=0.955FireInterval=6Ammo=32ReloadTime=105Speed=18.9BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.09Recoil=0Push=0.0112InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ak-74]Damage=0.95FireInterval=12Ammo=30ReloadTime=165Speed=27BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.01615InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.95[Steyr AUG]Damage=0.615FireInterval=7Ammo=30ReloadTime=125Speed=26BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0052InheritedVelocity=0.5ModifierHead=1.254ModifierChest=0.95ModifierLegs=0.95[Spas-12]Damage=1.05FireInterval=34Ammo=7ReloadTime=165Speed=14BulletStyle=3StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.88Recoil=0Push=0.015InheritedVelocity=0.588ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ruger 77]Damage=2.185FireInterval=40Ammo=4ReloadTime=60Speed=33BulletStyle=1StartUpTime=0Bink=12MovementAcc=0.0BulletSpread=0Recoil=0Push=0.012InheritedVelocity=0.5ModifierHead=1.245ModifierChest=0.84ModifierLegs=0.84[M79]Damage=1550FireInterval=6Ammo=1ReloadTime=178Speed=10.7BulletStyle=4StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.036InheritedVelocity=0.5ModifierHead=1ModifierChest=1ModifierLegs=1[Barret M82A1]Damage=4.45FireInterval=180Ammo=10ReloadTime=70Speed=55BulletStyle=1StartUpTime=19Bink=65MovementAcc=0.05BulletSpread=0Recoil=0Push=0.018InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[FN Minimi]Damage=0.82FireInterval=9Ammo=50ReloadTime=250Speed=24.6BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.015136InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.95[XM214 Minigun]Damage=0.333FireInterval=3Ammo=100ReloadTime=360Speed=29BulletStyle=1StartUpTime=15Bink=0MovementAcc=0.0BulletSpread=0.3Recoil=0Push=0.0104InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[USSOCOM]Damage=1.65FireInterval=12Ammo=12ReloadTime=60Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.02InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.95[Combat Knife]Damage=2150FireInterval=6Ammo=1ReloadTime=3Speed=6BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.12InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Chainsaw]Damage=50FireInterval=2Ammo=200ReloadTime=110Speed=8BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0028InheritedVelocity=0ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[M72 LAW]Damage=1550FireInterval=6Ammo=1ReloadTime=300Speed=23BulletStyle=12StartUpTime=13Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.028InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[Punch]Damage=330FireInterval=6Ammo=1ReloadTime=3Speed=5BulletStyle=6StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Grenade]Damage=1500FireInterval=80Ammo=1ReloadTime=20Speed=5BulletStyle=2StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=1ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Stationary Gun]Damage=1.8FireInterval=10Ammo=100ReloadTime=366Speed=36BulletStyle=14StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0088InheritedVelocity=0ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Flamer]Damage=19FireInterval=6Ammo=200ReloadTime=5Speed=10.5BulletStyle=5StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.016InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Rambo Bow]Damage=12FireInterval=10Ammo=1ReloadTime=25Speed=21BulletStyle=7StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0148InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Flamed Arrows]Damage=8FireInterval=10Ammo=1ReloadTime=39Speed=18BulletStyle=8StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9
Fun fact about ruger, its now officially a 4 bullet barret in realistic mode.its a 1 shot kill for body shots, not even heads
As far as I know realistic WM wasn't touched for years now.
Quote from: Falcon` on December 26, 2016, 02:13:22 amAs far as I know realistic WM wasn't touched for years now.That's correct. Realistic WM wasn't bitched for a long time as it acquired quite reasonable balance. Later, realistic scene kinda vanished so it was even more unnecessary to touch it.