Author Topic: SS_Paincore (Climb)  (Read 8590 times)

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Offline smiluu

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SS_Paincore (Climb)
« on: August 17, 2016, 11:13:24 am »
SS_Paincore
By SonSukka
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Sadistically difficult map that requires precision and patience. This map takes advantage of various edge pops and poly bugs. It also has lots of possible routes, shortcuts and dead ends. There's a few randomly placed bouncy pads and platforms here and there as well, to ensure creativity and improvisation while looking for a route that you're most comfortable with. Use them at your own risk.

Flag area is a puzzle room, once and if you ever reach there - you will start seeing the map differently. Flag capturing is slightly easier for Bravo team. Bravo team in general has slightly easier routes, however you can intercept each team's routes regardless the team you're on. You can also play as charlie and delta, to practice the flag area specifically.

Happy climbing and if anyone ever caps this one - send demos my way pretty please.


(^Click To Get Hard^)

Screenshots:



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Lovingly hosted by jrgp's Soldat Mapping Showcase.

Offline homerofgods

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Re: SS_Paincore (Climb)
« Reply #1 on: August 17, 2016, 12:54:08 pm »
Cool :)

Offline duz

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Re: SS_Paincore (Climb)
« Reply #2 on: August 17, 2016, 01:03:39 pm »
Damn! Very good.
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Offline GymPolice

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Re: SS_Paincore (Climb)
« Reply #3 on: August 17, 2016, 04:01:14 pm »
Great release! And a fantastic successor to your SS tag! :)
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Offline smiluu

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Re: SS_Paincore (Climb)
« Reply #4 on: August 18, 2016, 10:00:12 pm »
Made a short demonstration video: https://www.youtube.com/watch?v=m8Lt_vsLizw

I cheated with checkpoints, so it's not a legit run :P

Offline Viral

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Re: SS_Paincore (Climb)
« Reply #5 on: August 19, 2016, 07:56:49 am »
I like the idea, but the problem occurs when u want to play it in multiplayer (so basically where anyone will play it). A flag thrown like that would most likely endup being stolen by somebody passing by, or people would coop it to get faster caps. Thats the reason (on Rzal server at least) the "no-coop" script is used, that respawns the flag on second catch, so that u can only grab it from spawn. Atm. your map is cappable only with bravo, or some crazy alpha routes that involve very licky and high corner bounces :C
To your knowledge - Mellouki and Jonasz have already capped it in 40/50~ sec :b

Offline GymPolice

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Re: SS_Paincore (Climb)
« Reply #6 on: August 19, 2016, 01:59:42 pm »
Still a really fun and unique concept. Love the idea! :)
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Offline homerofgods

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Re: SS_Paincore (Climb)
« Reply #7 on: August 19, 2016, 04:18:28 pm »
Hope you don't mind I uploaded the video on SoldatFilms, with link to this post.
I can add the name of the song as well if you have it
« Last Edit: August 19, 2016, 04:36:34 pm by homerofgods »

Offline smiluu

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Re: SS_Paincore (Climb)
« Reply #8 on: August 20, 2016, 06:02:00 am »
I like the idea, but the problem occurs when u want to play it in multiplayer (so basically where anyone will play it). A flag thrown like that would most likely endup being stolen by somebody passing by, or people would coop it to get faster caps. Thats the reason (on Rzal server at least) the "no-coop" script is used, that respawns the flag on second catch, so that u can only grab it from spawn.
I was expecting people having difficulty reaching the flag area in first place, ensuring that whoever gets there most likely gets to wiggle around with the flag freely. But you're right, map was only tested on local game so I was also partially assuming other people would as well. I'm more interested in individual achievements (demos/videos) than highscores from a pub server. If someone coop-caps this then kudos to them tbh, would love to see a video of that as well :)

Atm. your map is cappable only with bravo, or some crazy alpha routes that involve very licky and high corner bounces :C
Some jumps are sadistically hard to do in a succession. Harder routes mostly equal faster runs, replayability and experimentation was the point of this map :P

The video demonstration I linked earlier only shows one of the slowest and easiest routes. You can get literally almost everywhere through any route in this map. Spent countless hours confirming it on a local server with check-pointed spawns :P

To your knowledge - Mellouki and Jonasz have already capped it in 40/50~ sec :b
I'm interested in what routes they choose :D
« Last Edit: August 20, 2016, 06:04:20 am by smiluu »

Offline kicikici

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Re: SS_Paincore (Climb)
« Reply #9 on: August 20, 2016, 06:34:33 am »
I'm interested in what routes they choose :D

Join #Rzal [Climb] server and call admin, he will show you replays.
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Offline Sigfrid

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Re: SS_Paincore (Climb)
« Reply #10 on: August 20, 2016, 02:31:09 pm »
GOOOOOOOOOOOOOOOOOOOD!!!!  ;D
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Offline Slasher

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Re: SS_Paincore (Climb)
« Reply #11 on: September 25, 2016, 10:06:15 am »
Cool and Hard!
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