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So now you dont mind if map "have too much" sceneries?Any idea when you release updated Polywork to play with it a bit(even without actual game to test it)?As I see there is still no news in terms of graphic use in it, just one graphic file that need to be stretched to fit map(no multi-texturing)?Also yeah, gostek look now like some sticker on screen, its too small and too "sharp" compared to map style. It would be good to check and see how game would look if gostek would be slightly bigger(2-5%) so it could contain ""more"" shading(and less contour). Just to see how it would work in game.
Wow! It looks nice Soldat needs a change like this. BTW. Any details about 1.8 ? Release date (approximately) or something?
It's genuinely awesome. Sincere thanks for all the work.I have one small criticism: to me, the player models look as if they're *behind* the terrain, as if the ground they are walking on is much much closer to us than the player model itself. At times. Like shown below.(Probably largely because the new lighting and whatnot aren't applied to player models? Perhaps this is okay and I'm just wrong, you'd know better. Just thought I'd share.)Thanks again! It looks excellent.
If you're going to put the art into high res, then you're going to heavily need to redo the gostek animations because high res art is going to reveal how "clumsy" the animations are to newer players and potentially turn them off from the game.The trick to Soldat's """"ugly"""" art style was it was imaginative. MM didn't have to work hard on the animations because the player could fill in the blanks as to what was happening because the low res would be beneficial and blend sprites together. With high resolution, I feel like its gonna look weird to see a player rotate his arms to throw a grenade, or oscillate his legs when walking forward.I've only seen screenshots so correct me if you've already improved the animations, but I think if you're going to gut the art style, you're going to have to change the other aesthetics of the game as well.I'm glad you are still updating, those are just my thoughts as a retired loyal player and a fellow developer who made his own game heavily inspired by Soldat.
I think changing the art destroys an essential part of the original game, I played for the simple pixel graphics and beautiful UI. Michal is still out there intentionally making pixel games met with even better success, I don't think downgrading the aesthetic is going to restore the player base to what it once was.
MonsteriSoldat Beta Team
Beautiful work. Unfortunately there's a ugly HUD to make your art worse.Are you going to cover all the 287382732 maps with your design?