0 Members and 1 Guest are viewing this topic.
Now the next thing we should do is to remove the lag from the Barret.
This has killed that gun for good, its not fun to play with it since it was introduced a lag, you guys ruined a perfectly fine gun.
Now the next thing we should do is to remove the lag from the Barret. This has killed that gun for good, its not fun to play with it since it was introduced a lag, you guys ruined a perfectly fine gun.
What?! HAHAHAHAHAHAHA. Barrett - this shitty weapon is too strong for a long time. And you want even better? Don't be pathetic.I hope that Barrett will be worse (in next version 1.8 ).
People get mad easily because there's someone laying down and killing him with one bullet.
If you play against the Barrett like you play against the Steyr AUG, you gonna die easily.
you have to take down opponent within its StartUpTime which is currently 0.316 s. This isn't enough to get yourself close enough for most weapons.
it has been prevented from happening be decreasing Barrett's MovementAcc. So Barrett's user can jump, backflip and do whatever one desires to do while not affecting an aim at all.
Quote from: machina you have to take down opponent within its StartUpTime which is currently 0.316 s. This isn't enough to get yourself close enough for most weapons.That's just wrong. There's also reload time to take into account, which is usually used by players with a brain to counter a barret player.
Quoteit has been prevented from happening be decreasing Barrett's MovementAcc. So Barrett's user can jump, backflip and do whatever one desires to do while not affecting an aim at all.That's wrong as well. Do you even play Soldat or are you just working on boosting your post count on the forums?Also, Barret got bink. Means; your shots get inaccurate if you get hit. On a sidenote: wrong topic.
I do actually play. These are publics those doesn't seem to be taken in account at all while designing the WM. Interestingly, all we yell for here on these forums are new players. But they won't come from gathers or leages but from public servers those seem to be ommited in calculations.
Why would you design a weapons mod around public players?
Because as I said in previous post, Soldat is not a private toy for old players who play once per weeks in gather.NEED new player, that guess what? THEY PLAY PUBLIC IN THE FIRST PLACE, for fun, for god damn few minutes of cool brutal shooting, not for numbers, ratio or perfect shoot all the time.
Soldat NEED new players in PUBLIC SERVERS, and that should be priority, not patting on the head older ones. Without new players from public server, in next year you would play again and again with the same 20-30 people ALL THE TIME, because I seriously didnt saw new faces in Soldat for past months, and if, its like install-play-forget.
You design WM to be balanced between new players and old. It had to give various chooses from weapon list, Barret right now, beside m79 and styer is only weapon used in public because its overpowered and easy to use. Too easy. Even in not oneshoot servers most of players run with barret, because even weaker player can jump with it and get head shoot without even trying.
The current WM is not designed for "competitive" play, it's much more balanced around publics.What do you want the WM be like? Every weapon one hit? Or scale their damage up so it becomes realistic mode? And that way m79 won't be OP in publics?
It's all about the weapon's appeal."OH, THERE'S A SNIPER RIFLE, ONE BULLET ONE KILL"Who says the same for a MP5 or Ruger? Doesn't matter if you add 5 hours of delay or 0, they gonna choose it.That's why I think you should remove this idiotic delay and work on the other aspects like reload time, bink and movementacc.PS: Barrett with delay is not a Barrett. You can rename it to whatever you like, this is more a Tau Cannon (Half Life) than a classic sniper rifle.
I was puzzled when they added this non sense delay to the Barrett. This is not a Barrett (it doesn't have to be a realistic replica, but does not make sense). I really think that's a good time to remove this delay and do the right thing.
it's not about being op, it's about what's fun to play
Quote from: Dusty on April 12, 2017, 05:28:38 pmit's not about being op, it's about what's fun to playThe more kills one can make with least effort, the more fun.
IMHO legs shot should not be lethal also other weapons should be able to zoom in a lil bit... Cause there's no chance with barret on open space.
1.7.0 -> 1.7.1 weapon mod changes:...- Barret 15% less headshot damage and 10% more leg damage...
Quote from: Dusty on April 12, 2017, 05:28:38 pmit's not about being op, it's about what's fun to playThe more kills one can make with least effort
Just fix that f****** bug when proning in the air.IMHO legs shot should not be lethal also other weapons should be able to zoom in a lil bit... Cause there's no chance with barret on open space.
Barrett is the worst main weapon in the game, it sees barely any play in competitive play.The reason as to why M79 and Barrett are leading in kills is because everyone plays them, because they want the 1 hit 1 kill, and want to be "epic snipers".
"Barret is balanced""AK wasn't nerfed/ruined at all"Source: http://stats.soldat.space/ctf/weapons
It would be good to experiment with making Barret not 1-hit-kill to the legs, but make it reloaded right upon spawning. This might make it slightly less anti-fun to play against in pubs and also give it a competitive niche in stopping the EFC if you're spawning at an opportunate time and place. Other worthwhile changes to test might be lowering the firing delay and properly implementing a reliable, exponential bink system so that it is not played only as a camper weapon in pubs but auto-using enemies still have a chance 1v1.Barret is very strong in pubs, but it's not only its strength that makes it popular. It's simply a fun and punchy weapon to play. This could be alleviated by simply giving the other guns more satisfying effects and audio without reducing the fun factor of the Barret.
in head = -100% hpthe rest of the body = - 80/90% hp
There isn't really a good way to balance the Barrett between competitive play and pub play. People are just gonna pick Barrett in pubs because it's an easy way to get a guaranteed kill, all you have to do is hit. In competitive play, where you have to move a lot, and you have a very limited amount of players, it's a huge risk with only moderate reward.I think the most you could do is set a limit to how many people can wield barrett/m79 at a time, per team. While also making it so you can't pick it twice in a row, and if somebody in your team has picked up a m79/barrett other can't spawn with it.In competitive I think a slight buff to fire interval is really all that can be done, it's always going to be a very niche weapon, and as long as it's not buffed to the point of being OP, it'll see very infrequent use.