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Now the next thing we should do is to remove the lag from the Barret.
This has killed that gun for good, its not fun to play with it since it was introduced a lag, you guys ruined a perfectly fine gun.
Now the next thing we should do is to remove the lag from the Barret. This has killed that gun for good, its not fun to play with it since it was introduced a lag, you guys ruined a perfectly fine gun.
What?! HAHAHAHAHAHAHA. Barrett - this shitty weapon is too strong for a long time. And you want even better? Don't be pathetic.I hope that Barrett will be worse (in next version 1.8 ).
People get mad easily because there's someone laying down and killing him with one bullet.
If you play against the Barrett like you play against the Steyr AUG, you gonna die easily.
you have to take down opponent within its StartUpTime which is currently 0.316 s. This isn't enough to get yourself close enough for most weapons.
it has been prevented from happening be decreasing Barrett's MovementAcc. So Barrett's user can jump, backflip and do whatever one desires to do while not affecting an aim at all.
Quote from: machina you have to take down opponent within its StartUpTime which is currently 0.316 s. This isn't enough to get yourself close enough for most weapons.That's just wrong. There's also reload time to take into account, which is usually used by players with a brain to counter a barret player.
Quoteit has been prevented from happening be decreasing Barrett's MovementAcc. So Barrett's user can jump, backflip and do whatever one desires to do while not affecting an aim at all.That's wrong as well. Do you even play Soldat or are you just working on boosting your post count on the forums?Also, Barret got bink. Means; your shots get inaccurate if you get hit. On a sidenote: wrong topic.
I do actually play. These are publics those doesn't seem to be taken in account at all while designing the WM. Interestingly, all we yell for here on these forums are new players. But they won't come from gathers or leages but from public servers those seem to be ommited in calculations.
Why would you design a weapons mod around public players?
Because as I said in previous post, Soldat is not a private toy for old players who play once per weeks in gather.NEED new player, that guess what? THEY PLAY PUBLIC IN THE FIRST PLACE, for fun, for god damn few minutes of cool brutal shooting, not for numbers, ratio or perfect shoot all the time.
Soldat NEED new players in PUBLIC SERVERS, and that should be priority, not patting on the head older ones. Without new players from public server, in next year you would play again and again with the same 20-30 people ALL THE TIME, because I seriously didnt saw new faces in Soldat for past months, and if, its like install-play-forget.
You design WM to be balanced between new players and old. It had to give various chooses from weapon list, Barret right now, beside m79 and styer is only weapon used in public because its overpowered and easy to use. Too easy. Even in not oneshoot servers most of players run with barret, because even weaker player can jump with it and get head shoot without even trying.
The current WM is not designed for "competitive" play, it's much more balanced around publics.What do you want the WM be like? Every weapon one hit? Or scale their damage up so it becomes realistic mode? And that way m79 won't be OP in publics?
It's all about the weapon's appeal."OH, THERE'S A SNIPER RIFLE, ONE BULLET ONE KILL"Who says the same for a MP5 or Ruger? Doesn't matter if you add 5 hours of delay or 0, they gonna choose it.That's why I think you should remove this idiotic delay and work on the other aspects like reload time, bink and movementacc.PS: Barrett with delay is not a Barrett. You can rename it to whatever you like, this is more a Tau Cannon (Half Life) than a classic sniper rifle.
I was puzzled when they added this non sense delay to the Barrett. This is not a Barrett (it doesn't have to be a realistic replica, but does not make sense). I really think that's a good time to remove this delay and do the right thing.
it's not about being op, it's about what's fun to play