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Quote from: Dusty on April 12, 2017, 05:28:38 pmit's not about being op, it's about what's fun to playThe more kills one can make with least effort, the more fun.
it's not about being op, it's about what's fun to play
IMHO legs shot should not be lethal also other weapons should be able to zoom in a lil bit... Cause there's no chance with barret on open space.
1.7.0 -> 1.7.1 weapon mod changes:...- Barret 15% less headshot damage and 10% more leg damage...
Quote from: Dusty on April 12, 2017, 05:28:38 pmit's not about being op, it's about what's fun to playThe more kills one can make with least effort
Just fix that f****** bug when proning in the air.IMHO legs shot should not be lethal also other weapons should be able to zoom in a lil bit... Cause there's no chance with barret on open space.
Barrett is the worst main weapon in the game, it sees barely any play in competitive play.The reason as to why M79 and Barrett are leading in kills is because everyone plays them, because they want the 1 hit 1 kill, and want to be "epic snipers".
"Barret is balanced""AK wasn't nerfed/ruined at all"Source: http://stats.soldat.space/ctf/weapons
It would be good to experiment with making Barret not 1-hit-kill to the legs, but make it reloaded right upon spawning. This might make it slightly less anti-fun to play against in pubs and also give it a competitive niche in stopping the EFC if you're spawning at an opportunate time and place. Other worthwhile changes to test might be lowering the firing delay and properly implementing a reliable, exponential bink system so that it is not played only as a camper weapon in pubs but auto-using enemies still have a chance 1v1.Barret is very strong in pubs, but it's not only its strength that makes it popular. It's simply a fun and punchy weapon to play. This could be alleviated by simply giving the other guns more satisfying effects and audio without reducing the fun factor of the Barret.
in head = -100% hpthe rest of the body = - 80/90% hp
There isn't really a good way to balance the Barrett between competitive play and pub play. People are just gonna pick Barrett in pubs because it's an easy way to get a guaranteed kill, all you have to do is hit. In competitive play, where you have to move a lot, and you have a very limited amount of players, it's a huge risk with only moderate reward.I think the most you could do is set a limit to how many people can wield barrett/m79 at a time, per team. While also making it so you can't pick it twice in a row, and if somebody in your team has picked up a m79/barrett other can't spawn with it.In competitive I think a slight buff to fire interval is really all that can be done, it's always going to be a very niche weapon, and as long as it's not buffed to the point of being OP, it'll see very infrequent use.