Author Topic: True Skill  (Read 1769 times)

0 Members and 1 Guest are viewing this topic.

Offline soldat-game

  • Camper
  • ***
  • Posts: 407

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: True Skill
« Reply #1 on: December 31, 2016, 11:52:16 am »
It's Microsoft's attempt at making a ranking system similar to Glicko (2), but with direct support for team-based games. If you're thinking about using it I would strongly recommend Glicko instead. Glicko can probably be used as a team-based ranking system by combining enemy and teammate rank distributions into the single enemy rank distribution without complicating things too much. Trueskill on the other hand uses some obscure factor graphs with message passing, which you need to understand to modify those to work with different conditions than just win/lose. Maybe someone better than me at that area of math can explain if/why this is better, but even with my limited understanding I don't see it offering a solution to the complexities of team-based rankings more than a modified Glicko system. Trueskill is also patented by Microsoft, and I suspect that is moreso the reason for them making a new ranking system than just modifying Glicko to suit their needs (like Valve did with CS:GO).
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod