Author Topic: RunMode FINAL RELEASE 1.0.0  (Read 834 times)

0 Members and 1 Guest are viewing this topic.

Offline soldat-game

  • Soldier
  • **
  • Posts: 227
  • GG: 10210041
RunMode FINAL RELEASE 1.0.0
« on: January 20, 2017, 02:02:16 pm »
---FINAL RELEASE 1.0.0---
Code: [Select]
Player.WriteConsole('Run Mode Commands:',$FFBB);
Player.WriteConsole('!play !delta /play        - Start your run',$FFBB);
Player.WriteConsole('!top !top <num>           - Display global top on current map',$FFBB);
Player.WriteConsole('!topme                    - See your top on current map',$FFBB);
Player.WriteConsole('!playreplay <replay_id>   - Start display replay',$FFBB);
Player.WriteConsole('!topplayer <id|part|name> - See indicated player top on current map',$FFBB);
Player.WriteConsole('!topmap <map_name>        - Display global top on indicated map',$FFBB);
Code: [Select]
Player.WriteConsole('Movement keys :        Default        : Description',$FFBB);
Player.WriteConsole('Movement key  :        A,W,S,D        : Move Checkpoint',$FFBB);
Player.WriteConsole('Jet key       : Right Mouse & Move <> : Press and move left or right to set',$FFBB);
Player.WriteConsole('------------- : --------------------- : movement speed /setcheckpointspeed',$FFBB);
Player.WriteConsole('Reload ket    :           R           : Press to save all settings checkpoint /savecheckpoint',$FFBB);
Player.WriteConsole('Shooting key  : Left M. on checkpoint : Press to start edit checkpoint /selectcheckpoint',$FFBB);
Player.WriteConsole('------------- : no editing checkpoint : -----------',$FFBB);
Player.WriteConsole('Throw key     : F checkpoing is edit  : Cancel edit /canceleditcheckpoint',$FFBB);
Player.WriteConsole('Throw key     : F checkpoint non edit : Press to delete checkpoint edit /deletecheckpoint',$FFBB);
Player.WriteConsole('------------- :  mouse on checkpoint  : -----------',$FFBB);
Player.WriteConsole('Change Weap   :          q            : Press to start create checkpoint',$FFBB);
Player.WriteConsole('Shooting key  : If editing checkpoint : Press to set range',$FFBB);
Player.WriteConsole('------------- :        Left M.        : -----------',$FFBB);
All commands:
!cmd /cmd !cmds /cmds !commands /commands !command /command !help /help
!play /play !delta /delta
!top !top <num> !topme !playreplay <replay_id> !topplayer <id|part|name> !topmap <map_name>
/top /top <num> /topme /playreplay <replay_id> /topplayer <id|part|name> /topmap <map_name>
For Admin:
/editmodehelp /helpcreate /editmode
/canceleditcheckpoint /createcheckpoint /savecheckpoint /selectcheckpoint <id_checkpoint> /deletecheckpoint <id_checkpoint> /checkpointrange <range_num> /setrunlaps <num_laps> /setcheckpointtype <type: 1-4> /setcheckpointspeed <speed_valute>
Anyone can do a better description and tutorial? because I do not want to.
Now fix nade flag bugs add commands checkpoint using raycast and more more more.
DOWNLOAD: 1.0.0 here




Previous versions
---0.0.4---

Now already fully playable!
Now lack big bugs!
Requirements:
  CPU minimal 0.12Ghz-0.25Ghz
  Internet minimal 22000 bytes (22kb/s) send for one plaing player.
New Commands:
  /helpcreate - see command list
  /setrunlaps <num> - add lap
  /playbot - Plays replay the last runner, I added so you can see how they will look to repeat checking hackers (im add save vel x and vel y and calculate speed, jet)
Features:
  The engine is now complete, now u can create your checkpoint without worrying about the need to create a new future versions.
  Code optimization apponidle, low cpu useage.
  Code optimization net send, now low bytes send.
  Fix all critical bugs, now is 100% Playable when game should not be go wrong nothing and no one will disturb.
  Change speed using mosue and jet is change now must be started edited checkpoint.
  Fix bugs in edit mode.
  Fix and very big update commands now they have a lot of security and intelligence in order to support you !
To do:
  Add ranking !top display top 20 best players on map. done
                      !top <num> display top -10..num..+10 time list done
                      !topme display me top results on the current map done
                      !playertop <id|partname|fullname> work how topme but send other player stats, work also on offline search players done
                      !top <map name> display best players on <map name>. done
  Add replay system. In top be see Name | Time | Replay_ID done
  /playreplay <Replay_ID> - change map if must and next start replay. done
Testing map:
  arena2
  I added some maps.
  I gave the opportunity to create a checkpoint random players coped superbly.
  All files be created in script folder/data/maps/
Code:
  Pastebin Click Me!
  Github Click Me!
Download:
  Attach or Click Me!

---0.0.3---
New Commands:
/setcheckpointtype <1-4> - Change checkpoint type, type 1 - Start, 2 - normal, 3 - end, 4 - start and end.
/play - Start play and test :)
Add more:
- Fix bug set range if key to select to edit active.
- Fix display checkpoint type now use checkpointtype
- Add good timer
- Add checkpoint check
- Optimzed to less cpu.
- More more I not signed.
To play must be created minimal 3 checkpoint. They can be changed (start finish) but must be 3 points.
Code:
http://pastebin.com/rZRM0Bfs
Download:
Attach! See down attach! Or click this text.

---0.0.2---
New Commands:
/editmodehelp - This is a description of how to use the edit mode
/canceleditcheckpoint - Cancel edit or create checkpoint
/checkpointrange <num, 1,2,3 or 1.1234> - Sets range checkpoint, the distance in which the player must be in order to complete
/setcheckpointspeed <num, 1,2,3 or 1.1234> - Set speed move checkpoint
Add more:
- Add range parametr
- Add key set range, start edit or create and u see pink point this be center checkpoint now u click shoot key and u change range :) If sometimes erroneously reads press jet key and shoot should update correctly (bug soldat) :| See it:

- Add throw key if u dont edit checkpoint u can delete checkpoint, in the same way as accession to the editing but key is knife throw
- Fix all bugs causes crash
- Fixed scaling
- Add commands frames text
- New better editmode UI :)
Open Script and 2 new paramets to edit:
   DeffaultCheckPointRange = 60;
   MinimalCheckPointRange = 45;
Code:
http://pastebin.com/mKvA03dG
Download:
Click me to get v0.0.2

---0.0.1---
Hello someone asked me about the script runmode :D Im start create it :D
The script does not have a fixtures messages, written very fast  today. It will be developed in order to complete all function. Write what you need to add.
Commands:
/createcheckpoint - create checkpoint on map, reuse cancels the possibility (if created u can move it using keys to move awds) next u must save it:
/savecheckpoint - Save checkpoint
/selectcheckpoint - Start edit checkpoint
/deletecheckpoint <num> - delete checkpoint
But this not all is very usefull command:
/editmode - Toogle good editing mode now u can
Edit Mode Functions:
1. Press jet key and move right left to change checkpoint movement speed :D
2. Press reload key to save checkpoint
3. Use shoot key on checkpoint to start edit it
4. Use Key throw to cancel create checkpoint
5. Press Key Change Weap to create new checkpoint
Open script and edit:
   DeffaultMoveSpeed = 0.30;   //> is faster < is slow
   MouseMovementAccuracy = 0.001;   //mouse sensitivity to add speed
   MovementOffsetSpeedAdd = 0.0048; //How many have to add speed
   CursorMaxSearch      = 125; //The distance of the cursor from the checkpoint
Code:
http://pastebin.com/QRdvrEwc
Video (This is a video preview of the first version):
https://youtu.be/eWxg2YuP_s4
« Last Edit: March 06, 2017, 03:25:40 pm by soldat-game »

Offline Slasher

  • Major
  • *
  • Posts: 79
  • OXiD 4ever! | Frogs <3
Re: RunMode (script development)
« Reply #1 on: January 20, 2017, 04:08:37 pm »
yeeeeeee,and the server? :/
Make love, not war.

Offline Savage

  • Soldier
  • **
  • Posts: 115
Re: RunMode (script development)
« Reply #2 on: January 20, 2017, 05:19:15 pm »
I will try to host it.

PS. I've recommended you xD

Offline Theoldguy21

  • Major(1)
  • Posts: 1
Re: RunMode (script development)
« Reply #3 on: January 20, 2017, 06:26:37 pm »
Just add timer fuction
some commands
and things u know
and host it or someone :D
Im gonna set maps like i know.

Offline Savage

  • Soldier
  • **
  • Posts: 115
Re: RunMode (script development)
« Reply #4 on: January 21, 2017, 06:04:02 am »
Hosted here: 80.72.37.10:23077

Offline soldat-game

  • Soldier
  • **
  • Posts: 227
  • GG: 10210041
Re: RunMode (script development)
« Reply #5 on: January 22, 2017, 09:38:14 am »
---0.0.2---
Add Commands:
/editmodehelp - This is a description of how to use the edit mode
/canceleditcheckpoint - Cancel edit or create checkpoint
/checkpointrange <num, 1,2,3 or 1.1234> - Sets range checkpoint, the distance in which the player must be in order to complete
/setcheckpointspeed <num, 1,2,3 or 1.1234> - Set speed move checkpoint
Add more:
- Add range parametr
- Add key set range, start edit or create and u see pink point this be center checkpoint now u click shoot key and u change range :) If sometimes erroneously reads press jet key and shoot should update correctly (bug soldat) :| See it:

- Add throw key if u dont edit checkpoint u can delete checkpoint, in the same way as accession to the editing but key is knife throw
- Fix all bugs causes crash
- Fixed scaling
- Add commands frames text
- New better editmode UI :)
Open Script and 2 new paramets to edit:
   DeffaultCheckPointRange = 60;
   MinimalCheckPointRange = 45;
Paste:
http://pastebin.com/mKvA03dG
Download:
attach

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 192
Re: RunMode (script development)
« Reply #6 on: January 22, 2017, 06:13:16 pm »
Damn, you're good

Offline machina

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 977
  • The world isn't nice. Why should I be...?
Re: RunMode (script development)
« Reply #7 on: January 23, 2017, 11:10:15 am »
Paste:
http://pastebin.com/mKvA03dG
You should always update the very first post of the topic with new links and information about the latest version of a script. If the topic grows, some people may not realise there are updates added in posts situated below the first one.

Offline soldat-game

  • Soldier
  • **
  • Posts: 227
  • GG: 10210041
Re: RunMode (script development)
« Reply #8 on: January 24, 2017, 12:56:20 pm »
---0.0.3---
Now already fully playable!
New Commands:
/setcheckpointtype <1-4> - Change checkpoint type, type 1 - Start, 2 - normal, 3 - end, 4 - start and end.
/play - Start play and test :)
Add more:
- Fix bug set range if key to select to edit active.
- Fix display checkpoint type now use checkpointtype
- Add good timer
- Add checkpoint check
- Optimzed to less cpu.
- More more I not signed.
To play must be created minimal 3 checkpoint. They can be changed (start finish) but must be 3 points.
Code:
http://pastebin.com/rZRM0Bfs
Download:
Attach! Go to top post and see attach!

Offline MrHamsTR

  • Soldier
  • **
  • Posts: 193
  • One day, everything will end..
Re: RunMode (script development)
« Reply #9 on: January 25, 2017, 01:06:52 pm »
Could you share it directly, because I cant reach pastebin.
Thanks great work!
Is there anybody can write script?
Good, go and play soldat ^^

Offline machina

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 977
  • The world isn't nice. Why should I be...?
Re: RunMode (script development)
« Reply #10 on: January 25, 2017, 01:27:06 pm »
Could you share it directly, because I cant reach pastebin.
Thanks great work!
There are attachements in the first post as it had been mentioned by OP.

Eventually, grab this: https://gist.github.com/anonymous/754b1a745c438c979eff5b30d9c724fb

Offline Slasher

  • Major
  • *
  • Posts: 79
  • OXiD 4ever! | Frogs <3
Re: RunMode (script development)
« Reply #11 on: January 28, 2017, 11:45:04 am »
Good job bro!
Make love, not war.

Offline soldat-game

  • Soldier
  • **
  • Posts: 227
  • GG: 10210041
Re: RunMode (script development)
« Reply #12 on: February 05, 2017, 11:07:43 am »
---0.0.4---
Now already fully playable!
Now lack big bugs!
Requirements:
  CPU minimal 0.12Ghz-0.25Ghz
  Internet minimal 22000 bytes (22kb) send for one plaing player.
New Commands:
  /helpcreate - see command list
  /setrunlaps <num> - add lap
  /playbot - Plays replay the last runner, I added so you can see how they will look to repeat checking hackers (im add save vel x and vel y and calculate speed, jet)
Features:
  The engine is now complete, now u can create your checkpoint without worrying about the need to create a new future versions.
  Code optimization apponidle, low cpu useage.
  Code optimization net send, now low bytes send.
  Fix all critical bugs, now is 100% Playable when game should not be go wrong nothing and no one will disturb.
  Change speed using mosue and jet is change now must be started edited checkpoint.
  Fix bugs in edit mode.
  Fix and very big update commands now they have a lot of security and intelligence in order to support you !
To do:
  Add ranking !top display top 20 best players on map.
                      !top <num> display top -10..num..+10 time list
                      !topme display me top results on the current map
                      !top <map name> display best players on <map name>.
  Add replay system. In top be see Name | Time | Replay_ID
  /replay <Replay_ID> - change map if must and next start replay.
Testing map:
  arena2
  I added some maps.
  I gave the opportunity to create a checkpoint random players coped superbly.
  All files be created in script folder/data/maps/
Code:
  Pastebin Click Me!
  Github Click Me!
Download:
  Attach or Click Me!
« Last Edit: February 05, 2017, 11:09:24 am by soldat-game »

Offline soldat-game

  • Soldier
  • **
  • Posts: 227
  • GG: 10210041
Re: RunMode (script development)
« Reply #13 on: February 12, 2017, 11:09:52 am »
/topme and /playreplay <ID> is done! Go to test server "RUN MODE BETA TEST" and fun the server will be active all evening.

Offline Savage

  • Soldier
  • **
  • Posts: 115
Re: RunMode (script development)
« Reply #14 on: February 14, 2017, 05:55:50 pm »
From the version You gave me - It happened when map has changed

17-02-14 12:43:24 
  • [Run Mode!] Unhandled exception occured:

17-02-14 12:43:24 
  • [Run Mode!] In unit run.pas(691:4) [APPONIDLESC3]: In unit run.pas(691:4): Exception: List index (0) out of bounds

17-02-14 12:43:24 
  • Disabling Run Mode!
« Last Edit: February 16, 2017, 04:51:20 am by Savage »

Offline Savage

  • Soldier
  • **
  • Posts: 115
Re: RunMode (script development)
« Reply #15 on: February 17, 2017, 01:23:41 pm »
Could you remove the nades from maps? cause ppl can make better times boosting with em. Also add some code to remove flags.

Offline soldat-game

  • Soldier
  • **
  • Posts: 227
  • GG: 10210041
Re: RunMode (script development)
« Reply #16 on: March 06, 2017, 12:06:48 pm »
---FINAL RELEASE 1.0.0---
Code: [Select]
Player.WriteConsole('Run Mode Commands:',$FFBB);
Player.WriteConsole('!play !delta /play        - Start your run',$FFBB);
Player.WriteConsole('!top !top <num>           - Display global top on current map',$FFBB);
Player.WriteConsole('!topme                    - See your top on current map',$FFBB);
Player.WriteConsole('!playreplay <replay_id>   - Start display replay',$FFBB);
Player.WriteConsole('!topplayer <id|part|name> - See indicated player top on current map',$FFBB);
Player.WriteConsole('!topmap <map_name>        - Display global top on indicated map',$FFBB);
Code: [Select]
Player.WriteConsole('Movement keys :        Default        : Description',$FFBB);
Player.WriteConsole('Movement key  :        A,W,S,D        : Move Checkpoint',$FFBB);
Player.WriteConsole('Jet key       : Right Mouse & Move <> : Press and move left or right to set',$FFBB);
Player.WriteConsole('------------- : --------------------- : movement speed /setcheckpointspeed',$FFBB);
Player.WriteConsole('Reload ket    :           R           : Press to save all settings checkpoint /savecheckpoint',$FFBB);
Player.WriteConsole('Shooting key  : Left M. on checkpoint : Press to start edit checkpoint /selectcheckpoint',$FFBB);
Player.WriteConsole('------------- : no editing checkpoint : -----------',$FFBB);
Player.WriteConsole('Throw key     : F checkpoing is edit  : Cancel edit /canceleditcheckpoint',$FFBB);
Player.WriteConsole('Throw key     : F checkpoint non edit : Press to delete checkpoint edit /deletecheckpoint',$FFBB);
Player.WriteConsole('------------- :  mouse on checkpoint  : -----------',$FFBB);
Player.WriteConsole('Change Weap   :          q            : Press to start create checkpoint',$FFBB);
Player.WriteConsole('Shooting key  : If editing checkpoint : Press to set range',$FFBB);
Player.WriteConsole('------------- :        Left M.        : -----------',$FFBB);
All commands:
!cmd /cmd !cmds /cmds !commands /commands !command /command !help /help
!play /play !delta /delta
!top !top <num> !topme !playreplay <replay_id> !topplayer <id|part|name> !topmap <map_name>
/top /top <num> /topme /playreplay <replay_id> /topplayer <id|part|name> /topmap <map_name>
For Admin:
/editmodehelp /helpcreate /editmode
/canceleditcheckpoint /createcheckpoint /savecheckpoint /selectcheckpoint <id_checkpoint> /deletecheckpoint <id_checkpoint> /checkpointrange <range_num> /setrunlaps <num_laps> /setcheckpointtype <type: 1-4> /setcheckpointspeed <speed_valute>
Anyone can do a better description and tutorial? because I do not want to.

Now fix nade flag bugs add commands checkpoint using raycast and more more more
« Last Edit: March 06, 2017, 12:10:16 pm by soldat-game »

Offline MrHamsTR

  • Soldier
  • **
  • Posts: 193
  • One day, everything will end..
Re: RunMode FINAL RELEASE 1.0.0
« Reply #17 on: March 10, 2017, 05:48:47 pm »
Maybe the greatest work after trenchwar
Is there anybody can write script?
Good, go and play soldat ^^