Author Topic: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port  (Read 16855 times)

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helloer

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Hey everyone, long time no see :)

Over the past months, the code of Soldat underwent a major refactoring so it became possible to compile Soldat client using the FPC compiler which is much more modern compiler than previously used Delphi7. Thanks to these changes the work on the code is now much easier.

This has allowed us to port the game client to other operating systems - Linux and MacOS! Soon you will not need to use WINE/Vms to play Soldat natively on those systems!





The next big change is the implementation of SDL2 library that gives us cross-platform way to manage Window and Input events. We are now also using OpenAL for a sound library.

These changes are purely technical but they are among the most important changes over the last few years because of better maintainability.

New devlogs coming soon!

Offline xmRipper

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #1 on: February 08, 2017, 11:44:57 am »
Looks great! Thanks
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Offline ex0ne

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #2 on: February 08, 2017, 02:04:00 pm »
Awesome with Linux possibilities, sounds great!

Offline homerofgods

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #3 on: February 08, 2017, 04:01:45 pm »
Cool! Looking forward to the next release of soldat


And thx for the devlog. Reading soldat devlogs is better than reading PC magazines!
« Last Edit: February 08, 2017, 04:04:15 pm by homerofgods »

Offline duz

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #4 on: February 08, 2017, 04:37:14 pm »
Great!  [fist]
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Offline soldat-game

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #5 on: February 08, 2017, 06:09:17 pm »
Plese fix bug, if im kick idle afk and game is minimized.
after returned to the game, bad the scales can be seen only half of the window.

Offline machina

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #6 on: February 08, 2017, 06:28:10 pm »
Cool, we got devlogs back :D

Plese fix bug, if im kick idle afk and game is minimized.
after returned to the game, bad the scales can be seen only half of the window.
Created a ticket in a bugtracker? Unissued bugs are not bugs, they're just features xD

Offline CCalp

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #7 on: February 09, 2017, 05:44:30 pm »
Can't await running Soldat natively on Linux. Have been trouble to run it with Wine for half a year now...
Really looking forward to 1.8!

Offline jrgp

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #8 on: February 10, 2017, 12:07:18 am »
Good job, guys! You guys should have taken over dev LONG ago! :D
There are other worlds than these

Offline darDar

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #9 on: February 10, 2017, 11:15:03 am »
Good job, guys! You guys should have taken over dev LONG ago! :D
[fist]

So happy about the mulit-platform thing. Also, good for pr related things.
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Offline CheeSeMan.

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #10 on: February 10, 2017, 05:27:47 pm »
nice!
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Offline DutchFlame

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #11 on: February 10, 2017, 08:47:17 pm »
very nice.. good work guys!

Just a simple question: Is there any estimated period that you guys are working toward for example: (around april / may) or anything like that we could expect an 1.8 beta release or should we be under the impression that it's going to at least take another half a year or in fact a year? I really wish 1.8 would be around the corner.. :-|
I am currently not noticing a lot of activity going around.. so just to get some hopes up could you answer my question?



Offline Slasher

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #12 on: February 11, 2017, 08:39:46 am »
Good job,guys!
Make love, not war.

Offline Monsteri

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #13 on: February 11, 2017, 09:22:27 am »
@DutchFlame it depends entirely on how much activity there will be
Sorry if I'm insolent.

Offline GluLm

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #14 on: February 11, 2017, 12:08:27 pm »
This is awesome news. Haven't logged in these fora for years but this GNU/Linux release was unexpected. :D
When will Soldat be open-sourced?
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline machina

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #15 on: February 12, 2017, 01:44:59 pm »
When will Soldat be open-sourced?
Never.

Offline homerofgods

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #16 on: February 13, 2017, 06:14:02 am »
When will Soldat be open-sourced?
Never.
To be clear, you don't know that. It's up to MM and he hasn't officially said anything either way yet. I hope it stays closed as well

Offline DorkeyDear

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #17 on: February 16, 2017, 01:11:55 pm »
Nice! This is quite exciting!

Offline McWise

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #18 on: February 21, 2017, 04:51:29 pm »
So... This is awesome! Especially since I don't have a Windows machine with me anymore, only Linux :) Give me the Soldat fun back <3

Offline whitdemon

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #19 on: February 22, 2017, 07:56:11 am »
releasing on steam soon?


could be free with a DLC for the extra stuff
In the end there can be only one!!!

used to play as MoX[PT]

Offline Zakumy

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #20 on: February 22, 2017, 11:41:20 am »
OH MY GOD OH MY GOD O MY GOD!
Soldat on Mac ! (and not using Wine!) !!!!
MY DREAM HAS COME TRUE! YESSSSSSSSSSS. This should have been done years ago !
My love to Soldat is eternal, forever and always

Offline JotEmI

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #21 on: February 24, 2017, 09:26:15 am »
releasing on steam soon?


could be free with a DLC for the extra stuff

Releasing on Steam might get a bit difficult in coming months. Valve announced that it will replace Steam Greenlight with Steam Direct where developers will first have to prepare a set of legal documents and pay a publishing fee (they've said it could be anything from 100$ to 5k$).
« Last Edit: February 24, 2017, 09:29:05 am by JotEmI »

Offline CheeSeMan.

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #22 on: April 03, 2017, 04:49:04 pm »
ded?
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Offline CheeSeMan.

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #24 on: April 07, 2017, 05:20:40 pm »
extinct
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Offline NiCeShOoT|GuY

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #25 on: June 22, 2017, 05:08:00 am »
Putting the game on steam seems like a major step for more players.
Sounds important.

Offline jrgp

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Re: Devlog update (2017-02-08) Major refactoring and Linux & MacOS Port
« Reply #26 on: June 22, 2017, 06:46:54 pm »
extinct

You just say that since you've been around since 2006 and remember the times when it was super popular and peaked. Just because it isn't at that level anymore doesn't mean its dead or extinct. Extinct would mean 100% of community gone as well as no more servers or game websites hosted.
There are other worlds than these