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Soldat in 3d - two years later

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2sneaky:
Hey there! Just under two years ago I posted here about my idea of a next-gen soldat-styled game, with a video of my prototype in all its ugliness..

Its been a rocky road with three complete re-writes over two game engines, but the pre-alpha testing is just round the corner at last, and I would be very happy if any soldat veterans would like to help test and share their feedback!

Latest dev vid:
https://www.youtube.com/watch?v=J8FSPfZExQI

PreAlpha testing sign-up page (public test builds coming soon, message me on steam if you really cant wait and want an earlier build:
http://steamcommunity.com/groups/SN2CP

paintZoom:
wowowowowowo thats looking good!
hi im paint (public player one shots mainly)
im nowhere near "veteran" level of players but i would like to play your game and give some feedback :D

duz:
Not even close to Soldat.
Soldat is not about a side view, jet and explosions. There's a lot more. That's why everyone fails trying to create something similar or a clone.
If you don't get that, forget this idea. You not gonna make a Soldat clone.

PS: Looks a good game.

Michal Marcinkowski:
Hi,
Nice job. I like the look of it on this video:
https://www.youtube.com/watch?v=zJXCWT6L2fk
The one you posted is probably too dark, to a point where it is unplayable.
Keep it up :).

2sneaky:

--- Quote from: paintZoom on March 13, 2017, 10:44:35 am ---wowowowowowo thats looking good!
hi im paint (public player one shots mainly)
im nowhere near "veteran" level of players but i would like to play your game and give some feedback :D

--- End quote ---

Really appreciate it, would love to have you as a tester, feel free to signup on the steam page I'll be posting builds there soon :)
http://steamcommunity.com/groups/SN2CP



--- Quote from: duz on March 13, 2017, 05:51:02 pm ---Not even close to Soldat.
Soldat is not about a side view, jet and explosions. There's a lot more. That's why everyone fails trying to create something similar or a clone.
If you don't get that, forget this idea. You not gonna make a Soldat clone.

PS: Looks a good game.

--- End quote ---

Valid feedback, there is a hell of a lot more to making any game than its core mechanics, this is never going to be Soldat, and the idea isnt to clone soldat either; thus my description as a soldat-*styled* shooter - however I wont deny I have taken a lot of inspiration for control and mechanics from soldat. The game will not remain purely arena format either, the framework of the game has been developed so I can expand into single and co-op based mission format too. My game is very young in development by comparison as well, I am but one man making this after all! But with the feedback of players such as yourself the project could be shaped into something that while different, contains some of the spirit of the scrolling shooter that we all love.


--- Quote from: Michal Marcinkowski on March 14, 2017, 07:02:09 am ---Hi,
Nice job. I like the look of it on this video:
https://www.youtube.com/watch?v=zJXCWT6L2fk
The one you posted is probably too dark, to a point where it is unplayable.
Keep it up :).

--- End quote ---

Really appreciate the kind words!
You are right, the cave in its current state is too dark for actual play, I darkened it additionally for the videos to boost the visibility of the explosions and such.
While I like the aesthetic of the desert level we soon found that the "flatness" enforced by the style of desert buildings (much space to build in, therefore no need to build many tall buildings) was limiting, and having 3d floating platforms breaks the suspension of disbelief hugely. Currently working on building a city-styled layout with skeletons of skyscrapers providing the level geometry, will see how it works out.
I'll keep it up, dont worry! :)

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