0 Members and 1 Guest are viewing this topic.
Helloer 281 commits / 54306 insertions(+), 304948 deletions(-), -250642 netFalcon 83 commits / 2092 insertions(+), 2453 deletions(-), -361 netOliver 56 commits / 1841 insertions(+), 1737 deletions(-), 104 netFryer 19 commits / 801 insertions(+), 637 deletions(-), 164 netShoozza 14 commits / 207 insertions(+), 66 deletions(-), 141 netUrraka 12 commits / 1363 insertions(+), 1733 deletions(-), -370 netMighty 4 commits / 21 insertions(+), 13 deletions(-), 8 net
Initially I wanted to describe in this devlog current state of things and to point out what went wrong but to be honest it wouldn't change anything because falcon just doesn't care.
Also overall background of Soldat licensing is big pile of unknown bullshit that need to be cleaned. Because for past years those small amount of money from registrations instead of going to advertising or helping game in any way... it went where? Not to soldat as we see...
If you really care about game and are sure that you will not manage to finish it, and MM will stop acting like kid that dont want to give up old toy that he didnt use AT ALL for past years: make it public, make it Opensource. Because most of us would rather have bunch of random games on Soldat platform rather than one dying grandpa. Even if code is spaghetti I can bet that in less than month someone with time will make better.
Ye, keep killing your game THD.
Quote from: Savage on June 10, 2017, 12:06:21 pmYe, keep killing your game THD.They don't even fucking have Soldat listed on their homepage so I'd be far from calling Soldat a THD's game.
Helloer has done everything he can to distance Soldat from THD and shut out Shoozza.
If helloer leaves it isn't the end of the world for soldat as the other devs are still there, and if not Shoozza isn't completely gone.
Finish it then leave.
Ugh bad news. So version 1.8 will be the last version of this game?
Before you leave can you release the Linux and Mac builds? Even if they're still CLI only. It'd be a shame to leave before your biggest legacy got released: cross platform client.
Quote from: Blastoize2 on June 11, 2017, 11:10:16 amFinish it then leave.If this is a solo task (as it appears to be due to the fact that none of the other devs happened to comment on this topic) then that's not so simple to just "finish it".
Quote from: jrgp on June 09, 2017, 07:56:03 pmBefore you leave can you release the Linux and Mac builds? Even if they're still CLI only. It'd be a shame to leave before your biggest legacy got released: cross platform client.Works on penguin under wine. Don't see how is this relevant.
Quote from: machina on June 11, 2017, 03:44:07 pmQuote from: Blastoize2 on June 11, 2017, 11:10:16 amFinish it then leave.If this is a solo task (as it appears to be due to the fact that none of the other devs happened to comment on this topic) then that's not so simple to just "finish it".It is simple.
I got a 2GB folder of soldat graphics back at home on my computer (currently traveling).
For a few good reasons... THD doesn't give shit about soldat, how you can explain waiting 6 months to setup CI for soldat and then just get reply "we won't do it"? What % of steam income will go to devteam? 0%?
Quote from: Hubiq on June 12, 2017, 01:20:41 amUgh bad news. So version 1.8 will be the last version of this game?More like 1.7.1 xDOkay, I won't do jokes anymore. I'll try not to. 1.8 has just been postponed to undefined future.
gaem comeing sooon
I got a 2GB folder of soldat graphics back at home on my computer (currently traveling). Just like you, right? Big projects and lots of finished code on your computer. Oh yeah, totally.
Akinaro doesnt care anymore to do anything for this game and he's right. Imo he should be in dev map team, he is talendet and I agree with him on many issues.
I'm not gonna air the laundry on public forums, but please stop portraying yourself as a victim of ebil dev team, it's getting irritating. Thanks.
For the love of all polybugs, barretards and polish kurwas: Please get your shit together, watch these videos from 2004/2005, become all nostalgia and think of a solution to transport this sort of fun to 2017. I can't believe there is no market for this.
EDIT: Apparently thread got deleted by helloer, no idea why. Restored it.
EDIT: Ok. Zabijaka's servers gone. All is lost.......
edit: Already found a host - will probably set 2 servers in the next few days. So stay tuned!
*let your cat lie on your keyboard to produce a lot of text (fancy snip)*
...you can just INVEST in project, spend or gather by donation money, pay for professional dev team... and in less than few months I promise you that you will get shit done. + give some small cash(even damn 15-20$ per month) for advertising, put one person for PR and you have proper game...
Lemme create a fast scheme for premium/pro accounts.SCTFL 28 (2016) had 280 players + 200 players from other communities/casual/random.480 paying 8$/mo = 3.840$480 paying 40$/6mo = 19.200$ (3.200$/mo)480 paying 70$/year = 33.600$ (2.800$/mo)You can double the numbers if using 2008/2010 numbers.Premium/pro accounts adds an exclusive icon on scoreboard and all the customizations (yes, non-pro wouldn't be able to change a lot of things).Done.Better than ZERO for an amateur project.
Quote from: duz on June 14, 2017, 12:55:32 amLemme create a fast scheme for premium/pro accounts.SCTFL 28 (2016) had 280 players + 200 players from other communities/casual/random.480 paying 8$/mo = 3.840$480 paying 40$/6mo = 19.200$ (3.200$/mo)480 paying 70$/year = 33.600$ (2.800$/mo)You can double the numbers if using 2008/2010 numbers.Premium/pro accounts adds an exclusive icon on scoreboard and all the customizations (yes, non-pro wouldn't be able to change a lot of things).Done.Better than ZERO for an amateur project.Lol do you really believe people would pay monthly to play Soldat? I'm pretty sure not a single person would do that.
Are you serious? Recently activity on Zabijaka's servers (especially CTF and DM mode) has dropped to almost 0. So shutdown servers doesn't change anything.
Quote from: Hubiq on June 14, 2017, 01:28:05 amAre you serious? Recently activity on Zabijaka's servers (especially CTF and DM mode) has dropped to almost 0. So shutdown servers doesn't change anything.For the last years every single time I randomly opened Soldat to play some rounds again (usually every month) I have found those ctf-servers with at least 8 players.Not sure what you are talking about. I don't believe I was just lucky. You need the right timing though: ~7pm-2am UTC+1
480 paying 8$/mo = 3.840$480 paying 40$/6mo = 19.200$ (3.200$/mo)480 paying 70$/year = 33.600$ (2.800$/mo)
There is nothing else to say at this point other than: It needs a Steam release or its dead in 2-3 years.
Quote from: Foln on June 13, 2017, 06:47:58 pmThere is nothing else to say at this point other than: It needs a Steam release or its dead in 2-3 years.People have been saying that for years. The game isn't dead. Just look at all of the posts in this topic!
Maybe it's best to let it rest for now. We've all had a good time. Lets move on.
Just be sure to give MM royalty fees like 0.5%.
If they make a new game, they really wouldn't need to pay any royalty fees. I doubt MM has filed for copyright on 2d shooters.
I feel like there are a lot of waste on dev's talents, after all working with a dying dev team unorganised.But ur passion should not end there, ur loyalty is with 2d shooter game, not just Soldat. Below is a rough idea to continue the passion.Stages:1.Making a new scheme for a new 2d shooter, even if it is just a dream.2.Team up with passionate people who loved Soldat type game. Layout a plan for new game, even if it's just a simple concept. [..]
I'm just wondering if the current users are playing this game just because it awakes some old memories and not exclusively because of the gameplay.If it's just about the good old days, any effort invested in a new 2D shooter like Soldat it's useless.