Author Topic: New dev lead + STEAM release this year!  (Read 38808 times)

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Offline Michal Marcinkowski

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New dev lead + STEAM release this year!
« on: September 26, 2017, 05:28:30 am »
Hey everyone,
I need to officially announce this. For a long time my number one priority for Soldat was to get it on Steam. Because the attention of gamers is on Steam. We will get new players from there easily and keep Soldat alive and happy. But... It's been too long and I see nothing will come out from waiting.

I talked with Shoozza over the past weeks and he agrees with my intentions. We also see that the current dev team is going nowhere, despite their best efforts.

We decided that we want to ship Soldat 1.7.1 (with some fixes as Soldat 1.7.2) on Steam for FREE (Windows only first).

The release date has been decided to be 21st December 2017. So it's also the date were Soldat will become 100% free both on soldat.pl and Steam (YES it will still work without Steam). So thank you, everyone that has registered and supported me and the Soldat infrastructure and people involved. We wouldn't have made it without you. But it is time to retire registrations and give something back to the community. By making it free we bring it back to where its place is.

This is the best option I see for keeping Soldat alive. So there will be no new things, no new gui's, no money involved. This is just for the community and for the people that want to have some fun with the game again.  I hope this will work out and what is best for the community. We should see a steady income of players next year. After that, we can continue developing whatever plans are currently on the to-do lists (including new GUI, multiplatform support, ...) that the current dev team is developing. As for now, Shoozza will take the official lead to bring Soldat to Steam by the end of the year. Wish us luck :)

Cheers,
MM

Offline Michal Marcinkowski

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Re: New dev lead + STEAM release this year!
« Reply #1 on: September 26, 2017, 06:08:04 am »
helloer: It seems like you have personal issues with Shoozza which shouldn't be a decision factor here. We've gone through this, that's why we had a new dev team. But that went nowhere too.
(I addressed the open source issue in the petition thread).

It will work out now because we have a solid plan. We're not doing anything new. Just polishing things up and releasing what is already here (Soldat 1.7.1).

Offline Nedi

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Re: New dev lead + STEAM release this year!
« Reply #2 on: September 26, 2017, 07:57:52 am »
Why can't we just get open source Soldat with an official fork with Shoozza as a maintainer? Everyone will be happy.

Offline soldat-game

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Re: New dev lead + STEAM release this year!
« Reply #3 on: September 26, 2017, 08:03:04 am »
I'm behind the release of the source

Offline Bonecrusher

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Re: New dev lead + STEAM release this year!
« Reply #4 on: September 26, 2017, 11:37:11 am »
oooooh shit thats something this community has been asking for years. Let's see what will happen :)

Also i have to say im fully behind helloer being the main force of the new dev team(if he wishes to come back)

Im chill like that

Offline Brainz

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Re: New dev lead + STEAM release this year!
« Reply #5 on: September 26, 2017, 02:43:03 pm »
Huiiii :D
nice action^^

Offline jrgp

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Re: New dev lead + STEAM release this year!
« Reply #6 on: September 26, 2017, 05:54:51 pm »
Good job guys + good luck to Shoozza. I'm moving this to "News" so it shows on the forum frontpage.
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Offline hardpenguin

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Re: New dev lead + STEAM release this year!
« Reply #7 on: September 27, 2017, 10:09:59 am »
Wow! This truly could make Soldat userbase thrive! Really hyped for Steam release and for multiplatform support (namely the Linux version, of course!).

Regarding opensourcing the game... I don't think it goes against releasing it on Steam in any way? The game still remains the property of MM, of course, and the project branch used for Steam release would have to be maintained strictly. However, there are some opensource games that were released on Steam:

http://store.steampowered.com/app/380840/Teeworlds/
http://store.steampowered.com/app/578870/MegaGlest/

Offline homerofgods

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Re: New dev lead + STEAM release this year!
« Reply #8 on: September 27, 2017, 12:01:35 pm »
YES! Thank you MM! 

Shoozza! <3  (I trust you completely)

Helloer I'm sure you mean well for the future of soldat but you need to think about what you are saying and how it affects the observing community. The slow progress of soldat is not to be blamed on one person. I'm having a hard time believing you due to the lack of objectiveness in your criticism

We all need to act as a team and help each other achieve greatness instead of shooting each other to pieces, reserve that for ingame please
« Last Edit: September 27, 2017, 12:08:23 pm by homerofgods »

Offline Slasher

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Re: New dev lead + STEAM release this year!
« Reply #9 on: September 27, 2017, 02:03:04 pm »
YES! Thank you MM! 

Shoozza! <3  (I trust you completely)

Helloer I'm sure you mean well for the future of soldat but you need to think about what you are saying and how it affects the observing community. The slow progress of soldat is not to be blamed on one person. I'm having a hard time believing you due to the lack of objectiveness in your criticism

We all need to act as a team and help each other achieve greatness instead of shooting each other to pieces, reserve that for ingame please
You're right homerofgods, this will erode team communication, a team is much more effective when its members are united.
Make love, not war.

Offline Slasher

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Re: New dev lead + STEAM release this year!
« Reply #10 on: September 27, 2017, 02:03:22 pm »
For a long time this idea has given me joy, I am really hopeful of this soldier's "new era"! I intend to help in what is possible for the soldat not to die
Make love, not war.

Offline Shoozza

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Re: New dev lead + STEAM release this year!
« Reply #11 on: September 27, 2017, 06:18:26 pm »
Thanks MM for trusting me with soldat 1.7.2. I hope I can give the community hope again. And restore trust in the dev team.
I also hope I can do a better job at keeping you up to date. It's been a long time since I was able to see the development from outside and it is a different perspective if you are waiting for something without much info to calm you down.

I wrote about the open sourcing in another thread, I'd like to get some stability in the development process and build a plan for how to move forward.
This isn't exactly easy with all the open source arguing distracting from the development process. It's been quite a turbulent few days i must admit.

As to not adding anything new. I'd like to add some smaller things to the release as well, if you have suggestions post in the other thread i created.
If you have important bugs you should definitely post about them.
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Offline daaw

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Re: New dev lead + STEAM release this year!
« Reply #12 on: September 28, 2017, 12:05:00 pm »
Damn... one way or another... Shoozza still stays best dev team leader of soldat we have...

Kinda disappointed that Falcon team felt apart,... I had much faith.

Offline Slasher

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Re: New dev lead + STEAM release this year!
« Reply #13 on: September 28, 2017, 07:25:51 pm »
The soldat depends on Shoozza, a lot of responsibility for him, I think they should try to find some more people for help
Make love, not war.

Offline L[0ne]R

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Re: New dev lead + STEAM release this year!
« Reply #14 on: September 28, 2017, 09:58:41 pm »
Got very mixed feelings about all this.

Happy because Steam release, yay.

Sad because 1.7.2 and not 1.8. If both MM and Shoozza have come back to bring it to Steam AND make the game completely free - then things must be truly bad on the development front. It's a real shame because even unfinished v1.8 already has some really neat features already implemented (like new map and mod packaging). Any chance some of those features could still be integrated into 1.7.2?


Anyway, fingers crossed, hoping the patient will live.

EDIT: If you need another person doing some graphic work - let me know.

EDIT 2: Are you sure December 21st is a good idea? Activity will probably drop rapidly after Christmas with people buying and playing new games, so Soldat will probably get quickly forgotten and buried under the Christmas presents.
« Last Edit: September 28, 2017, 10:07:43 pm by L[0ne]R »

Offline Akinaro

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Re: New dev lead + STEAM release this year!
« Reply #15 on: September 29, 2017, 06:23:32 am »
Somehow its really amusing... After all those years of watching people saying obvious things... You finally all woke up and say... exactly the same thing what those people where saying....
And of course you have, quote: "Solid Plan". Probably the same solid plan as for past 10 years, and probably also so solid like Falcon experience in running dev team, who know maybe so solid like Shoozza qoute: "Today I am leaving Soldat and also resign as Soldat dev team lead."

It so solid that you choose worst date of releasing game, as Loner mentioned, because if you would really have solid plan, you would know that putting Soldat on steam in that time is like putting one m&m's in the middle of Christmas Table filled with cakes and cookies(read: all Christmas promotions and sellouts).

Not to mention that you seriously lack of any market sense. Time of simple 2D indie games pass out last year, now market is going again toward open massively multiplayer online games. Without proper marketing that you dont have for Soldat you will get the same results as with recent release of 1.7 version: You will get initial hype, some older players will show up, some new players will try, and after about two weeks everything will slowdown and you get maybe 50 new solid players that will play it.

Steam is not magic box that will give you 1000 new players just because you are there. Steam is platform where most of players are young people with particular needs, that soldat dont have. You will not get proper respond just by advertising game as "old school 2D shooter". If your advertising plan look like soldat development now, you can just skip that release. Because its look like even MM who have some experience with that, dont really take it seriously, and whole plan is to just move it from his desk because its annoying.

Soldat have huge potential but it lack proper features that are needed to gather proper audience. Market is saturated with 2D games after those years of indie games boom. If you really care about Soldat and really want to keep it alive you need proper look of game, basic statistic system for players, proper advertising methods and background support for players and ideas/features.
You seriously need to look at market you aiming for, Steam is demanding and if you plan is to just get it on steam and wait for miracle because "its Steam", you may as well just give a break.

Last thing is that you really messed up for all those years power of community. Simple donation system would be enough to at least pay for proper advertising, And right now, with aiming for steam, you would need that support, even 8-10$ a month is enough to get good results that will keep game on top of any lists, making sure that it show people that game is live.
And advertising is just one thing that you could do. But its not only about money, for all those years Soldat had great community that where ready to make shit for free, all what you had to do is... ask. Then you would just need to pick what you liked and put it in game... Now of course it dont make sense because you lost good 90% of people, but if developers, like eg, Falcon stop being so full of them self and stop acting like they know what they doing, you still can get small help of people.
You dont need separate group of developers, If you dont want to open source game, open development, and put official list of what is needed, starting from such simple things like advertising banners and videos, ending in actual game graphic, sounds and other components that you need. If people here would stop being so cocky you would right now have few WM versions that would be on public servers to test, and on forum you would discuss all of them. No closed Irc channels or PMs between just few people. If remaining community is so mature as they say, it would be done already.

Basically if you really think about changing Soldat to proper game, not some annoying weekend project for few friends start thinking about it as game, and take in to the account market and people. Free work or not, if people accepted to help developing game, they should put 100% in it as often as possible. With proper strategy and plan, you can even make money from it without making game paid. There are lots of ways, especially using steam and donations  to make game work and keep players and devs happy.

Offline duz

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Re: New dev lead + STEAM release this year!
« Reply #16 on: September 29, 2017, 12:01:28 pm »
Unfortunately most people wont give a chance after seeing the first screen.
Idk, you could atleast add a warning message saying that those things gonna change soon.

I was against Shoozza all these years cuz he was fixing minor things instead of fixing things that would catch or not new players.
I really hope he changed a bit and taked notice about his mistakes, to do something better now.

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Offline darDar

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Re: New dev lead + STEAM release this year!
« Reply #17 on: September 29, 2017, 04:28:15 pm »
kinda ironic how this is been sold as good news..
because this steam release will be the official end of Soldat.

1.8 was our only hope to attract new players with its new features, gui, visuals, map remakes and multi platform.

delay steam release until you got a decent game to present. a game which will not be uninstalled after literally 3 seconds. this goes nowhere and it makes me sick.
« Last Edit: September 29, 2017, 04:32:23 pm by darDar »
Soldat Gather 'Matchmaking Community on Discord'

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Offline dolgov_artem

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Re: New dev lead + STEAM release this year!
« Reply #18 on: September 29, 2017, 06:50:20 pm »
I think it's good news :) I've been waiting for this for ten years.

Unfortunately most people wont give a chance after seeing the first screen.
Idk, you could atleast add a warning message saying that those things gonna change soon.

1.8 was our only hope to attract new players with its new features, gui, visuals, map remakes and multi platform.

delay steam release until you got a decent game to present. a game which will not be uninstalled after literally 3 seconds. this goes nowhere and it makes me sick.

Maybe Steam Early Access is the solution for v1.7.1, untill v1.8 will be released?

Offline Raged`

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Re: New dev lead + STEAM release this year!
« Reply #19 on: September 30, 2017, 02:40:58 am »
kinda ironic how this is been sold as good news..
because this steam release will be the official end of Soldat.

1.8 was our only hope to attract new players with its new features, gui, visuals, map remakes and multi platform.

delay steam release until you got a decent game to present. a game which will not be uninstalled after literally 3 seconds. this goes nowhere and it makes me sick.
Dont worry no one could do damage  as you do  to  this game :')

Offline gor

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Re: New dev lead + STEAM release this year!
« Reply #20 on: October 01, 2017, 02:24:42 pm »
Great news yet how long steam newcomers will stick after seeing cheaters in every public game?

Offline bernadinho_O

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Re: New dev lead + STEAM release this year!
« Reply #21 on: October 01, 2017, 03:18:23 pm »
good news! gor: i remember when i was a noob almost everyone was a cheater to me because the skill gap was so huge. anyways i dont think that this will be a problem

Offline CheeSeMan.

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Re: New dev lead + STEAM release this year!
« Reply #22 on: October 01, 2017, 03:24:14 pm »
I'll believe it when i see it.
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Offline Raged`

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Re: New dev lead + STEAM release this year!
« Reply #23 on: October 01, 2017, 03:27:11 pm »
good news! gor: i remember when i was a noob almost everyone was a cheater to me because the skill gap was so huge. anyways i dont think that this will be a problem
i remember those days too.There wasnt so much option back then but now its not the same.I think proper matchmaking system could solve this problem.

Offline CheeSeMan.

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Re: New dev lead + STEAM release this year!
« Reply #24 on: October 01, 2017, 03:28:57 pm »
Someone has lied to you, soldat now uses only open source libraries, go to soldat repository and check develop branch.

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Offline Ratman

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Re: New dev lead + STEAM release this year!
« Reply #25 on: October 01, 2017, 11:14:54 pm »
This game just isn't noob friendly right now. Even with a sudden boost in players for a month or two, the playerbase will drop just as quickly. At the minimum we need a better UI...

HoweverI dont mean to be a complete downer, atleast this is some sort of progress. Let's just hope it is in the right direction.

Offline vinteek

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Re: New dev lead + STEAM release this year!
« Reply #26 on: October 04, 2017, 06:15:04 pm »
Holy cow, the one thing I would never consider durning my time when I was yet active was to read something of MM's about Soldat. I have spent so many time playing this game, it was a huuge part of my childhood and school years, but even then I could easly see that it had no chances to survive. To be honest I am still quite shocked that it managed to not die completly until this day. Don't get me wrong I love this game and if there were any chances that its scene would be as much active as it was durning its finest period 1.3.1-1.4.2 I would have downloaded it again and started playing. But the harsh truth that needs to be said is this game as it is now sucks balls more efficiently than a best Brazzers hooker. It has become a playground for unexperienced so-called devs who treat it as their job interview portfolio or something of a kind. They dont give a fuck about game competetive scene which in every other case (games) is a priority for devs to take suggestions and stuff from game's most experienced and best players. No, in here so-called devs were adjusting game for begginers, making it easier and easier each vesrion so the skill-gap would no longer be of concern.

1 new version each year or even less often, each of those make game slightly more unplayable adding new eats because this is the only game i've met durning my whole life that its netcode acts like a human being - its getting older and weaker each year(version in this case).

Lack of anticheat leaves us nowhere because even before when there was an actual anticheat - hacking in this game wasn't hard, furthermore I honestly thing that ANY new, true player will decide to play this since there is no way of knowing if the other players on the server are clean. Even if its on steam...

Why do you insist on extending lenght of this games already overextanded lifespan while you still dont give a fuck about it's developing and making it better? You abandoned it years ago, let it finally die in peace.


Offline sanada

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Re: New dev lead + STEAM release this year!
« Reply #27 on: October 05, 2017, 12:49:41 pm »
Great news!
Actually, it may need to be improved by reducing lag problems and introducing new systems like matchmaking to become popular again.
But Steam release is more than enough considering this game is practically dead today.
I can expect some old players will come back at least for some time and I'm happy with just that.

Offline LinkcL

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Re: New dev lead + STEAM release this year!
« Reply #28 on: October 08, 2017, 11:05:20 pm »
Hey everyone,
I need to officially announce this. For a long time my number one priority for Soldat was to get it on Steam. Because the attention of gamers is on Steam. We will get new players from there easily and keep Soldat alive and happy. But... It's been too long and I see nothing will come out from waiting.

I talked with Shoozza over the past weeks and he agrees with my intentions. We also see that the current dev team is going nowhere, despite their best efforts.

We decided that we want to ship Soldat 1.7.1 (with some fixes as Soldat 1.7.2) on Steam for FREE (Windows only first).

The release date has been decided to be 21st December 2017. So it's also the date were Soldat will become 100% free both on soldat.pl and Steam (YES it will still work without Steam). So thank you, everyone that has registered and supported me and the Soldat infrastructure and people involved. We wouldn't have made it without you. But it is time to retire registrations and give something back to the community. By making it free we bring it back to where its place is.

This is the best option I see for keeping Soldat alive. So there will be no new things, no new gui's, no money involved. This is just for the community and for the people that want to have some fun with the game again.  I hope this will work out and what is best for the community. We should see a steady income of players next year. After that, we can continue developing whatever plans are currently on the to-do lists (including new GUI, multiplatform support, ...) that the current dev team is developing. As for now, Shoozza will take the official lead to bring Soldat to Steam by the end of the year. Wish us luck :)

Cheers,
MM

Hi
I come from Chile, i am the last admin of my country.
If all goes well, i will motivate my country again.


1) You could enter a rank system, like a league, i guess that will work.

2) The other that can be added, they would be medals in the profile of each player.

3) A system of accounts to improve the community, connecting the forum user to the game.

4) Weekly or monthly, include in the menu important tournament news.

5) Include a voice chat within the game.

6) Putting in a part of the game, a clan menu, for when you play, get the clan tag. Example. [xG] LinkcL

7) Integrate #gather to game interface, to put look for 3vs3 match. Normal and Rank.

Good luck developers.
Soldat never die 8)
« Last Edit: October 08, 2017, 11:14:04 pm by LinkcL »

Offline soldat-game

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Re: New dev lead + STEAM release this year!
« Reply #29 on: October 11, 2017, 07:14:16 am »
Download Images Pack and ImageObject
First add if server start get check all images using in scripts. Next create pack, add checksum for this pack, next if player try join to server first check does he have soundpack if dont have he must download serversoundpack, if have check checksum if is good player can join if not download again.
Next create tables:

TImageObject
ImagePath:String; R
ImageObjectID: int64; R
LayerType: byte; RW
Layer: integer; RW
TimeStart: int64; RW
PosX,PosY,Transparency,Time,StrengthenTime, DisappearanceTime,Rotate,Scale: single; RW
Paint: boolean; RW
Color: longint; RW

TInterfaceObject
ImagePath:String; R
InterfacesObjectID: int64; R
Layer: integer; RW
TimeStart: int64; RW
PosX,PosY,Transparency,Time,StrengthenTime, DisappearanceTime,Rotate,Scale: single; RW
Paint: boolean; RW
Color: longint; RW

Next add new function:
function: AddImage(ImagePath:String; LayerType: byte; Layer: integer; PosX,PosY,Rotate,Scale,Transparency,Time,StrengthenTime,DisappearanceTime: single; TimeStart: int64; Paint: boolean; Color: longint;): TImageObject;
ImagePath - Destination image file.
LayerType - 1 back 2 midle 3 front as in polyworks.
Layer - Image layer.
PosX - Position X map cords.
PosY - Position Y map cords.
Rotate - Rotating angle image.
Scale - Scaling the image size in percent.
Transparency - Transparency 0 to 100 in precent.
Time - 0 to until further notice, >0 image duration.
TimeStart - Frame number if animated image. 0 to start, ignore it if image don`t be animated.
StrengthenTime - Resume effect, the appearance of the image from alpha to color. Is time the duration of this effect. 0 to off.
DisappearanceTime - The effect is analogous to the above, it's all about the disappearance of the image. Is time the duration of this effect. 0 to off.
Paint - Coloring true or false.
Color - If Paint is true next coloring for this color.

And new function InterfaceImage: (Some may know from 1.5.1f however, you can use only selected elements and here you can use all downloaded items)
function: AddInterfaceImage(ImagePath:String; Layer: integer; PosX,PosY,Rotate,Scale,Transparency,Time,StrengthenTime,DisappearanceTime: single; TimeStart: int64; Paint: boolean; Color: longint;): TInterfaceObject;
ImagePath - Destination image file.
Layer - Image layer.
Rotate - Rotating angle image.
Scale - Scaling the image size in percent.
PosX - Position X inteface cords (But, you need to fix scaling to higher resolutions, because as with bigtext on low resolution u see text in right corner but on big resolution u see text on middle)
PosY - Position Y inteface cords (But, you need to fix scaling to higher resolutions, because as with bigtext on low resolution u see text in right corner but on big resolution u see text on middle)
Transparency - Transparency 0 to 100 in precent.
Time - 0 to until further notice, >0 image duration.
TimeStart - Frame number if animated image. 0 to start, ignore it if image don`t be animated.
StrengthenTime - Resume effect, the appearance of the image from alpha to color. Is time the duration of this effect. 0 to off.
DisappearanceTime - The effect is analogous to the above, it's all about the disappearance of the image. Is time the duration of this effect. 0 to off.
Paint - Coloring true or false.
Color - If Paint is true next coloring for this color.

Next add procedure:
procedure: ImageObejctKill(ImageObjectID: int64); This function immediately removes ImageObject.
procedure: InterfacesObejctKill(InterfacesObjectID: int64); This function immediately removes InterfaceObject.



Download Sound Pack
The same system as the imageobject for download soundpack.
First create tables.

TPlaySound
PlayID: int64; R
SoundPath: string; R
PosX,PosY,TimeStart,TimeEnd,Volume,StrengthenTime, DisappearanceTime: single; RW

Next add new function:
function PlaySound(SoundPath: string; PosX,PosY,TimeStart,TimeEnd,Volume,StrengthenTime, DisappearanceTime: single) TPlaySound;
SoundPath - Path to sound (Plese add can mp3 codec no only wav)
PosX - Position X
PosY - Position Y
TimeStart - Start time. 0 is start from the beginning.
TimeEnd - End time. 0 is end at the very end.
Volume - Volume in precent.
StrengthenTime - Sound reinforcement. Duration of reinforcement.
DisappearanceTime - Decrease volume. Duration of decrease volume.

function PlaySoundOverall(SoundPath: string; TimeStart,TimeEnd,Volume,StrengthenTime, DisappearanceTime: single) TPlaySound;
SoundPath - Path to sound (Plese add can mp3 codec no only wav)
TimeStart - Start time. 0 is start from the beginning.
TimeEnd - End time. 0 is end at the very end.
Volume - Volume in precent.
StrengthenTime - Sound reinforcement. Duration of reinforcement.
DisappearanceTime - Decrease volume. Duration of decrease volume.

Next add procedure:
procedure: PlaySoundKill(PlayID: int64); This function immediately removes PlaySound.



Download Custrom Mod
Open Server.ini and
[GAME]
...
CustromServerMod=Example soldatserverfolder/MeDiabloWeaponsPack/
...
If server start server create package and and checksum. Files those are default in soldat, they are skipping.
Server Custrom Mod package have in a container "gostek-gfx" "interface-gfx" "objects-gfx" "sfx" "sparks-gfx" "txt" "weapons-gfx".
And analogy as in the above two cases, downloading and checking is performed. But player if server have this option must use downloaded pack. When entering the server, it automatically gets activated.
If server recompile scripts again, check if media data has changed, and if changed create new pack and players must download again. Or create a system that can only replace the files in your package, whose sum control does not match the server.



The checksum so that if a group of servers have the same set of sounds is not to charge separately for each server the same package. Of course, modifying the package will change its checksum.



Change and add in Weapons Mod:
First change:
ModifierHead=
ModifierChest=
ModifierLegs=
Let each of these values, however, will be different although marginally.

Next add:
[Info]
Name=Default mod
Version=1.7.2
HidenWMinServerName=True|False - Lets hide this stubborn thing. In the server name. there is a corresponding tab.

Next add in all weapons:
RecoilPlayer= (How do you shoot with a minigun or a spasm to feel the rejection of the player)
ShootMultiple=(How many missiles should be fired, For example, shotgun shoots 2 bulllets)
ShootVelMax= (
ShootVelMin=      For these shots to be delayed,  shotgun shots are not flying evenly )
ExplodeTime= Some things like grenade or m79 bullet is exploding we can change it plese. See cluster granade explode in air :O Nice effects :) And this good for createbullet explode create :)
Effects= You can create some fun effects example 1 is if bullet hit this creates a small explosion :D



I believe that these few simple steps will create us many new servers and will attract many modscreators:) New servers and mods = new players ;) Because new interesting stuff

Offline DutchFlame

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Re: New dev lead + STEAM release this year!
« Reply #30 on: October 11, 2017, 10:24:27 am »
can someone add this guy as a developer holy shit

Offline Savage

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Re: New dev lead + STEAM release this year!
« Reply #31 on: October 12, 2017, 11:55:01 am »
#soldat-gameForLeadDev

Offline M[a]nny

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Re: New dev lead + STEAM release this year!
« Reply #32 on: October 20, 2017, 03:50:35 pm »
I agree with opinion that Soldat needs full support for modes - that can hold the game alive. Anyway, good luck, guys!

Offline Shard

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Re: New dev lead + STEAM release this year!
« Reply #33 on: October 28, 2017, 06:16:26 pm »
Wow it's finally happening. I am suitable excited to relive my childhood.

I agree with opinion that Soldat needs full support for modes - that can hold the game alive. Anyway, good luck, guys!
I'd kill for a repopulated Hexer server.

Offline jrgp

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Re: New dev lead + STEAM release this year!
« Reply #34 on: October 29, 2017, 11:56:00 pm »
Wow it's finally happening. I am suitable excited to relive my childhood.

I agree with opinion that Soldat needs full support for modes - that can hold the game alive. Anyway, good luck, guys!
I'd kill for a repopulated Hexer server.

If the source scripts for Hexer are available I'd gladly host one. The operative word is "populated" though and that's the real hard part.
There are other worlds than these

Offline soldat-game

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Re: New dev lead + STEAM release this year!
« Reply #35 on: October 31, 2017, 12:29:06 pm »
https://www.change.org/p/michał-marcinkowski-make-soldat-open-source/u/21540541?utm_medium=email&utm_source=petition_update&utm_campaign=150969&sfmc_tk=AEv1mHc5i%2fZBSfwj5lb6SjAt3WETPYUmN532MjKPlba8UOZFJNbOoUvq4w7eNCSa&j=150969&sfmc_sub=555139056&l=32_HTML&u=28522381&mid=7259882&jb=1
Hey everyone here's my decision.
I wholeheartedly consider this petition and the need for open sourcing Soldat. I've spoken with Shoozza, Helloer and other people outside of the community for input.
I've decided to open source Soldat *after* the Steam release. So we are aiming at the first quarter of 2018.

The main arguments for not doing this now are:
1. The first priority is to get people back to playing the game. This is what the game is for and we need to revive a regular playerbase. This is why we are releasing the game for free on Steam. Anything that might hurt this launch will have to wait.
2. Sadly open source might hurt the game. Simply open sourcing the game DOES NOT guarantee that new developers will come and build something (and we need them when new cheats arrive). The only way to get a higher chance of people getting involved in maintaining Soldat, building official branch/forks and anti-cheat protection systems is... getting more players and more attention. Hence Steam release is priority.
After that open source.
I hope we can all understand my decision and why I am very careful here. Still, anyone is welcome on the dev team and can contribute to the game before the source is open.

Offline Viral

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Re: New dev lead + STEAM release this year!
« Reply #36 on: October 31, 2017, 05:42:06 pm »
Dominikk was MM this whole time, but we were too blind to see D:

Offline CCalp

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Re: New dev lead + STEAM release this year!
« Reply #37 on: November 03, 2017, 06:46:00 am »
Thanks for scheduling this on my birthday :) :3

Offline peemonkey

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Re: New dev lead + STEAM release this year!
« Reply #38 on: November 15, 2017, 02:48:47 am »
Pine?

Offline jrgp

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Re: New dev lead + STEAM release this year!
« Reply #39 on: November 15, 2017, 03:51:06 am »
Pine?

Pine? What?

Good to see you; hope you still have your massive gun collection.
There are other worlds than these

Offline MonkeyforaHead

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Re: New dev lead + STEAM release this year!
« Reply #40 on: November 19, 2017, 05:11:01 am »
<coughs> Oh wow. This thing is still on? Hiya everyone.

1. The first priority is to get people back to playing the game. This is what the game is for and we need to revive a regular playerbase. This is why we are releasing the game for free on Steam. Anything that might hurt this launch will have to wait.
Fantastic! I haven't played in a dog's age, but I kept wondering why this wasn't happening. Now that it finally is, there's just one little wrinkle...

The release date has been decided to be 21st December 2017.
Don't. Please. I implore you. Push it back to early January if you have to, but do not release in the middle of the Steam Holiday Sale. That is the one sure-fire way to guarantee a game's release on Steam will gather zero exposure, and you will completely blow your one and only shot at this after all these years. It's less a matter of the game competing for attention with all the massive discounts going on (although that is also an issue), and more a matter of Steam hiding the "New Releases" tab where most people will never find it until the sale is over. It happens with every seasonal sale, and I've seen several smaller games suffer from their ill-timed launches.

Best of luck either way. With this kind of planning, you're gonna need it.

Offline xrealx369

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Re: New dev lead + STEAM release this year!
« Reply #41 on: January 04, 2018, 04:59:58 pm »
Happy new year bois, any update on this topic?
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Offline Shoozza

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Re: New dev lead + STEAM release this year!
« Reply #42 on: January 09, 2018, 01:02:19 am »
The steam release was delayed to (end of) January but considering progress on my part and on the trailer/art I wouldn't necessary bet on it :/
I'm currently struggling to open up enough quality free time to make development progress in a pace that doesn't disappoint me and everyone else.
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Offline homerofgods

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Re: New dev lead + STEAM release this year!
« Reply #43 on: January 09, 2018, 01:40:48 pm »
I started on a trailer a while ago but done nothing after that due to lack of determination/motivation.

Offline Bonecrusher

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Re: New dev lead + STEAM release this year!
« Reply #44 on: January 10, 2018, 12:59:42 pm »
I started on a trailer a while ago but done nothing after that due to lack of determination/motivation.

That's the essence of Soldat.

Im chill like that

Offline duz

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Re: New dev lead + STEAM release this year!
« Reply #45 on: January 10, 2018, 03:51:02 pm »
I started on a trailer a while ago but done nothing after that due to lack of determination/motivation.
same here ;)
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Offline DutchFlame

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Re: New dev lead + STEAM release this year!
« Reply #46 on: January 11, 2018, 11:48:18 am »
nice progress!

thanks for your hard work!

Offline Savage

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Re: New dev lead + STEAM release this year!
« Reply #47 on: January 11, 2018, 11:55:11 am »
nice progress!

thanks for your hard work!
lol, seriously

Offline MataGyula

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Re: New dev lead + STEAM release this year!
« Reply #48 on: January 12, 2018, 01:53:05 pm »
I don't visit here very often, but this is good news!:) Can't wait to see the game on Steam and play it again. Cheers MM and the Soldat Team!

Offline Ygrek Starmagedon

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Re: New dev lead + STEAM release this year!
« Reply #49 on: January 12, 2018, 04:33:43 pm »
Yeah, we all can't wait, but it seems we are going to wait to the February at least. I hope we won't wait to the 29th of February...
XD

Offline machina

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Re: New dev lead + STEAM release this year!
« Reply #50 on: January 12, 2018, 07:59:19 pm »
I hope we won't wait to the 29th of February...
XD
That would be in two years actually xD

Offline Ygrek Starmagedon

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Re: New dev lead + STEAM release this year!
« Reply #51 on: January 15, 2018, 02:47:28 pm »
I hope we won't wait to the 29th of February...
XD
That would be in two years actually xD
Exactly! :D
« Last Edit: January 15, 2018, 02:53:19 pm by Ygrek Starmagedon »

Offline SneS

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Re: New dev lead + STEAM release this year!
« Reply #52 on: February 09, 2018, 03:54:00 pm »
It is so pathetic and frustrating. Hundreds of announcements, date of release soldat 1.7.1 (21.12.2017 - haha, nice joke), petitions, a lots of promises. And what? The next version of the game will be released in 2 years or longer. Developers are very lazy and have this game in the ass. At the moment I stop waiting for Soldat 1.7.1 on steam. I'm not interested anymore.

Offline Ygrek Starmagedon

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Re: New dev lead + STEAM release this year!
« Reply #53 on: February 10, 2018, 09:49:07 am »
It is so pathetic and frustrating. Hundreds of announcements, date of release soldat 1.7.1 (21.12.2017 - haha, nice joke), petitions, a lots of promises. And what? The next version of the game will be released in 2 years or longer. Developers are very lazy and have this game in the ass. At the moment I stop waiting for Soldat 1.7.1 on steam. I'm not interested anymore.
SneS, you got it wrong, it was just a joke from my side xd. We actually need to wait some more time, we don't know how much, but ofc not so long. Besides, I'm not a part of team so I'm not allowed to post there any official/fake announcements. Well I could post something if I would be asked for it, but I would make it straight that it's message from dev team.
And last thing, on Steam there's gonna be released version 1.7.2, 1.7.1 is actual version :D.

Offline nosejj

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Re: New dev lead + STEAM release this year!
« Reply #54 on: February 20, 2018, 07:28:23 am »
Nobody seemed to ask nor was there a hint, but why was Falcon's dev team ever replaced?
I have to say that the developing process back then seemed very promising in many areas. Probably mainly due to the fact there were several teams, each dedicated to it's field (coding, mapping, etc...).

And then came this sudden change... I am just curious, why exactly?
« Last Edit: February 20, 2018, 07:29:54 am by nosejj »

Offline ginn

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Re: New dev lead + STEAM release this year!
« Reply #55 on: February 20, 2018, 01:10:36 pm »
Yeah, Falcons team was good. I think what got them kicked out was because their progress had slowed down significantly. Then Shoozza made that deal with MM.