Poll

What would you like to see in 1.7.2? (You have 10 votes)

add auto mouse capture after alt+tab
7 (1.8%)
add assist for kills and caps
10 (2.6%)
add show image at posx/y with scripting
4 (1%)
add sound pack download
2 (0.5%)
add grenade throwing during reload
5 (1.3%)
implement downloading custom weapon gfx
3 (0.8%)
fix issues needed to be resolved for steam
13 (3.4%)
fix menu scale issues in old gui
7 (1.8%)
fix playersound
0 (0%)
do general bugfixing
10 (2.6%)
make fists on teammates conditional on FF only
4 (1%)
add more player skin options
7 (1.8%)
add multitypes for polygons
4 (1%)
add new mod format
6 (1.6%)
implement open chat links in browser on click
5 (1.3%)
add paralax background
5 (1.3%)
add ranked / integrated gather system
11 (2.9%)
allow throwing nades while prone
2 (0.5%)
remove useless gamemodes (pm, htf, tdm)
6 (1.6%)
roll back to pixel graphics
4 (1%)
update sound
3 (0.8%)
add banner in gui for discord channel
10 (2.6%)
add banner in gui for sctfl
9 (2.4%)
add chat cursor (aka chatmod)
5 (1.3%)
add dragonflies
7 (1.8%)
fix polybugs
10 (2.6%)
port soldat to linux
11 (2.9%)
improve polyworks
6 (1.6%)
fix first join game click on server doesn't work
3 (0.8%)
remake maps with new sceneries/textures
9 (2.4%)
remove aim syrup/smoothing
7 (1.8%)
remove ugly/useless maps
6 (1.6%)
bring powerthrow back
5 (1.3%)
add single player campaign for newcomers
5 (1.3%)
add new graphics
4 (1%)
implement lights/shadows
5 (1.3%)
implement detailed models
1 (0.3%)
fix team change color bug
7 (1.8%)
fix netcode
24 (6.3%)
fix netcode - fix team change color bug
7 (1.8%)
fix netcode - fix magnets
5 (1.3%)
fix netcode - fix fatass bug
6 (1.6%)
fix netcode - fix specbug
7 (1.8%)
fix netcode - fix eats
17 (4.5%)
implement anticheat
21 (5.5%)
implement matchmaking
14 (3.7%)
implement new gui
22 (5.8%)
bring back bloodsaw
6 (1.6%)
improve scriptcore
5 (1.3%)
port to macOS
4 (1%)
add google translate option
1 (0.3%)
add cvars
5 (1.3%)
add new maps
2 (0.5%)
fix inttostr server crash
7 (1.8%)

Total Members Voted: 46

Voting closed: October 15, 2017, 07:26:56 am

Author Topic: What would you like to see in soldat 1.7.2?  (Read 32666 times)

0 Members and 1 Guest are viewing this topic.

Offline xrealx369

  • Major(1)
  • Posts: 16
Re: What would you like to see in soldat 1.7.2?
« Reply #80 on: January 04, 2018, 05:23:33 pm »
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
Forever Faster Than You.
~>2Fast|`RealMan.|

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: What would you like to see in soldat 1.7.2?
« Reply #81 on: January 04, 2018, 06:37:51 pm »
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.

Offline xrealx369

  • Major(1)
  • Posts: 16
Re: What would you like to see in soldat 1.7.2?
« Reply #82 on: January 05, 2018, 07:09:17 am »
Forever Faster Than You.
~>2Fast|`RealMan.|

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: What would you like to see in soldat 1.7.2?
« Reply #83 on: January 05, 2018, 09:34:34 am »
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
It's self-explanatory.

(RS) CS is not an officially supported game mode. These maps are good for this particular mode only. Playing those with bots would be a total mess. Besides, these maps are ugly which isn't the problem for old players but will definitely repel the new ones.

Also, you can download these maps and have them locally or find a RS CS server so for fuck's sake have those in official release.

Offline xrealx369

  • Major(1)
  • Posts: 16
Re: What would you like to see in soldat 1.7.2?
« Reply #84 on: January 05, 2018, 03:59:44 pm »
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
It's self-explanatory.

(RS) CS is not an officially supported game mode. These maps are good for this particular mode only. Playing those with bots would be a total mess. Besides, these maps are ugly which isn't the problem for old players but will definitely repel the new ones.

Also, you can download these maps and have them locally or find a RS CS server so for fuck's sake have those in official release.
wow, you're very nice.
Forever Faster Than You.
~>2Fast|`RealMan.|

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Re: What would you like to see in soldat 1.7.2?
« Reply #85 on: January 06, 2018, 08:48:10 am »
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
It's self-explanatory.

(RS) CS is not an officially supported game mode. These maps are good for this particular mode only. Playing those with bots would be a total mess. Besides, these maps are ugly which isn't the problem for old players but will definitely repel the new ones.

Also, you can download these maps and have them locally or find a RS CS server so for fuck's sake have those in official release.
LOOL 80% new remakes be ugly.. Cs is good and old classic graphic be better.

Offline Ygrek Starmagedon

  • Soldier
  • **
  • Posts: 113
Re: What would you like to see in soldat 1.7.2?
« Reply #86 on: January 06, 2018, 03:42:51 pm »
And what about adding ability of making a frontflip? XD

Offline ginn

  • Camper
  • ***
  • Posts: 479
Re: What would you like to see in soldat 1.7.2?
« Reply #87 on: January 07, 2018, 04:31:45 am »
Will we begetting an anti-cheat, new GUI, and improved netcode? Or what was this poll about?

EDIT:
Having Discord "GameBridge" would make a good replacement for match making, especially if the gather bot is expanded to have different gathers for newbies and experienced players. Where say, the newbie gather will allow 2 experienced players to be the captains of each team.
« Last Edit: January 07, 2018, 07:33:57 am by ginn »

Offline Irlandec

  • Soldier
  • **
  • Posts: 176
Re: What would you like to see in soldat 1.7.2?
« Reply #88 on: January 07, 2018, 09:25:45 am »
Will we begetting an anti-cheat, new GUI, and improved netcode? Or what was this poll about?

EDIT:
Having Discord "GameBridge" would make a good replacement for match making, especially if the gather bot is expanded to have different gathers for newbies and experienced players. Where say, the newbie gather will allow 2 experienced players to be the captains of each team.

It's already implemented in gather bot, but bridging Soldat with Discord is nice addition.

Offline Sigfrid

  • Major(1)
  • Posts: 36
Re: What would you like to see in soldat 1.7.2?
« Reply #89 on: January 14, 2018, 04:35:34 pm »
They may allow you to put this "~" "`" "" ^ " on nickname
Every war ends up where he started,the peace.

Offline Ygrek Starmagedon

  • Soldier
  • **
  • Posts: 113
Re: What would you like to see in soldat 1.7.2?
« Reply #90 on: January 15, 2018, 03:19:03 pm »
They may allow you to put this "~" "`" "" ^ " on nickname
You mean in Soldat? You can put them in the nick. ;D I think you just have some wierd type of keyboard.

And btw, I got another idea for new feature xd : what about implementing smth like a way to change taunt sets while playing, just so you don't need to quit server to switch to other profile, but rather doing it just like using taunts - ex. pressing "alt" + "[" or "]" switches to previous or next taunt list. It can be another addition for registered players or just new nice feature in game. ;)

Offline Sigfrid

  • Major(1)
  • Posts: 36
Re: What would you like to see in soldat 1.7.2?
« Reply #91 on: January 18, 2018, 09:25:55 pm »
They may allow you to put this "~" "`" "" ^ " on nickname
You mean in Soldat? You can put them in the nick. ;D I think you just have some wierd type of keyboard.

And btw, I got another idea for new feature xd : what about implementing smth like a way to change taunt sets while playing, just so you don't need to quit server to switch to other profile, but rather doing it just like using taunts - ex. pressing "alt" + "[" or "]" switches to previous or next taunt list. It can be another addition for registered players or just new nice feature in game. ;)
If you do not understand  >:( , here is an example: Yak?n   (a+~)
Is it possible to put the "~" together with some letter? NO
« Last Edit: January 18, 2018, 09:29:06 pm by Sigfrid »
Every war ends up where he started,the peace.

Offline Moroes

  • Soldier
  • **
  • Posts: 165
    • Soldat-Game.eu
Re: What would you like to see in soldat 1.7.2?
« Reply #92 on: January 19, 2018, 04:10:09 am »
Soldat 1.7.2 is a myth strawpoll.me/14798942/r

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: What would you like to see in soldat 1.7.2?
« Reply #93 on: January 19, 2018, 10:09:07 am »
I was wondering if it would be possible to keep dead bodies and blood particles on map for tad longer? Or add some option for gore mode where you select for how long decals and particles would be visible.
Soldat is not PG13 and it should look hilarious with all that decals and blood. Maybe not make it like typical gore game, but at least make them roll on map for longer....

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: What would you like to see in soldat 1.7.2?
« Reply #94 on: January 19, 2018, 10:22:01 am »
I was wondering if it would be possible to keep dead bodies and blood particles on map for tad longer? Or add some option for gore mode where you select for how long decals and particles would be visible.
Soldat is not PG13 and it should look hilarious with all that decals and blood. Maybe not make it like typical gore game, but at least make them roll on map for longer....
Not sure if necessirly by default, but I would love to have such thing as a mod or maybe administrators could be able to define this in config file.

Imagine TW with dozens of bodies around :D

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: What would you like to see in soldat 1.7.2?
« Reply #95 on: January 20, 2018, 05:22:31 am »
I think its should be in player end option, not sever. One person would like to have it other dont. And if you would force it on everyone it could be annoying.
Simple option "enable gore" that would double time of visibility of decals, or slider/percentage window of overall decal/particle amount would be enough.

Also I think it would hit performance a bit if you set in in on server side, maybe it would not hit server it self, but players machines. Even if I dont know a single person who would have problem running soldat(I could probably run it on my smartwatch...), some people could get some problems if there will be huge amount of decals on map, Im not sure how it work on Soldat, but they are physic based "particles", and I know few 2D games that look simple and run on anything but if you put on them lots of physic objects(crates, balls) it can slow down because engine cant handle it...


But overall, right now this is in game, so I dont really think that there would be a problem to put simple button "enable gore" that would just keep those blood decals for longer(2x or 3x time longer).

It would need some work of course because I can bet that its some variable hidden somewhere deep in code that was never made to be set as selectable option, but I thing game could get only benefits from it, because people just like such funny/bloody elements. Most of game have massive amount of blood related mods, so having such option in game should make some people happy. Not to mention that it give few nice ideas for mods and maps design, so you see that such simple thing can really make a difference.

Offline ginn

  • Camper
  • ***
  • Posts: 479
Re: What would you like to see in soldat 1.7.2?
« Reply #96 on: January 20, 2018, 08:45:48 pm »
Body disappears upon respawn. I have no idea how it's coded, but could be super easy to make, or needing to rewrite how respawn/death works.

Offline Ygrek Starmagedon

  • Soldier
  • **
  • Posts: 113
Re: What would you like to see in soldat 1.7.2?
« Reply #97 on: January 21, 2018, 04:58:40 am »
What about making bodies disappear after being killed second time, being replaced with new body, it'd be something like last death mark. There would't be a lot of bodies then that would slow game down. :D

Btw. new idea : what about adding info about player's country to the F1 table, it can be the same scheme as in ARSSE - nation flags before nick or after ping.

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: What would you like to see in soldat 1.7.2?
« Reply #98 on: January 21, 2018, 09:33:07 am »
Btw. new idea : what about adding info about player's country to the F1 table, it can be the same scheme as in ARSSE - nation flags before nick or after ping.
But only with an ability for a player to decide in config whether one wants his country to be shown in F1.

Offline elMorvano

  • Major(1)
  • Posts: 44
  • Center Of Soldat
    • Center Of Soldat
Re: What would you like to see in soldat 1.7.2?
« Reply #99 on: January 23, 2018, 11:56:53 am »
Only 2 things are really needed ASAP
netcode (this is my condition of back to soldat)
matchmaking

rest are fine but shouldnt be taken as the most important changes.
www.facebook.com/coSoldat

Center Of Soldat