Author Topic: Devlog update (2017-12-10) Steam release moved to January, flood fixes  (Read 15247 times)

0 Members and 1 Guest are viewing this topic.

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Oh well, this is long overdue..

Here's a quick update:

- Fixed 100% cpu bug in soldatserver on flood (beta versions are in use by several server admins, official build next sunday)
- Fixed inttostr issue in soldatserver
and other issues thanks to falcon, helloer, jrgp for the server logs and information on what they think might be happening.

- Talked with MM about moving release date for steam after the steam winter sale people requested (relase will be in January)
- evhO agreed to work on a trailer for steam, but he also thinks we should do a forum competition
- MM will post about trailer competition soon
- We need good screenshots for Steam you can help out L[one]R here if you want

- Implemented team mute (/mute alpha, bravo, charlie, delta, spec, zero) but will probably not add it to the next release as it isn't tested and results in code duplication which i'd like to avoid (let me know if you think this is a good idea or not)

- Some admins use unofficial test versions in production. These versions include scriptcore improvements by falcon (included in 1.8). I will look into the changes falcon made and if possible add them to the 1.7.2 release (instead of waiting for 1.8.0)


As for the weekly updates, im sorry that it took so long for an update. I wont go into details as to why but I can say drama, trolling and toxicity isn't exactly helping.

I'll take a break from the discord chat for now and will see if things are better in a week.
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #1 on: December 10, 2017, 02:39:20 am »
I'll take a break from the discord chat for now and will see if things are better in a week.
Good decision. Thanks for all the hard work and keep it up! :)
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Mayhem

  • Major(1)
  • Posts: 35
  • 2005 - 2018
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #2 on: December 10, 2017, 04:07:13 am »
Good to know that things are going well :) Thanks for the devlog!

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #3 on: December 10, 2017, 06:09:10 am »
Scarface09 comes back out of retirement. Must have brought shoozza back with him.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #4 on: December 10, 2017, 07:25:21 am »
- Implemented team mute (/mute alpha, bravo, charlie, delta, spec, zero)
Is this a final syntax for this command? There will be a collision if there is a player on map with nickname alpha for example.

/mutegroup <alpha/bravo/charlie/delta/spec>
and /unmutegroup <alpha/bravo/charlie/delta/spec> makes more sense to me.

- Talked with MM about moving release date for steam after the steam winter sale people requested (relase will be in January)
This is wise.

Nice to have a devlog in the end.

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #5 on: December 10, 2017, 08:48:08 am »
The command is not final and atm it wont be in 1.7.2
we already have
/mute all
which toggles mute
one alternative would be something similar to gmute: /tmute 0,1,2,3,4,5 (numbers are teamids)

But as i said it isn't planned for 1.7.2
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #6 on: December 10, 2017, 11:31:56 am »
- evhO agreed to work on a trailer for steam, but he also thinks we should do a forum competition

I'm in!




PS: Someone should rework the manual.
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #7 on: December 10, 2017, 03:36:30 pm »
@duz what should be improved with the rework in the manual?
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Nedi

  • Major(1)
  • Posts: 47
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #8 on: December 10, 2017, 05:08:04 pm »
I can say drama, trolling and toxicity isn't exactly helping.

Actually, it has helped, you've written a devlog which we had been waiting for.

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #9 on: December 10, 2017, 09:07:42 pm »
@duz what should be improved with the rework in the manual?
Visual, the entire arrangement etc.
I'm gonna edit the manual and post a suggestion.
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline Savage

  • Soldier
  • **
  • Posts: 155
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #10 on: December 11, 2017, 06:33:48 am »
@duz what should be improved with the rework in the manual?
Visual, the entire arrangement etc.
I'm gonna edit the manual and post a suggestion.

Built-in manual for soldat would be nice. Also update all available commands (I couldn't find /tempban, /gmute (why not /pmute?), SHUTDOWN, and probably some more), also https://static.soldat.pl/pl/manual/manual-en.html#KLAWISZE "[F3] - statistics (FPS, ping, network bandwith) / [ALT + F3] - hide player names " hide player names? and why google searches this site first rather than https://wiki.soldat.pl/index.php/Soldat

PS banning in Soldat is seriously f***** up, commands are messy and even manually adding/deleting bans from files doesnt work

Quote
- Implemented team mute
pls spend time on hiding team chat to enemies as it still appears "on map"
« Last Edit: December 11, 2017, 07:04:48 am by Savage »

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #11 on: December 11, 2017, 12:42:38 pm »
@duz what should be improved with the rework in the manual?
Visual, the entire arrangement etc.
I'm gonna edit the manual and post a suggestion.
I suggest using Markdown.

Yet, manual might be that outdated because we have Soldat wiki (among others at least). I believe having updated wiki is more important It is also more convenient for use.

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #12 on: December 11, 2017, 05:43:04 pm »
Yet, manual might be that outdated because we have Soldat wiki (among others at least). I believe having updated wiki is more important It is also more convenient for use.
Makes sense!  [fist]
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #13 on: December 12, 2017, 10:19:55 am »
Send server!

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #14 on: December 13, 2017, 05:36:04 am »
I suggest we have a competition for the trailer? I am worried because evhO goes low on ctf_Guardian so obviously does not know anything about Soldat.

Great to see progress! Keep it up!
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #15 on: December 16, 2017, 10:11:56 am »
Nice, I love when someone remove whole page in topic just because someone was discussing something and pointing out who did it and why...
Also funny thing that I didnt start it at all... :D

Offline darDar

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 794
    • #Soldat Gather - Community on Discord
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #16 on: December 16, 2017, 10:44:55 am »
Nice, I love when someone remove whole page in topic just because someone was discussing something and pointing out who did it and why...
Also funny thing that I didnt start it at all... :D
i split the thread and moved it to weapons balance discussion board here.
Soldat Gather 'Matchmaking Community on Discord'

gather.soldat.pl

| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #17 on: December 16, 2017, 11:09:58 am »
Why?
And why you didnt make it public? But hide it for just few users?

And people are wonder why development of Soldat is so broken and idiotic... Nice...

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #18 on: December 16, 2017, 03:55:15 pm »
Nice, I love when someone remove whole page in topic just because someone was discussing something and pointing out who did it and why...
Also funny thing that I didnt start it at all... :D
i split the thread and moved it to weapons balance discussion board here.

The topic or board you are looking for appears to be either missing or off limits to you.
DarDar you are spoiling, the game more and more

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Devlog update (2017-12-10) Steam release moved to January, flood fixes
« Reply #19 on: December 16, 2017, 08:07:46 pm »
Why?
And why you didnt make it public? But hide it for just few users?

And people are wonder why development of Soldat is so broken and idiotic... Nice...