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My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
As I've said many times.One of the top priority has to be med/nade kit respawning, it needs to be restored to how it was before.Copy the code from say 1.4.2 (I don't remember what version it got changed), and then rework to to still do it's thing, but with neater coding.Skoskav or somebody "fixed" how they spawned. What he said was that the nade/med kit "would spawn on players" etc. I don't think he understood what was happening, but the spawn/mid kit too into account of the players team when spawning.After the fix, a blue team player picking up a nade/mid kit from the blue team side will transfer it to the next "spawn node", even if that means the spawn node is at the opponents side.The effects of this is quite drastically affecting strategy in the game, since there's no way of hoarding nades/meds to make opponents attacks weaker. There's also no point in stealing nade/med kits, because they'll just go over to opponents side anyway.Maps like Division, it was especially important for the low player to throw a nade when going low, to pick up 2x nade packs to transfer them to the base for the up players to grab once they respawn. It was also important to steal the opponents low nades for your own, since that drastically decreased the opponents attacking power.Now on Division? If you try to transfer the nades from low they'll simply go over to the opponents side.Fixing the gameplay should be a top priority. If the game does not play well then nobody will play it. Old players will continue to leave, and not look back. In the case a new player wants to get "serious" with soldat (gathers, and improving their skill), they'll find there's practically no depth to soldat other than "aiming" with terrible aiming RNG.
Skoskav or somebody "fixed" how they spawned. What he said was that the nade/med kit "would spawn on players" etc. I don't think he understood what was happening, but the spawn/mid kit too into account of the players team when spawning.After the fix, a blue team player picking up a nade/mid kit from the blue team side will transfer it to the next "spawn node", even if that means the spawn node is at the opponents side.
One of the top priority has to be med/nade kit respawning, it needs to be restored to how it was before.Copy the code from say 1.4.2 (I don't remember what version it got changed), and then rework to to still do it's thing, but with neater coding.Skoskav or somebody "fixed" how they spawned. What he said was that the nade/med kit "would spawn on players" etc. I don't think he understood what was happening, but the spawn/mid kit too into account of the players team when spawning.After the fix, a blue team player picking up a nade/mid kit from the blue team side will transfer it to the next "spawn node", even if that means the spawn node is at the opponents side.The effects of this is quite drastically affecting strategy in the game, since there's no way of hoarding nades/meds to make opponents attacks weaker. There's also no point in stealing nade/med kits, because they'll just go over to opponents side anyway.Maps like Division, it was especially important for the low player to throw a nade when going low, to pick up 2x nade packs to transfer them to the base for the up players to grab once they respawn. It was also important to steal the opponents low nades for your own, since that drastically decreased the opponents attacking power.Now on Division? If you try to transfer the nades from low they'll simply go over to the opponents side.
Quote from: ginn on January 02, 2018, 11:33:37 pmOne of the top priority has to be med/nade kit respawning, it needs to be restored to how it was before.Copy the code from say 1.4.2 (I don't remember what version it got changed), and then rework to to still do it's thing, but with neater coding.Skoskav or somebody "fixed" how they spawned. What he said was that the nade/med kit "would spawn on players" etc. I don't think he understood what was happening, but the spawn/mid kit too into account of the players team when spawning.After the fix, a blue team player picking up a nade/mid kit from the blue team side will transfer it to the next "spawn node", even if that means the spawn node is at the opponents side.The effects of this is quite drastically affecting strategy in the game, since there's no way of hoarding nades/meds to make opponents attacks weaker. There's also no point in stealing nade/med kits, because they'll just go over to opponents side anyway.Maps like Division, it was especially important for the low player to throw a nade when going low, to pick up 2x nade packs to transfer them to the base for the up players to grab once they respawn. It was also important to steal the opponents low nades for your own, since that drastically decreased the opponents attacking power.Now on Division? If you try to transfer the nades from low they'll simply go over to the opponents side.You had me confused when you mentioned 1.4.2, as the kits' spawn logic has been changed two times from what I recall. I think the change you dislike is from 1.6.9. This is how the nade/medkits have spawned throughout time, and generally how that affected competitive CTF:Before ~1.4.2 (I don't remember the exact version either)You consuming a kit would re-spawn the kit anywhere randomly among your team's designated nade/medkit spawn points. There were some points of contention due to this:1. Kits would over time pile up in the back of each team's base on many maps, as the kits nearer the middle of the map were easier/faster to grab.2. Flaggers would park themselves on the pile of medkits in the back of their base to make themselves harder to kill.3. Shooting at someone defending a pile of their team's medkits (often the flagger) would create a frustrating rain of medkits falling down on them. This (along with point 2) made 1-hit kill weapons better than usual for hunting flaggers.4. Someone entering an enemy base could quickly "steal" a lot of the enemy's kits by re-spawning them into their own base.5. Defending teams (especially when they were leading with a few minutes to go) would bog down the game by camping at their kits' spawn points, continuously spamming nades along the alt. route and healing themselves.Not all of these issues were equally frustrating though, and stealing from the enemy could partially combat the other points.~1.4.2 to 1.6.8Same as before, except that the kits' spawn would never be the same twice in a row. This meant that:3. Issue solved (unless the kit spawns were heavily clumped).5. Somewhat mitigated as defenders more often had to move around, and sometimes outside their base.Since 1.6.9 (I think ExHunter made this change)Consumed kits can now re-spawn anywhere, except that the kits' spawn would never be the same twice in a row. This is around the time I became an inactive fart, so I don't have much of an opinion how this works. I can only speculate:4. Issue solved.5. Issue solved.6. A new issue would be that there's not much of a meta-game with the kit spawning any more.One idea I'm throwing out here is to go back to the behavior before 1.6.9, then tweaking some maps to possibly move a few med and nade spawns from the back of the bases towards the middle of the map, or just adding extra ones in the middle.
Fix the demo recorder, I can't believe it's been broken for this long.When you have auto demo on it saves EVERY SINGLE MAP. It should only save the replay up to the point if you press F8, otherwise it should purge the recording.I want 2 clips, from the same map... But I have 216 demos, 317mb. I've only pressed F8 twice during that time.
Autodemo off. press f8. what happens?
Quote from: homerofgods on January 09, 2018, 01:12:50 pmAutodemo off. press f8. what happens?You've just started recording after the epic moment ended?
Quote from: ginn on January 07, 2018, 06:56:37 pmFix the demo recorder, I can't believe it's been broken for this long.When you have auto demo on it saves EVERY SINGLE MAP. It should only save the replay up to the point if you press F8, otherwise it should purge the recording.I want 2 clips, from the same map... But I have 216 demos, 317mb. I've only pressed F8 twice during that time.https://forums.soldat.pl/index.php?topic=43363.0agreed on that, demo recording & play is really bad currently..
Dead game
True 68 servers / 20 players. 1.7+ version server and soldat client have virus. Hidden dev functions for tracking :>
Quote from: soldat-game on April 09, 2018, 09:39:00 amTrue 68 servers / 20 players. 1.7+ version server and soldat client have virus. Hidden dev functions for tracking :>The soldat client does not report back statistics to the soldat lobby. Every few seconds (unless turned off in soldat.ini) the soldat server will report its current status to the lobby, including player count, which is how that stat is calculated. This is the way Soldat has always worked since day one so many years ago. There is no virus or surprise tracking functionality.