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//Optimize MaxPlayer = 16; //[2-32] Max players what can be on your server. AllowKeyPress = True; //[true|false] Allow you to change the grenade using the keys. //Colors ColorW = $adc600; //[Longint] Color displayed text on chat using the command /help (WriteConsole). FlashColor = $F1F1F1; //[Longint] Color flashed. DONT EDIT. Edit only for funny :) HudColor = $D9D5D1; //[Longint] Color hud. Text on the screen. NadeInfoColor = $CC0000; //[Longint] Color nade inscription above the grenade. FlashInfoColor = $CDCDCD; //[Longint] Color flash inscription above the grenade. //Design LayerFlash = 36; //[Number] For other programmers, or if you dont see the texts, change it. (BigText) Method2FlashLayer = 40; //[Number] For other programmers, or if you dont see the texts, change it. (WorldText) LayerHud = 37; //[Number] For other programmers, or if you dont see the texts, change it. (BigText) FirstJoinLayer = 38; //[Number] For other programmers, or if you dont see the texts, change it (BigText) NadeInfoLayerStart = 41; //[Number] For other programmers, or if you dont see the texts, change it. (WorldText) Must be > Method2FlashLayer num. NadeInfoTime = 58; //[Number] <60 be transparency effect, >70 be the inscription on the map becomes longer as the grenade explodes. DONT EDIT. HudSize = 0.050; //[Number] Hud size on screen. HudPosX = 12; //[Number] Hud position X on screen. HudPosY = 405; //[Number] Hud position Y on screen. NadeInfoSize = 0.038; //[Number] Size of inscription on nade. NadeInfoCorrectionX = 12.75; //[Number] Position correction X of inscription on nade. NadeInfoCorrectionY = 6.7; //[Number] Position correction Y of inscription on nade. FirstJoinText = true; //[true|false] true add text to use command /flashhelp if player first join server. FlashAll = true; //[true|false] true - all, false - enemy SelfFlash = true; //[true|false] true - player can blind himself, false - player can`t blind himself. This setting works if FlashAll is false. FlashSee = 2; //[1-3] Inscription above your grenade see: 1 - All players, 2 - You and your team, 3 - Only you. //Flash config MaxDistance = 250; //[Number] The maximum range on which players will be blinded MinimalFlashTime = 80; //[Number] The minimum time of blinding caused by flash. 60 ~ 1s MaxFlashTime = 240; //[Number] The maximum time of blinding caused by flash. 60 ~ 1s MinimalDistToGainDamage = 85; //[Number] The minimum distance at which the damage can be inflicted by flash grenade. DONT EDIT. MaxFlashDamage = 28; //[Number] Maximum damage that a player can get from a flash grenade. FlashMethod = 2; //[1-2] 1 - Using BigText, old method, can be partial screen blinding effect (at very very high resolutions). 2 - Using WorldText work for all resolution. There will be no partial screen blinding effect. UseRayCastForNadeDisplay = true;//[true|false] Works only if realistic mode active. True - You will not see the inscription if the grenade will not be in sight. False - off this effect, all time see inscription on nade. AntyNadeMove = true; VelListMax = 3; //[Number] DONT EDIT; If AntyNadeMove true and dont work try set to 6 and set FrezTime to 5; VelListMax must be FrezTime+1 - Best option FrezTime = 2; //[Number] DONT EDIT; If AntyNadeMove true and dont work try set to 5 and set VelListMax to 6; FrezTime must be VelListMax-1 - Best option //Max grenade count MaxNormalCount = 2; //[Number] Specifies the maximum number of grenades, 0 to off. MaxFlashCount = 1; //[Number] Specifies the maximum number of flash, 0 to off. //Granadekit config DisableGranadeKit = false; //[true|false] True - Disable granadekit spawn, False - Enables granadekit spawn. GranadeKitNadeGive = 2; //[Positive number] Specifies the maximum amount of grenades to be granted after picking up granadekit. GranadeKitFlashGive = 1; //[Positive number] Specifies the maximum amount of flash to be granted after picking up granadite DistanceToGetNadeKit = 10.0; //[Positive single number] The distance in which the player must be to make granadekit work. DONT EDIT. RayCastCorection = 1; //Dont Edit