This is not part of Weapon Balance discussion.
I initially had a deal with Falcon that whichever WM was better would be selected for Soldat, since that's what's best for soldat.
Unfortunately Falcon stepped down as dev lead, and Shoozza became dev lead instead. He doesn't care much for soldat, and so since darDar has somehow become Weapon Balance leader (I think thanks to fryer... Good job fryer...), whatever darDar coughs up will be the wm.
The problem with this is that darDar has already created a catastrophically bad WM before. He's always ignored the WM teams input unless it was what he wanted to hear. On top of that, he's actually never been a good player, I still don't think he has much understanding of how the game works.
His WM is very unbalanced, at least until the latest version, Stery has been an absolutely dominating gun (mp5 and spas being viable).
He never even noticed how the med/nade-kit spawning system changed.
So, as a final proposal, I've created my own WM.
This has gone through a lot of testing, and people have actively supported my WM, going out of their way to play it, because they find darDars wm bad and likely believe he's incapable of actually developing one.
When I made changes to it I've asked people for input, and then made adjustment to the guns. Even though my initial reaction may be negative to a change, I've actually gone through to change them, against my own vision and will for the WM.
The end result is much better than if i had created a WM without any input, my own vision for the WM was flawed.
I'm an experienced player, I've actually changed the meta.
So this is my final proposal, for the WM. Although I'll take my leave from this community, I believe to at least give an option to the remainder of the community is better than nothing. People such as Denacke may be able to take over the work, or making final adjustments if it's needed.
I believe it's highly important to revert the changes made to med/nade-kit spawning, too.
[Info]
Name=Ginns WM
Version=2.34
[Desert Eagles]
Damage=1.7
FireInterval=22
Ammo=7
ReloadTime=70
Speed=19
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.0
BulletSpread=0.0
Recoil=0
Push=0.0176
InheritedVelocity=0.01
ModifierHead=1.10
ModifierChest=0.9
ModifierLegs=0.9
[HK MP5]
Damage=0.9
FireInterval=6
Ammo=32
ReloadTime=105
Speed=18.9
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.11
Recoil=0
Push=0.0112
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0
[Ak-74]
Damage=0.91
FireInterval=10
Ammo=40
ReloadTime=165
Speed=24.6
BulletStyle=1
StartUpTime=0
Bink=-11
MovementAcc=0.0
BulletSpread=0.0
Recoil=0
Push=0.0121
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.9
ModifierLegs=0.9
[Steyr AUG]
Damage=0.642
FireInterval=7
Ammo=27
ReloadTime=125
Speed=26
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.01
BulletSpread=0.0
Recoil=0
Push=0.0077
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.9
ModifierLegs=0.9
[Spas-12]
Damage=0.985
FireInterval=34
Ammo=8
ReloadTime=165
Speed=14
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.6
Recoil=0
Push=0.022
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0
[Ruger 77]
Damage=2.6
FireInterval=44
Ammo=4
ReloadTime=85
Speed=33
BulletStyle=1
StartUpTime=0
Bink=12
MovementAcc=0.015
BulletSpread=0
Recoil=0
Push=0.012
InheritedVelocity=0.01
ModifierHead=1.12
ModifierChest=0.865
ModifierLegs=0.74
[M79]
Damage=1550
FireInterval=6
Ammo=1
ReloadTime=176
Speed=10.7
BulletStyle=4
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.036
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9
[Barret M82A1]
Damage=4.45
FireInterval=210
Ammo=6
ReloadTime=130
Speed=55
BulletStyle=1
StartUpTime=20
Bink=50
MovementAcc=0.055
BulletSpread=0
Recoil=0
Push=0.018
InheritedVelocity=0.01
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0
[FN Minimi]
Damage=0.747
FireInterval=9
Ammo=50
ReloadTime=250
Speed=27
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.00045
BulletSpread=0.055
Recoil=0
Push=0.010395
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.9
ModifierLegs=0.9
[XM214 Minigun]
Damage=0.6125
FireInterval=6
Ammo=100
ReloadTime=365
Speed=29
BulletStyle=1
StartUpTime=13
Bink=0
MovementAcc=0.02
BulletSpread=0.045
Recoil=0
Push=0.002
InheritedVelocity=0.5
ModifierHead=1.00
ModifierChest=0.9
ModifierLegs=0.9
[USSOCOM]
Damage=1.24
FireInterval=10
Ammo=14
ReloadTime=60
Speed=19
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.02
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.9
ModifierLegs=0.9
[Combat Knife]
Damage=2150
FireInterval=6
Ammo=1
ReloadTime=3
Speed=6
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.12
InheritedVelocity=0.1
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9
[Chainsaw]
Damage=50
FireInterval=2
Ammo=200
ReloadTime=110
Speed=8
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0028
InheritedVelocity=0.01
ModifierHead=1.15
ModifierChest=1.0
ModifierLegs=0.9
[M72 LAW]
Damage=1550
FireInterval=6
Ammo=1
ReloadTime=300
Speed=23
BulletStyle=12
StartUpTime=13
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.028
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1.0
ModifierLegs=0.9
[Punch]
Damage=330
FireInterval=6
Ammo=1
ReloadTime=3
Speed=5
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9
[Grenade]
Damage=1500
FireInterval=80
Ammo=1
ReloadTime=20
Speed=5
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=1
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0
[Stationary Gun]
Damage=1.8
FireInterval=10
Ammo=100
ReloadTime=366
Speed=36
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0088
InheritedVelocity=0
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.85
[Flamer]
Damage=19
FireInterval=6
Ammo=200
ReloadTime=5
Speed=10.5
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.016
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9
[Rambo Bow]
Damage=12
FireInterval=10
Ammo=1
ReloadTime=25
Speed=21
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0148
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9
[Flamed Arrows]
Damage=8
FireInterval=10
Ammo=1
ReloadTime=39
Speed=18
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9