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New Dev Team replacing Shoozza
Michal Marcinkowski:
Hello,
We are trying to move quickly now after Shoozza stepping down from the lead dev position (https://forums.soldat.pl/index.php?topic=45167.0).
I assembled a team which will take on the position of continuing Soldat development. Hopefully in a more rapid and exciting pace. The new team is:
Dev leads: helloer + urraka
Creative lead: darDar
Community/PR: nosejj
Project owner/business: MM
Backend/support: furai + jrgp
We are looking for more people so if you want to help, please contact anyone from the core team about it.
helloer will probably announce detailed plans for what's coming. I can just say now, that the Steam release is still number 1 priority.
Thank you Gregor for your time and patience.
Everyone, please be nice. Not only to Shoozza but to everyone involved in the development. Remember that Soldat is a non-profit endeavour and everyone does it in their spare time. So, gratitude is a more proper attitude. Thank you for your cooperation :).
Shoozza:
Good move.
Good luck everyone on the new team!
May you succeed and never run out of willpower!
Akinaro:
--- Quote from: Michal Marcinkowski on June 04, 2018, 05:36:38 am ---helloer will probably announce detailed plans for what's coming. I can just say now, that the Steam release is still number 1 priority.
--- End quote ---
Yeah, cool, you literally do the same stupid thing but without Shoozza... How seriously bad you are in marketing and developing to not see that releasing game in this stage without proper preparation of it is shoot in the foot.
Steam release is one-chance event and best if not only chance for Soldat to get to wider user base, with proper advertising you can use that one sentence "Now on Steam!" to bait for old and new players. But if you release game as it is now, with just minor changes to fit it to steam platform you get month of hype and then game will where it was.
Steam is filled with games and even some known brand/names have hard time to gather and keep players and you thing that just by releasing it now you get anything because its "Soldat"? Those old players that you want "bring back to game" will quit after few days when they realize that game is still in the same stage as it was before.
--- Quote from: Michal Marcinkowski on June 04, 2018, 05:36:38 am ---Everyone, please be nice. Not only to Shoozza but to everyone involved in the development.
--- End quote ---
Hard to not comment on it when you are so good at entertain us with this soup opera. No one is rude here, all we do for most of time is literally comment what you do...
--- Quote from: Michal Marcinkowski on June 04, 2018, 05:36:38 am ---Remember that Soldat is a non-profit endeavour and everyone does it in their spare time. So, gratitude is a more proper attitude. Thank you for your cooperation :).
--- End quote ---
So stop treating it as a weekend toy project and make a proper game from it, make money from it. There is so many ways to do it, even with keeping game free-to-play that we could write books about it for months. No one from current player would complain about it, hell most of people for past years where ready to support game development by donations.
As for being "gratitude", gratitude for what exactly? Even blind person would see what was happening for past years and how development team failed to prepare game for new times and maintain player base. All we had was nursing old players that didnt want any changes.
As Players who stick with Soldat for years, still playing it, we have right to say what we think, and if its non-profit or not, it doesnt matter. Game is carried and kept alive by players. Without them game like Soldat would be just empty forgotten project that was made by some block who also forgot about it.
Denacke:
Glad to see a new dev team taking over so quickly. Good luck to the new team!
Bistoufly:
I was pretty dumbfounded upon reading "Creative lead: darDar"
But then someone linked me the urbandictionary's top definition of Creative Lead and it all made sense.
--- Quote ---TOP DEFINITION
Creative Lead
Is the pointless, self-made title for a person who claims to be the "creative director" over an entire event or a project. There are six (6) requirements for someone to be a Creative Lead:
1) They must give themselves the title of "Creative Lead" or even "Creative Director."
2) They must have no earthly idea about what they are doing.
3) They must have no concept of what good art, graphic design, videography, photography and web design looks like.
4) They must think that they are "the bomb" at art, graphic design, videography, photography and web design.
5) They must suck at all aspects of art, graphic design, videography, photography and web design.
6) They must be all talk and no show; not doing any work themselves, claiming to inspire others "creatively" and apply "creative" direction.
If all six (6) requirements have been met, then the person in question is in fact, a Creative Lead. The cool thing about dealing with a Creative Lead is that they do no actual work, but they think they still think that they are awesome. So its really cool working with them. You'll have a great time.
"Hey guys, Sarah here. I'll be the Creative Lead for this project, so you can pretty much just look to me for all of your creative direction and I'll tell you what needs to be done. Don't do anything without going through me first. I know exactly what needs to be done and I'll tell you how to do it. If you don't go through me, then this won't have the Creative Direction that it so desperately needs"
"What does Daniel even do as Creative Lead?"
"Oh thats really awesome, Craig, that you're our Creative Lead and all. Who came up with that title?"
"Jo does such a great job as our Creative Lead. I never have to worry about the quality of this project at all!"
"Sam said that he's the Creative Lead for this school-sponsered event. What the hell does that even mean?"
--- End quote ---
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