Official Content > Soldat Developer Log

Devlog update (2018-09-10) Back after a break

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darDar:

--- Quote from: Ygrek Starmagedon on September 10, 2018, 11:35:42 am ---Pls, share 1.8 WM with us already!! xd

--- End quote ---

This is the WM that has been tested and used on #gather for the last few weeeks:


--- Code: ---;╔╦╗┬ ┬┌─┐  ╔═╗┌─┐┌─┐┬┌─┐┬┌─┐┬    ╔═╗┌─┐┬  ┌┬┐┌─┐┌┬┐  ╦ ╦┌─┐┌─┐┌─┐┌─┐┌┐┌┌─┐  ╔╦╗┌─┐┌┬┐
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; ╩ ┴ ┴└─┘  ╚═╝└  └  ┴└─┘┴┴ ┴┴─┘  ╚═╝└─┘┴─┘─┴┘┴ ┴ ┴   ╚╩╝└─┘┴ ┴┴  └─┘┘└┘└─┘  ╩ ╩└─┘─┴┘
; https://www.soldat.pl - official website
; http://gather.soldat.pl - competetive matchmaking community on Discord
; http://sctfl.net - Soldat Capture the Flag League
; https://forums.soldat.pl - official Soldat forums
; File updated on: 30/06/2018 - by darDar
;
; Changelog from 1.7.1 to 1.8 (Steam release):
; work in progress...
                                                                                                               
;Codename: Papergun
   

; Notes:
; 1. Some settings for non-standard weapons won't work for example: reload time on stationary gun or grenade for obvious reasons
; 2. Soldat uses ticks for measuring time. 60 ticks = 1 second
; 3. e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
; 4. FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks

; Damage Calculation:
; The 'Damage' value does NOT represent the actual damage dealt by a bullet. The formula for calculating the final damage dealt by a bullet is the result of: [Damage] * [CurrentSpeed] * [HitboxModifier]
; Note that your personal speed may inherit speed to the bullet.
; CurrentSpeed = Speed + PlayerSpeed * Inherited Velocity

; Fireinterval:
; The rate of fire is measured in ticks. The lower the interval, the faster the weapon fires.

; Ammo:
; Defines the size of a full clip.

; Reloadtime:
; The reloadtime is measured in ticks. e.g. ReloadTime=360 will result in a 6 seconds reload period.

; Speed:
; The speed is the initial base speed of a bullet. speed affects damage and does also influence the 'self boost' amount for Spas-12 and XM214 Minigun.
; A fired bullet is affected by the velocity of the player (YourSpeed).
; A fired bullet loses its speed over time, which will then also result in less damage.

; Bullet Styles:

;  1 = Plain bullet
;  2 = Frag grenade
;  3 = Shotgun pellets
;  4 = M79 grenade
;  5 = Flame
;  6 = Punch
;  7 = Arrow
;  8 = Flame arrow
; 11 = Knife/Chainsaw
; 12 = LAW missile
; 13 = Knife
; 14 = M2 bullet

; Example: changing the value 'BulletStyle=4' to 'BulletStyle=12' at the [M79] config, will result in LAW missiles being fired.

; StartUpTime:
; The StartUpTime is measured in ticks. It is currently being used at the XM214 Minigun and the Barret.
; e.g. 'StartUpTime=120 will result in 2 seconds of a delay.

; Bink:
; If the player is hit by a bullet, his aim is not accurate for this amount of time, the mouse cursor in-game will then enlarge as an indicator.
; Negative values mean self-bink. The lower the number, the more inaccurate the weapon will get after firing.

; MovementAcc:
; Defines how much the aim is getting affected by the players movement, the higher the value, the more you have to be still to aim properly. Using the jet results in the aim to be affected the most.

; BulletSpread:
; Defines how tight or loose the bullets will group when standing still.

; Recoil:
; Defines the amount that the cursor will fling up when fired.

; Push:
; Defines the weight of a bullet, factors together with its velocity to push away the receiving player and objects (flags and kits) but NOT yourself (self boost).

; InheritedVelocity:
; In percent how much velocity the bullet inherits from the player. This will result in higher / lower damage values, depending of the direction you move to and in which speed you move.

; - Due to the divisions, older weapon.ini files will not work as intended, until you fix the values.
; Use the following tool to convert old 'weapons.ini' files https://github.com/Soldat/WMConverter

; For help please visit:
; https://forums.soldat.pl
; http://gather.soldat.pl/discord/ (Discord)

[Info]
Name=Default mod
Version=1.8

[Desert Eagles]
Damage=1.51
FireInterval=24
Ammo=7
ReloadTime=85
Speed=19
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.15
Recoil=0
Push=0.0176
InheritedVelocity=0.5
ModifierHead=1.13
ModifierChest=0.98
ModifierLegs=0.98

[HK MP5]
Damage=1.01
FireInterval=6
Ammo=30
ReloadTime=105
Speed=18.9
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.14
Recoil=0
Push=0.0112
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=0.85
ModifierLegs=0.80

[Ak-74]
Damage=0.945
FireInterval=10
Ammo=35
ReloadTime=150
Speed=25.6
BulletStyle=1
StartUpTime=0
Bink=-11
MovementAcc=0.006
BulletSpread=0.011
Recoil=0
Push=0.01376
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=0.85
ModifierLegs=0.80

[Steyr AUG]
Damage=0.704
FireInterval=7
Ammo=30
ReloadTime=150
Speed=26
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.001
BulletSpread=0.075
Recoil=0
Push=0.0084
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=0.85
ModifierLegs=0.80

[Spas-12]
Damage=1.22
FireInterval=32
Ammo=7
ReloadTime=175
Speed=14
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.8
Recoil=0
Push=0.0188
InheritedVelocity=0.5
ModifierHead=0.88
ModifierChest=0.82
ModifierLegs=0.82

[Ruger 77]
Damage=2.49
FireInterval=51
Ammo=4
ReloadTime=90
Speed=33
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.0275
BulletSpread=0
Recoil=0
Push=0.012
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=1.028
ModifierLegs=1.028

[M79]
Damage=1550
FireInterval=6
Ammo=1
ReloadTime=178
Speed=10.7
BulletStyle=4
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.036
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Barret M82A1]
Damage=4.45
FireInterval=210
Ammo=5
ReloadTime=250
Speed=55
BulletStyle=1
StartUpTime=19
Bink=65
MovementAcc=0.05
BulletSpread=0
Recoil=0
Push=0.018
InheritedVelocity=0.5
ModifierHead=1
ModifierChest=1
ModifierLegs=1

[FN Minimi]
Damage=0.85
FireInterval=9
Ammo=50
ReloadTime=240
Speed=27
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.013
BulletSpread=0.0613
Recoil=0
Push=0.0128
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=0.85
ModifierLegs=0.8

[XM214 Minigun]
Damage=0.58265
FireInterval=6
Ammo=80
ReloadTime=400
Speed=28
BulletStyle=1
StartUpTime=0
Bink=13
MovementAcc=0.0372
BulletSpread=0.0232
Recoil=1
Push=0.013
InheritedVelocity=0.5
ModifierHead=0.95
ModifierChest=0.92
ModifierLegs=0.88

[USSOCOM]
Damage=1.49
FireInterval=11
Ammo=14
ReloadTime=72
Speed=18
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.02
InheritedVelocity=0.5
ModifierHead=1
ModifierChest=0.85
ModifierLegs=0.8

[Combat Knife]
Damage=2150
FireInterval=6
Ammo=1
ReloadTime=3
Speed=6
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.12
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Chainsaw]
Damage=50
FireInterval=2
Ammo=120
ReloadTime=180
Speed=8
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0028
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[M72 LAW]
Damage=1550
FireInterval=6
Ammo=1
ReloadTime=300
Speed=23
BulletStyle=12
StartUpTime=13
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.028
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Punch]
Damage=330
FireInterval=6
Ammo=1
ReloadTime=3
Speed=5
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Grenade]
Damage=1500
FireInterval=80
Ammo=1
ReloadTime=20
Speed=5
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=1
ModifierHead=1
ModifierChest=1
ModifierLegs=1

[Stationary Gun]
Damage=1.8
FireInterval=10
Ammo=100
ReloadTime=366
Speed=36
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0088
InheritedVelocity=0
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.85

[Flamer]
Damage=19
FireInterval=6
Ammo=200
ReloadTime=5
Speed=10.5
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.016
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Rambo Bow]
Damage=12
FireInterval=10
Ammo=1
ReloadTime=25
Speed=21
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0148
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Flamed Arrows]
Damage=8
FireInterval=10
Ammo=1
ReloadTime=39
Speed=18
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9
--- End code ---


--- Quote from: soldat-game on September 10, 2018, 12:28:50 pm ---
--- Quote from: Ygrek Starmagedon on September 10, 2018, 11:35:42 am ---Pls, share 1.8 WM with us already!! xd

--- End quote ---

Yes, the game should become playable as in 1.5  the barret was not so devious that it was possible to fly and hit by pressing the lying position and other automatic weapons be very balanced... DAR DAR KILL THIS WEAPONMOD

--- End quote ---

Not sure what you refer to.
You shold jointo discord and test the latest wm in #gather and give apropriate feedback.

machina:

--- Quote from: helloer on September 10, 2018, 06:15:18 am ---- I have started working on new map downloads implementation that will be HTTP-based.

--- End quote ---
Oh, could this be Node on the server side? :D


--- Quote from: helloer on September 10, 2018, 06:15:18 am ---I can assure you that this will not happen again.

--- End quote ---

--- Quote from: helloer on September 10, 2018, 06:15:18 am ---it will certainly take place this year.

--- End quote ---
That's a lot of statements I did not expect to hear. Hopefully true.

%%%%%%%:

--- Quote from: darDar on September 10, 2018, 01:47:28 pm ---Bink=0
Bink=0
Bink=-11
Bink=0
Bink=0
Bink=0
Bink=0
Bink=65
Bink=0
Bink=13
Bink=0
Bink=0
Bink=0
Bink=0
Bink=0
Bink=0
Bink=0
Bink=0
Bink=0
Bink=0
--- End quote ---

Guess which weapon!

Yep, you guessed it; Barret still fucked for competitive play

Use some common sense when it comes to bink ffs either all weapons should have it or none should have it; and if it's the former, it should be proportional across all weapons based on select relevant criteria
And if you're asking "what criteria?" you have no business being anywhere near the WM

nosejj:
Oh, WM Drama... Who saw that coming?


Good job and thanks for the update. ♥

duz:
Hell yeah <3

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