Author Topic: CTF_DesertDanger  (Read 1270 times)

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Offline glorgan2

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CTF_DesertDanger
« on: August 28, 2006, 09:04:00 am »
Desert Danger is a CTF map by me.

In Desert Danger the Alpha base is a large tower, whereas the Bravo base is an underground base, with a tunnel leading up to a tall mesa. Both the tower, and the mesa provide excelent sniping opportunities. Right outside of the Alpha base is a trench.

Both bases have 3 spawn points (represented in below pic by a circle with an outline of the same color only darker). Two spawn points are semi-near the entrance of the base, while another is closer to the flag. This spawn layout means that after you get by the first 2 spawn points, it will be much harder for them to overwelm you with their numbers.

The map is fully waypointed. Errors will occur for the bravo team, but the alpha team moves quite smoothly.

The only scenery in the map that I made is the ugly sun in the sky, other than that, I take no credit for the scenery, and I thank everybody that made it.



« Last Edit: August 28, 2006, 01:36:59 pm by glorgan2 »
Maps Posted: 2
Last 5 2 maps posted: CTF_DesertDanger, CTF_MountainBase

Offline Bgretydews

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Re: CTF_DesertDanger
« Reply #1 on: August 28, 2006, 09:07:18 am »
The building doesent look good and its too linear needs mroe routes nearly everything is flat, read some tutorials before you post your next map, needs more shading to
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Officer_Bulbock

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Re: CTF_DesertDanger
« Reply #2 on: August 28, 2006, 02:45:17 pm »
Can bravo jet up the cliff?

If not, then they're is screwed- a sniper can blast anyone who tries to come up- that tunnel is way too straight; the spawn point in the middle of the tunnel also makes it difficult. The tunnel's before that one are kind of convoluted but at the same time really linear.

The bravo base also has only one way up, but it's not quite as bad.

The ground is a bit flat between the two bases- a bit of rough up the polygons, or sticking on new ones might be a good idea.

Overall, it's a decent map and idea, and the scenery is well-placed, but you need to add multiple paths and a bit more detail to the polygons.

Offline glorgan2

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Re: CTF_DesertDanger
« Reply #3 on: August 28, 2006, 05:05:55 pm »
Thanks you guys. I'll be making some updates on the map today and tomorrow.

Also, there is very little jet fuel in this map, which makes it impossible to just jet up, grab a flag, and run. You have  to go through the enemy base.

p.s. I just realized that I forgot to add in two of the bravo spawns in my overview. I'll add them into my next pic.
Maps Posted: 2
Last 5 2 maps posted: CTF_DesertDanger, CTF_MountainBase

Offline David S7

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Re: CTF_DesertDanger
« Reply #4 on: August 28, 2006, 11:45:21 pm »
Yeah as they said, the map is to linear. And for my opinion I think it's missing stuff like more polygons or scenery.
If you continue updating it, you will get it really cool.

Offline Bgretydews

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Re: CTF_DesertDanger
« Reply #5 on: August 29, 2006, 02:43:29 am »
Thanks you guys. I'll be making some updates on the map today and tomorrow.

Also, there is very little jet fuel in this map, which makes it impossible to just jet up, grab a flag, and run. You have  to go through the enemy base.

p.s. I just realized that I forgot to add in two of the bravo spawns in my overview. I'll add them into my next pic.

If they cant get up the cliff then its impossible just get some people spraying down while rest camp on cliff alpha has no chance
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Gold

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Re: CTF_DesertDanger
« Reply #6 on: August 29, 2006, 03:47:07 am »
Meh, all there is to it is that you need some tutorials, or PM a good map maker and ask nicely for help