Soldat Maps & Mapmaking > CTF/INF maps
[CTF] Blood for the Blood God
Aeronic:
v1.8.0 - NOW WITH MORE BLOOD Edition!
* the map has received a major visual overhaul, particularly to the top path
* minor tweaks to the top path's route
* made player-passable polys partially see-through. Darkish channels show roughly where players can move through. Should vastly improve readability of gameplay in a part of the map where it's very important to know what's going on
* blood god statue now heals player upon touch
* easter egg installed
download here, or in the top post.
homerofgods:
uuuuuh 💗
Blacksheepboy:
There's an interesting idea about the shading of team regions in maps. I once helped someone waypoint a map with similar shading. It's kind of weird, but some people around here think that type is kind of lame. Don't get me wrong--this map is quite good. On that same map I mentioned, it looked like trash, but when testing the waypoints thoroughly, I came to the conclusion that it was kind of fun. This map looks much better.
About the team-shading: I have an idea. Perhaps find a pastel-red and pastel-blue. Maybe a dark magenta and navy blue. The strict red and blue are significant in defining where you are in the map, but maybe that pastel-type would please the senses more as attributed to the map's poignant theme.
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