All maps in pack:
ctf_de_dust
ctf_cs_marine_f
ctf_de_celtic
ctf_cs_deagle5_f
ctf_cs_italy
ctf_de_nuke2f
ctf_de_rats_f
ctf_de_aztec1.5
ctf_de_cbble
ctf_de_train_f
ctf_cs_darkwood
ctf_de_cinema
ctf_cs_militia2f
ctf_de_piranesi
ctf_cs_store
ctf_cs_havana
ctf_de_inferno
ctf_cs_estate6
ctf_cs_estate
ctf_cs_militia
ctf_de_gallery
ctf_cs_wild
ctf_cs_cathedral
ctf_de_chateau
ctf_cs_container
ctf_cs_assault2f
ctf_cs_deagle7
ctf_de_home
ctf_cs_assault6
ctf_de_westwood
ctf_cs_assault
ctf_cs_vineyard
ctf_cs_office2
ctf_de_aztec
ctf_cs_arabia
ctf_cs_oilrig
ctf_de_dust2
ctf_cs_amazon2
ctf_de_church
ctf_cs_office_f
ctf_cs_747_f
ctf_de_ship
ctf_de_nuke
ctf_cs_breed2
ctf_cs_bridge
ctf_cs_broken
ctf_cs_compound
ctf_cs_contain_f
ctf_cs_hotel_f
ctf_cs_sauna
ctf_de_cottage
ctf_de_prodigy
ctf_de_pool_day
ctf_cs_transport
ctf_de_cave
ctf_de_port2
Changelog:
ctf_cs_marine_f (submarine):
- Change of the creator's protruding inscription, on the ship. Original, primal scenery was used.
ctf_cs_deagle5_f
- Restore the original old, style of the map.
- Pre-rendered graphics were used. As a result, the map contains fewer objects, seems to be smoother and loads faster.
ctf_de_rats_f
- Fixed bouncy on the bravo team side.
ctf_de_aztec1.5
- Improved the look of the map.
- Some map polygons have been improved.
- Overall the map is more playable and pretty.
ctf_de_train_f
- Fixed a bug with missing textures.
ctf_cs_darkwood
- Fixed missing scenery on linux systems.
- Jet pack added.
- Added heal point in alpha house two, and on the tower of the castle and on the right chimney he believes.
- Fixed a few polygons of collision points adapted more to CS mode.
ctf_cs_store
- Fixed missing scenery on linux systems.
- Fixes with scenery.
- The elevator in the center of the map has been widened.
- The truck on the right side of its crate can be pierced by projectiles at the right angles.
- Several other fixes
ctf_de_gallery
- Bug fixes.
- Fix missing scenery.
- Elevator now weakens bullets.
- The exit in the middle through the elevator to the chimney removed.
ctf_de_home
- Trampoline has been added for team alpha.
- Trucks received pierce through arrows.
- Added healpoint in the truck on the alpha side and and on the pool stairs.
- Roof color changed.
- Vehicles were downsized.
- The jump board now provides bouncy.
- Other fixes to improve the gameplay and dynamics of the map.
ctf_de_westwood
- Now work on new version.
ctf_cs_vineyard
- Improved for polygons.
- Adaptation for new soldat versions.
- Scenes fixed, now properly colored, no longer getting mixed up with player collision spots.
- Fixed some chests and collide points.
- Other patches, playability.
ctf_cs_office_f
- Fixed bouncy on the bravo side jumping ramp.
ctf_cs_747_f
- Repair of polibugs.
- Fixed scenery when editing in polywoorks.
- The map dynamics has been improved, now there is a much greater possibility of moving around the map without worrying about any great obstacles in the movement as before.
ctf_cs_contain_f
- My very old map adaptation.
- Extra room added in alpha team.
- Other additions on the map that will diversify the gameplay.
ctf_cs_hotel_f
- Missing wall sceneries in the basement and chest have been fixed.
Changelog v2:
- File added, "maplist.txt".
- File added, "optional maps.txt".
- Add missing scenery "crate7.jpg".
- Add folder "if linux - additional scenery" these scenery should be added to the "scenery-gfx" folder if you are using linux. !!! Do not mix these files on windows as they will be overwritten !!!
- Extension pack changed from ".rar" to ".zip", to simplify unpacking on linux systems.
There is a chance that some of the maps may have corrections either for scenery or other things, which is now fixed.
If you are just a gamer, with no intention of mapping or editing, or you don't have a Linux server. You probably won't have any problems and you don't need to download the new version.