Author Topic: New dedicated server (2.5.0)  (Read 23354 times)

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Offline Michal Marcinkowski

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New dedicated server (2.5.0)
« on: June 10, 2006, 04:48:45 am »
A new version of the dedicated server is available. This version was made by EnEsCe (http://www.enesce.com) which is cooperating with me on this. So if you're a server admin grab this version now. Here is the list of changes:

Version 2.4.9 - 2.5.0

{fixed stuff}
- Fixed /kick & /ban command kicking an empty player slot.
- Fixed /unbanlast now unbans IP's banned via /banip aswell.
- Fixed players joining with blank names.
- Fixed gamestat.txt is updated when Server starts.
- Fixed Ban Timers.
- Fixed Server now cleans up when terminated via CTRL+C or any exceptions.

{added stuff}
- Added All-Seeing Eye Compatibility for Linux/Windows servers.
- Added Chat/Command flood protection. Players exceeding 8 Messages/Commands per second are flood kicked.
- Added admin console message for player kills. Change 'EchoKills=1' in Server.ini to Enable.
- Modified /loadcon command to load specific INI files. /loadcon xxx.ini
- Added command to send a Private Message to players. (Admin Only)
/pm # Message (Cannot use player names)
- Added 'MaxAdminConnections' to server.ini.
- Modified players lose 1 kill for typing /kill or /brutalkill.
- Added Global Mute command to mute players from talking completely.
/gmute ID /ungmute ID (Cannot use player names)
- Added Team Kill punishment. Enable by changing 'PunishTK=1' in soldat.ini
- Added map name to 'Map Not Found' console message.
- Added Anti-Hack to detect Mass-Flag cheat. Turn off in Server.ini by changing AntiTeleport=0.
- Added Linux Servers will clean up properly when terminated with TERM(15) or QUIT(3) signals.

edited by FliesLikeABrick
here's the download link http://www.soldat.pl/down-s.html

Offline Mistercharles

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Re: New dedicated server (2.5.0)
« Reply #1 on: June 10, 2006, 08:20:47 am »
As I said in the old forum, glad to see such a new and improved dedicated server. Two questions though:

Doesn't the chat-flood kick seem too weak?
Does the PM appear as a server message for the recipent?
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Offline EnEsCe

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Re: New dedicated server (2.5.0)
« Reply #2 on: June 10, 2006, 08:42:27 am »
The chat-flood kick is fine, gotta keep clan-wars in consideration.
PM's appear as "[SERVER MESSAGE] (Private Message from #name$) Hey lol, I lol'd"

Offline Sethamundo

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Re: New dedicated server (2.5.0)
« Reply #3 on: June 11, 2006, 07:18:19 am »
I like all of the new features, especially the cool pm addition.
However.
While running my dedicated server I noticed that if i tried to change the game to realistic it would crash the server.
You may already be aware of this, or it may just be a problem on my end.
Nevertheless I thought it might be a good idea to say somthing about it.
« Last Edit: June 11, 2006, 09:17:53 am by Sethamundo »
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Offline ds dude

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Re: New dedicated server (2.5.0)
« Reply #5 on: June 11, 2006, 03:04:18 pm »
My opinion is theres nuttin wrong with it.Its very cool.Keep it up. :)
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Offline Sethamundo

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Re: New dedicated server (2.5.0)
« Reply #6 on: June 12, 2006, 11:34:44 am »
Nothing wrong with it?
The features are great but theres bugs man, of course theres somthing wrong with bugs. ^_^
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Offline AThousandDeaths

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Re: New dedicated server (2.5.0)
« Reply #7 on: June 13, 2006, 04:10:22 am »
I second that, Sethamundo. When I tried to change in-game from realistic to normal it crashed and I had to restart the server from my control panel. So, hope the patch is released soon. Great new features.
« Last Edit: June 13, 2006, 04:23:17 am by AThousandDeaths »
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Offline fed.eag.o

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Re: New dedicated server (2.5.0)
« Reply #8 on: June 13, 2006, 05:10:04 am »
I like that /kill-Taunts now reduce ur kills.
That is especially in 1on1s useful. ::)
Though sker can still kill themselves by jumping intoa nade.
It would be nice if every selfkill leads to a reduction of your kill  ;)

Offline KeFear

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Re: New dedicated server (2.5.0)
« Reply #9 on: June 13, 2006, 09:11:59 am »
well, i wouldn't like that, fed.eag.o
Or maybe an option...

Anyways, to fix that server crash untill patch is released, make sure you have ASE_Support=0 in your server's  soldat.ini

Offline Sethamundo

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Re: New dedicated server (2.5.0)
« Reply #10 on: June 13, 2006, 01:40:20 pm »
I like that /kill-Taunts now reduce ur kills.
That is especially in 1on1s useful. ::)
Though sker can still kill themselves by jumping intoa nade.
It would be nice if every selfkill leads to a reduction of your kill  ;)
To make all self-kills take a point away, that would require a whole new version of Sodlat itself and not a new dedicated server.
Correct me if I'm wrong.
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Offline Jester

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Re: New dedicated server (2.5.0)
« Reply #11 on: June 20, 2006, 11:09:22 am »
Sounds Cool but i need to know were i can find my ip before i can use it.  Can anyone Tell me?
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Offline FliesLikeABrick

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Re: New dedicated server (2.5.0)
« Reply #12 on: June 20, 2006, 11:16:04 am »
www.whatismyip.com

Also:
1) don't post questions like that in threads that have nothing to do with it.  There is a server help forum for server help
2) there is a newer version of the server out than this one, so I'm locking it.