Youtube Video (it's unlisted).
The spawns are mostly protected with team-based collisions. I wanted a map with no bridge, not bent downward in the middle, no omega-smoothing and rounding to every surface, team spawns on not on top of the flag, of course some bounciness for a change, a strange middle section for more than a couple straightforward paths, and only a few sniper sightlines.
Not done. Probably going to delete the mirrored half and make it non-mirrored. Got some ideas sitting around so we'll see.