Author Topic: Bot Auto-Adjust Skill (like UT)  (Read 4467 times)

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Offline -WildBill-

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Bot Auto-Adjust Skill (like UT)
« on: September 01, 2006, 08:44:00 pm »
for any of yall who've ever played one of the Unreal Tournament games, youd know about the bot option that sets bots on like intermediate skill level, but changes according to how well you're doing. so, say youre having the worst of luck (or you flat out suck), then the btos would get easier until you were doing about as well as them, but if you start relaly owning them then theyd get harder. maybe, maybe not? Im not sure how hard it'd be to code this, but it seems like it wouldnt be too huge of a challenge, and definately useful. whatdaya think?
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Offline jettlarue

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #1 on: September 01, 2006, 09:06:20 pm »
the sweetness is right here.

Offline EnEsCe

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #2 on: September 01, 2006, 10:22:38 pm »
mmm a very feasable idea... I like it.

Offline Gold

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #3 on: September 01, 2006, 10:26:45 pm »
Good idea, as the rest, i like it

Offline O.R.I.O.N.

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #4 on: September 01, 2006, 10:53:23 pm »
Might be tricky to code, but would be a very good way for n00bs to practice.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Sotija

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #5 on: September 02, 2006, 12:44:31 am »
Might be tricky to code, but would be a very good way for n00bs to practice.

Offline EnEsCe

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #6 on: September 02, 2006, 12:46:12 am »
Its not really tricky to code... could just do if TargetPlayer.Score < 5 then Dificulty = Easy; elseif asdsad.Score < 10 && asdasd.score > 5 then Dificulty = StillANoob, so on so on

Offline O.R.I.O.N.

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #7 on: September 02, 2006, 06:53:53 am »
You don't exactly see what I mean.  Bots don't currently have any kind of actual "difficulty level", and having this feature would require coding it from scratch into the bot system.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline EnEsCe

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #8 on: September 02, 2006, 07:35:39 am »
They do have a difficulty... its just their Accuracy pretty much...

Offline O.R.I.O.N.

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #9 on: September 02, 2006, 07:36:07 am »
Not exactly.  All of the percentage factors affect difficulty.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Bgretydews

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #10 on: September 02, 2006, 07:55:24 am »
If its easy to code I support, but if it wasen't then I'd rather that time spent on other things because not Alot of people play with bots
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Offline Keron Cyst

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #11 on: September 02, 2006, 09:31:56 am »
Not exactly.  All of the percentage factors affect difficulty.

Uh... all of what percentage factors? :P I've been playing with bots longer than I've been playing online, and the only difference in behavior I see from the 5 difficulty levels basically is frequency of grenade usage and where they aim their weapon in relation to you. (If you're standing directly in front of an Easy-level bot, he'll fire way above your head, but an Impossible-level sniper can take you down from across a screen.)

BTW, full support. In fact Impossible difficulty is still pretty easy; the bots' accuracy can still be improved. Heck, their general behavior too (have them jump & jet instead of ground-hugging and rolling), but I s'ppose nothing can be done about that, since Marcinkowski seems not to care about 'em :(

Offline RabidTreeFrog

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #12 on: September 02, 2006, 10:14:33 am »
Oh, I would love for this to be added.

* RabidTreeFrog plays cowbell in support.
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Offline -WildBill-

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #13 on: September 02, 2006, 01:35:51 pm »
eh, enesce that seems like a good idea, but I dunno if that would still work like if the person had like 100 kills, but 500 deaths cuz theyd been spending so much time on it. then wouldnt the bots get insanely hard? it might be better if it did it based on the score:deaths ratio, or at least thats what I had in mind at first. w/e

 thanks for all the feedback and insight! ;D
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Offline Zegovia

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #14 on: September 02, 2006, 01:40:48 pm »
Sounds great.... if things go as they want, the bots might end up undefeatable......;D

Offline -WildBill-

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #15 on: September 02, 2006, 01:44:52 pm »
eh, not with this auto-adjust skill built in. lol, my idea was to have it so like if they started creaming you, then theyd get worse n worse until they started becoming the ones dying. then theyd either stop getting worse or worse, or get better if you start doing better, too.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Kaine

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #16 on: September 02, 2006, 05:26:57 pm »
seems feasible, tho it would take a while to code

Offline Mistercharles

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #17 on: September 02, 2006, 06:11:18 pm »
^No it wouldn't. Don't state something like it's a fact if you don't know what you're talking about.

As for implementation, all bots, say, with "AdjustSkill" as their friend would have this behaviour.
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Offline Wraithlike

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #18 on: September 03, 2006, 08:10:37 pm »
It should also have an ingame command like /setskill # novice/easy/medium/hard/impossible


Offline -WildBill-

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Re: Bot Auto-Adjust Skill (like UT)
« Reply #19 on: September 03, 2006, 11:20:33 pm »
ooh yeah, that would be good
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?