Author Topic: No firing Barret in mid-air / Weapon Restrictions  (Read 7479 times)

0 Members and 2 Guests are viewing this topic.

Offline NukeSpoon

  • Major(1)
  • Posts: 6
No firing Barret in mid-air / Weapon Restrictions
« on: September 02, 2006, 04:48:53 am »
It annoys me that some people jump around with their one-shot kill Barrets, while not actually using them as a sniper rifle. In Team Fortress Classic, you have to be on your feet to use the sniper rifle; can't you make it the same here?

Also, perhaps some weapon restrictions would be cool, e.g. [weapon]Limit= -1 (no limit, 0 (not allowed), 1 (1 per team).

I suppose it would have to be for team games, all chaos would break loose if it was in deathmatch...

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #1 on: September 02, 2006, 05:52:59 am »
Ugh no, the barret would be the most underpowered wepaon in the game if this happened
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Captain Ben

  • Camper
  • ***
  • Posts: 358
  • "forum's-rebellious-cool-guy"
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #2 on: September 02, 2006, 06:47:21 am »
It would be a non exploding law then.

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #3 on: September 02, 2006, 06:52:16 am »
I see your point, but it takes just as much skill to use a Barrett in an unorthodox way than it does to actually snipe.  Sorry, but no.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline BondJamesBond

  • Flagrunner
  • ****
  • Posts: 986
    • http://tobylands.com
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #4 on: September 02, 2006, 08:27:39 am »
Gawd, you would kill one of the most popular servers in Soldat

!Elite Snipe & Slice!

..murderer
The computer is a moron.
?  - Peter Drucker

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #5 on: September 02, 2006, 09:01:03 am »
Gawd, you would kill one of the most popular servers in Soldat

!Elite Snipe & Slice!

..murderer

Yeah, I know.  :( That said, I suggested as much before myself, since it's basically being used as a one-hit Ruger right now. It would be nice as an available option I think, but by and large I don't see people supporting it as a standardized downgrade.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #6 on: September 02, 2006, 09:21:35 am »
... it's basically being used as a one-hit Ruger right now....
Then use your own Barret and hit Barret-riflemen from afar. "You must become the change you want to see in this world." - Gandhi

It is perfectly fine as it is.

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #7 on: September 02, 2006, 10:09:53 am »
... it's basically being used as a one-hit Ruger right now....
Then use your own Barret and hit Barret-riflemen from afar. "You must become the change you want to see in this world." - Gandhi

It is perfectly fine as it is.

I wouldn't look to Gandhi for advice on Soldat and war. :P I think it should be crippled to make it less useful as an attacking weapon, and the movement accuracy penalty is a step in the right direction, but it's not nearly as penalizing as it should be in my opinion.

Offline Death MachineX350

  • Camper
  • ***
  • Posts: 492
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #8 on: September 02, 2006, 02:33:07 pm »
Yeh I really won't rely on Gandhi for videogame knowledge..... Anyway the barrett is fine. Not shooting in air would make the barrett pure camper. Do you want 100% pure barrett noobs that camp on top of their charges(lol; being noobs)?

Offline Twistkill

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 975
  • The words of your tongue blister like fire
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #9 on: September 02, 2006, 03:19:48 pm »
Fine the way it is. You'd rather have people stay in one spot and use the Barrett? It's actually easier to use that way. :-\

"A fool shows his annoyance at once, but a prudent man overlooks an insult." -Proverbs 12:16

Add me on PSN: Newfrag. Just make sure to tell me you're from SF. :P

Offline Rai-Dei

  • Flagrunner
  • ****
  • Posts: 520
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #10 on: September 02, 2006, 03:43:38 pm »
It annoys me that some people jump around with their one-shot kill Barrets, while not actually using them as a sniper rifle. In Team Fortress Classic, you have to be on your feet to use the sniper rifle; can't you make it the same here?

Also, perhaps some weapon restrictions would be cool, e.g. [weapon]Limit= -1 (no limit, 0 (not allowed), 1 (1 per team).

I suppose it would have to be for team games, all chaos would break loose if it was in deathmatch...

This is Soldat.

If you botherd to look around the Weapon balance forum you'd understand weapons more..

Offline Blues

  • Camper
  • ***
  • Posts: 387
  • Hum?
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #11 on: September 02, 2006, 04:40:51 pm »
No, that's murder.
18:15

Offline Kaine

  • Major
  • *
  • Posts: 97
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #12 on: September 02, 2006, 05:24:06 pm »
maybe the weapon restrictions could work in R/S games, but no shooting barret in mid air... thats just plain wrong!

Offline billay

  • Major(1)
  • Posts: 37
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #13 on: September 02, 2006, 06:33:10 pm »
HELL NO!
Barret-shooting in mid-air shows how much skill and accuracy you have. Also, there's a big difference between real-world and Soldat.
Game name is Ruger-Tard

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #14 on: September 03, 2006, 02:16:55 pm »
*smite*
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Flying Dutchman

  • Soldier
  • **
  • Posts: 242
  • Boomshakalack!
    • Real Soldat!
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #15 on: September 03, 2006, 02:21:32 pm »
Suggestions are suggestions, it's kinda lame to smite people for making (bad) suggestions. :P
I also don't like this idea although I would like an overall decrease of accuracy when in midair, that means also when proning in midair, which seems to avoid the penalty the barret already gets.

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #16 on: September 03, 2006, 02:58:59 pm »
I also don't like this idea although I would like an overall decrease of accuracy when in midair, that means also when proning in midair, which seems to avoid the penalty the barret already gets.

Yeah, and that's the problem. It's too easy to prone and/or stop movement to negate the movement penalty right now. There's nothing wrong with having a setting to force the Barret to be used primarily as the sniper rifle it is. Really, a weapon should largely dictate the player's approach to the game. The Barret is too useful, too powerful, too effective, too accurate, too far reaching, and so on, when compared to most other weapons in Soldat. Ideally, better movement penalty and bink implementation would fix it so that other weapons would have a reasonable chance against the Barret.

Offline Krillious

  • Camper
  • ***
  • Posts: 324
  • If you were a hindu I could aim for the dot
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #17 on: September 03, 2006, 03:12:55 pm »
All these suggestions will just make the barret a camping only weapon ...
Why should there be a decrease of accuracy while firing in mid-air, if you are already moving?
It's hard enough trying to aim while moving, why should it be even harder? I thought the problem with the barret was camping :s

Offline NukeSpoon

  • Major(1)
  • Posts: 6
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #18 on: September 04, 2006, 09:00:55 am »
Sorry for any unease I may have caused you, but I still think there should be some sort of accuracy negation for moving around.

Seems with all the fuss I've caused, you've all missed my other idea, or would that completely screw up the game as well?

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: No firing Barret in mid-air / Weapon Restrictions
« Reply #19 on: September 04, 2006, 01:44:22 pm »
the barret is fine, the autos are to weak. thats the point. self-bink is just too much
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host