Author Topic: Team indicators for kill console  (Read 4472 times)

0 Members and 1 Guest are viewing this topic.

Offline grand_diablo

  • Soldier
  • **
  • Posts: 156
  • Veteran of Cartography
Team indicators for kill console
« on: September 04, 2006, 07:31:24 pm »
When playing team games (means: every mode except normal deathmatch), the color of a player who has commited a kill should turn up in the kill console. As quite a number of players are judging the safety of their situation by the progress of the kill console while theyre not directly involved (eg. holding the flag) - but not only for that reason - such a feature could come in handy. While this is not really an improvement in clanwars (as you naturally should know the name of your teammates), it would be especially helpful in public servers where you sometimes play with huge masses of people youve never read about before (and it would be way faster than pressing F1 every 10 seconds just to look up who belongs to which team).
Generally, it would also show the "momentum" in deathmatch-based modes, as a dominating color in the kill console would presume whos the dominating team at the moment.

To make this idea more clear...

THIS could be the indicators...


THIS could be the way to use them...

Notice: the bars are NOT showing the colors of each player, just of the player who has killed - otherwise the idea of showing a momentum would not work :]


Its not a world-changing monster feature, but I think it'd be quite useful.
"Remember, remember the 5th of November, the gunpowder treason and plot. I know of no reason why the gunpowder treason should ever be forgot." (V in "V for Vendetta")

Offline jettlarue

  • Flagrunner
  • ****
  • Posts: 724
Re: Team indicators for kill console
« Reply #1 on: September 04, 2006, 07:36:25 pm »
i would enjoy if there was a bar for the killed also, then in ff games and also teammatch, but maybe the killed one could be a bit darker or something.

Offline Dark Jesus

  • Soldier
  • **
  • Posts: 158
Re: Team indicators for kill console
« Reply #2 on: September 04, 2006, 07:39:20 pm »
it actually sounds kinda cool, liek it wouldnt afect soldat completly, but it wuld be a nice change

Offline Kaine

  • Major
  • *
  • Posts: 97
Re: Team indicators for kill console
« Reply #3 on: September 04, 2006, 07:41:59 pm »
sounds good, could improve gameplay a bit. 

Offline grand_diablo

  • Soldier
  • **
  • Posts: 156
  • Veteran of Cartography
Re: Team indicators for kill console
« Reply #4 on: September 04, 2006, 07:42:30 pm »
i would enjoy if there was a bar for the killed also, then in ff games and also teammatch, but maybe the killed one could be a bit darker or something.

ive tried this, graphically. and it looked confusing, thats why im trying to promote the "killer's color only" version :D
"Remember, remember the 5th of November, the gunpowder treason and plot. I know of no reason why the gunpowder treason should ever be forgot." (V in "V for Vendetta")

Offline Meep.

  • Camper
  • ***
  • Posts: 286
Re: Team indicators for kill console
« Reply #5 on: September 04, 2006, 07:43:43 pm »
Ah, I like this idea.

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1906
Re: Team indicators for kill console
« Reply #6 on: September 04, 2006, 11:47:11 pm »
Great idea, but I think that adding in the color of the killed would clutter it up a little bit too much.

Offline Gold

  • Flagrunner
  • ****
  • Posts: 764
Re: Team indicators for kill console
« Reply #7 on: September 04, 2006, 11:52:29 pm »
Good idea, i support this 100%

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: Team indicators for kill console
« Reply #8 on: September 05, 2006, 02:08:52 am »
When ingame, I always try to keep track on the kill console. It's good to know how many(and who) my team took out, before i enter enemy territory, not to mention, how many I can exspect to be in the spawnpoint. This actually works out quite well for me, and I wouldn't say this is in the greatest need. But it would definitely be a cool feature, and you wouldn't have to keep that much attention.
I support it.
I fucking miss all you cunts!

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Team indicators for kill console
« Reply #9 on: September 05, 2006, 08:13:32 am »


THIS could be the indicators...


Its not a world-changing monster feature, but I think it'd be quite useful.
or you could have a white diamond like thing and have the color be filled by taking whatever the shirt color is, it is already done, the scores are based on your shirt color in deathmatch, it would be the same here.

Edit: I support!
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline The Red Guy

  • Flagrunner
  • ****
  • Posts: 751
Re: Team indicators for kill console
« Reply #10 on: September 08, 2006, 10:07:40 pm »
Smart and useful idea.
I support it.

Offline Dark Jesus

  • Soldier
  • **
  • Posts: 158
Re: Team indicators for kill console
« Reply #11 on: September 08, 2006, 10:11:27 pm »
You have Dark Jesus' Support!

Offline Blues

  • Camper
  • ***
  • Posts: 387
  • Hum?
Re: Team indicators for kill console
« Reply #12 on: September 08, 2006, 10:55:02 pm »
Awesome suggestion.
18:15

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Team indicators for kill console
« Reply #13 on: September 08, 2006, 11:45:25 pm »
how did u get urs to work ingame. It looks like uve got them there to realese (is that spelled wrong? it looks wierd to me) to the public
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Blues

  • Camper
  • ***
  • Posts: 387
  • Hum?
Re: Team indicators for kill console
« Reply #14 on: September 09, 2006, 12:10:13 am »
He editted the screenshot.
18:15

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Team indicators for kill console
« Reply #15 on: September 09, 2006, 12:43:31 am »
oooo.....duh, stupid me
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline grand_diablo

  • Soldier
  • **
  • Posts: 156
  • Veteran of Cartography
Re: Team indicators for kill console
« Reply #16 on: September 11, 2006, 01:19:38 am »
Heh, if Id have the skills to edit Soldat like that, I wouldve already programmed my own [many times superior, rawrawr] clone of the game *hides from Michal*

:P
"Remember, remember the 5th of November, the gunpowder treason and plot. I know of no reason why the gunpowder treason should ever be forgot." (V in "V for Vendetta")

Offline 001 Amped

  • Major
  • *
  • Posts: 80
    • New Zealand Soldat Forum
Re: Team indicators for kill console
« Reply #17 on: September 11, 2006, 02:15:23 am »
This is a good idea to put into Soldat game, nice thinking grand_diablo ;D

Offline Death MachineX350

  • Camper
  • ***
  • Posts: 492
Re: Team indicators for kill console
« Reply #18 on: September 11, 2006, 05:45:04 am »
This would be an excellent idea for the killer only color.

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 968
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: Team indicators for kill console
« Reply #19 on: September 11, 2006, 10:21:44 am »
This is a good idea also because you don't always know who's on your team with all the joining, leaving, and switching that goes on sometimes. Also helpful to see which team has the better Major. :)