Author Topic: Mod Suggestion: Megaman  (Read 896 times)

0 Members and 1 Guest are viewing this topic.

Offline DuMbHour

  • Major(1)
  • Posts: 15
Mod Suggestion: Megaman
« on: September 03, 2006, 09:02:38 pm »
Since I can't mod, I'll just throw the idea out: A Megaman Mod. 

Here are some pros to whoever makes it:

     You're not short of choices when it comes to finding ideas for weapons.
     A Megaman gostek would be very easy... all blue!
     You'll get a lot of attention for modding a classic.
     Sweet themed maps.
     And... um...
     I'll hug you.
Quit whining about the whiners, whiner.

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mod Suggestion: Megaman
« Reply #1 on: September 03, 2006, 10:18:34 pm »
Been done. By me.

I haven't reposted it yet. In fact, I need to update it for Soldat 3.x before I do. So, it'll happen, maybe soon.

I could go ahead and post the link to the existing version now, if you really want, but I won't consider it an official "re-release."

Offline ANdro!d

  • Camper
  • ***
  • Posts: 264
  • My ingame name is: t0XsiCk SprAyER
Re: Mod Suggestion: Megaman
« Reply #2 on: September 04, 2006, 08:48:06 am »
Man, I'm tired to say dat when you whant mods 4 soldat just come here: http://soldatmods.edgegaming.com/integramod/portal.php

And the megaman mod can be found here
Check the fucking rules on sigs.

Offline DuMbHour

  • Major(1)
  • Posts: 15
Re: Mod Suggestion: Megaman
« Reply #3 on: September 04, 2006, 04:05:37 pm »
Great! Thank you!  I'll look harder next time.
Quit whining about the whiners, whiner.

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mod Suggestion: Megaman
« Reply #4 on: September 04, 2006, 10:28:38 pm »
And the megaman mod can be found here
...Huh. How did that get there?

Oh well, works for me.