Author Topic: Mecha Soldat 2.3  (Read 43847 times)

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Offline numgun

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Re: Mecha Soldat 2.3
« Reply #60 on: October 03, 2006, 04:20:53 am »

only problem-> the gaming community is thirsting for MORE MAPS!!!!


Im on it sort of : P 6 maps coming...

Offline AlphaVergo

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Re: Mecha Soldat 2.3
« Reply #61 on: October 03, 2006, 05:51:36 pm »
I do hope new maps come out this mod is awesome, two thumbs way up each w/ a ten printed on them! and some cheese fondue. I LOVE CHEESE FONDUE. Way to go Ivan
"Rule 83: Always make shure the enemy is dead"...especially when it's me.

Offline numgun

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Re: Mecha Soldat 2.3
« Reply #62 on: October 23, 2006, 05:15:17 pm »
Man, Ivan seems to be some what away... No ac weapons, no heretic stuff...
I guess ill patch that then. atleast with maps.

Offline -viper-storm-

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Re: Mecha Soldat 2.3
« Reply #63 on: October 23, 2006, 06:11:46 pm »
This mod is cool, its great how you have loads of weapons and gosteks to choose from. But it aint realy my cup of coffe, futuristic games or mods arnt as good as 1939-2006 set mods like ww2 or modern firearms.*My opinion*

Thanks to Serial K!ller.

Offline AlphaVergo

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Re: Mecha Soldat 2.3
« Reply #64 on: October 24, 2006, 06:13:01 am »
This mod is cool, its great how you have loads of weapons and gosteks to choose from. But it aint realy my cup of coffe, futuristic games or mods arnt as good as 1939-2006 set mods like ww2 or modern firearms.*My opinion*
Thats why I customized this mod with all sorts of weapons from all time periods (most from special operations, but some from my own mind :), and with the origional gostex and soundsets so I could play and time period I want ant any time. Although I play "mecha mode" the most often.
"Rule 83: Always make shure the enemy is dead"...especially when it's me.

Offline Xanatos

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Re: Mecha Soldat 2.3
« Reply #65 on: October 29, 2006, 01:46:15 am »
as soon as i downloaded this mod i couldnt stop playing it, the amount of features in it is just overwhelming.

some ideas i would like to see for another version (i wish) are listed below:
well i dont really have any ideas.. cause it so out of the box already, but if i did have to give some i would prolly say.

-more melee weapons.
-some maps that come with it.
-more sniper rifles to choose from.
-replace the alien set with something else.. i mean.. who uses it?

and thats about it.
overall this is the perfect mod and i give it a 9.99/10

~Xanatos

Offline Lance Corporal

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Re: Mecha Soldat 2.3
« Reply #66 on: October 29, 2006, 07:53:43 pm »
hey, maybe a chrome hounds one could take the slot.

but then again, most chrome hounds stuff in linear in design, wouldn't be very good in soldat. that and most of the weapons are supposed to be used in groups.

Fate is one's way of being a pansy and not being able to take the blame for their own actions, or making excuses not to make the effort to better themselves.

Offline Doomion

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Re: Mecha Soldat 2.3
« Reply #67 on: November 26, 2006, 02:36:08 pm »
The mod is amazing! :o i love it! ;D

Offline adarius

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Re: Mecha Soldat 2.3
« Reply #68 on: May 21, 2007, 08:10:44 am »
Hahaha, I win.  I combined ERA and Mecha.  Now I get the awesomeness of BOTH.  Muahaha *evil laugh*

Disclaimer: Above userbar is intended solely as a joke.  If you take it seriously, there is something wrong with you.


Offline Sir Fragsalot

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Re: Mecha Soldat 2.3
« Reply #69 on: May 22, 2007, 06:48:34 pm »
Looks good!  ;D Do you have a version for 1.4.1?
« Last Edit: June 07, 2007, 05:10:32 pm by Sir Fragsalot »
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Offline cachiporrin

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Re: Mecha Soldat 2.3
« Reply #70 on: June 15, 2007, 08:08:36 pm »
can anyone send me the gostek editor or give me gostek editing and map creating lessons? xD

Offline deja_vu

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Re: Mecha Soldat 2.3
« Reply #71 on: July 06, 2007, 02:31:37 am »
Quote

Mecha Soldat install Says:


Mecha Soldat 2.3 Mod for Soldat 1.3.1
___________________________________________
Please type your Soldat directory. Be sure to enter direct soldat folder, installer will automatically place the mod in mods/mecha folder


Is it that hard to read what you are installing?:}
that's what i already have when i start the installation up.but it still wonk work

Offline Blacksheepboy

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Re: Mecha Soldat 2.3
« Reply #72 on: July 07, 2007, 01:18:01 am »
I hope you guys realize this is from about a year ago...it's still a nice mod...

Offline Espadon

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Re: Mecha Soldat 2.3
« Reply #73 on: July 07, 2007, 05:19:32 am »
Always been, and always will be. Yeah, talk about useless thread revivals... ::)
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline HerGatiox

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Re: Mecha Soldat 2.3
« Reply #74 on: July 07, 2007, 12:03:01 pm »
Good Job Ivahn :D i let see this if i got time and i say it is god :]

Date Posted: July 07, 2007, 12:33:53 PM
:( I can't download this. I open page and...  nothing, i wait 5 minuts and nothing :-/
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Offline Justin1223

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Re: Mecha Soldat 2.3
« Reply #75 on: July 07, 2007, 05:40:17 pm »
this mod is pretty complex. yet it is my DREAM mod! i wasn't looking for more mods because i missed the un-modded soldat, but this mod encourages me!
uuuhhhh.......I like pop tarts. yay! :P

Offline pinOi32

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Re: Mecha Soldat 2.3
« Reply #76 on: July 09, 2007, 02:22:57 pm »
the best of all mod is here:
Pls use my amazing interface:
http://www.soldatforums.com/index.php?topic=27584


I WIN!!

WHY MY KARMA SUCK??

Offline Brock

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Re: Mecha Soldat 2.3
« Reply #77 on: August 22, 2007, 03:23:32 pm »
I just realized, that the green weapons are all from a 1998 mecha-sim game called Starsiege  D:

Blaster, Heavy Blaster, Magneto Fusion Assault Cannon, Quantum Gun, Smart Gun, and the Nanite Cannon
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Offline Dr. Zombi3

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Re: Mecha Soldat 2.3
« Reply #78 on: August 22, 2007, 08:04:55 pm »
This is awsome!!! ive never seen any mod like this!
3 warnings then did naughty thing. Now Banned.

Offline Blackout

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Re: Mecha Soldat 2.3
« Reply #79 on: August 23, 2007, 02:53:58 pm »
Mod would possibly be great, except the download link is no longer working.