Poll

What changes should be done to socom?

Decrease bullets per magazine
Increase reload time
Decrease bullet speed/damage
2 or more of the above
None - socom's fine...

Author Topic: overpowered socom?  (Read 19259 times)

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Tacklebeast666

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Re: overpowered socom?
« Reply #20 on: June 13, 2006, 12:31:16 pm »
if someone can use a socom really really good, then they can also use fn mini and ak better....they're just choosing not using those.

would you say "omg ak and fn minis need to be nerfed!!!" if they did use those against you?

if so happens that regularly socom users have gotten to top scores during games, (by that i meant only socom users, not barrett+socom ppl) then we might consider that it's a powerful weapon.

but if it just so happens that a sniper got 2 kills with a socom on ya because you're not good doesnt mean it's overpowered.

when will this end??

Offline DarkNoddy

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Re: overpowered socom?
« Reply #21 on: June 13, 2006, 12:47:23 pm »
"if so happens that regularly socom users have gotten to top scores during games, (by that i meant only socom users, not barrett+socom ppl) then we might consider that it's a powerful weapon."

Humiliating ppl in a DM with a soccom on a pub server with newbs wouldnt be dificult I guess. Doing so on a server with SKILLED akers, no way in hell dude.

I do agree tho, "when will this end??"
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Offline GNU

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Re: overpowered socom?
« Reply #22 on: June 13, 2006, 06:41:47 pm »
gnu smells.




Socom is fine as it its, poll agrees overwhelmingly.
« Last Edit: June 13, 2006, 08:51:56 pm by GNU »

Tacklebeast666

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Re: overpowered socom?
« Reply #23 on: June 13, 2006, 08:39:26 pm »
right..thats pretty much waht i said, and i'm sure quoting me was to saying i was wrong or something.

but just in case you thought that way, yes that's what i said. they are better players than you if you get killed by a socom regularly.

Offline GAMEOVER

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Re: overpowered socom?
« Reply #24 on: June 13, 2006, 09:17:14 pm »
Id like to try something different, a little more powerful socom with a lot longer time between shots. Far too often I see people just spraying this thing if it was more powerful with a longer fire interval this would cut the spray and award accuracy and would be perfect to finish off your opponet when your primarys out of the equation.

Offline JayBee

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Re: overpowered socom?
« Reply #25 on: June 14, 2006, 06:26:33 am »
I think in the hands of a good player, the socom might be slightly overpowered. It still takes skill to use, especially on long distances, but I see it as far more useful than the knife or the LAW.

A little less damage on the bullets would be ok.
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Offline MofoNofo

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Re: overpowered socom?
« Reply #26 on: June 14, 2006, 09:10:01 am »
DEFINATLY not to be nerfed... soccom is waaay weak now :/

Offline Twistkill

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Re: overpowered socom?
« Reply #27 on: June 14, 2006, 09:34:24 am »
Yeah, uh, a knife throw can kill in one hit, and it takes less time than the socom. I think the knife should be weakened. -_-

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Offline The Bone Collector

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Re: overpowered socom?
« Reply #28 on: June 14, 2006, 10:15:28 am »
I'm on the fence in this argument... there's the fact it is the most powerful secondary now, since the LAW and Knife "nerf", then there is comparing the SOCOM to other weapons, like the MP5.

On the "secondaries" side, you can compare it to all of the other secondaries. The LAW, at one stage, was considered overpowered, having its fast bullet speed and its overall accuracy and power, until the start-up time was introduced. The usage has dropped dramatically since then. The Chainsaw was also considered overpowered, having no reload time and more power made it the master spawn-killer, but once it was weakened and given a reload time, it was really only used for fun or by the best with the chainsaw. The knife was a weapon of skill, and, personally - although I shouldn't complain, as I never used the weapon - I do not see why it gained a start-up time. That leaves the SOCOM. The SOCOM was the only not one hit kill weapon at one stage as Mr. Domino said, but now, it is the only secondary that hasn't had a serious "nerf", like start-up time or extreme weakening.

On the other side, there is the "primaries". The USSOCOM is weaker than that of most of the primaries, for example, the MP5. Although it does less damage with one shot, it is an automatic, and shoots 2 bullets for every 1 the SOCOM does (10:5 bullets a second MP5:SOCOM). Its rate of fire also allows it to bink weapons twice as fast as the SOCOM can.  Although it has self bink, a smart player will counter that with the use of burst-fire. It has a larger clip, and although it has a slower reload time than that of the SOCOM, it still is fairly powerful, and could probably kill a SOCOM user if they are of the same skill. (Lag doesn't come into it)

All in all, I don't really know, but if it has anything, only a slight weakening would really suit it, personally. Then again, I am biased, I do use the SOCOM almost as a primary. ;D
I agree with your point. socom needs no nerf, and I've never seen many ppl use it anyway. I used it the first time I played soldat, and I thought that it was cool. The ideal spray weapon that dealt the damage, and its useful for when i was almost dead, and I sprayed a clip before i died...anyway...stop complaining about the weapons, the weapons balance is screwed enuff as it is, and you people always find something about a weapon that you can whine about...
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5th_account

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Re: overpowered socom?
« Reply #29 on: June 14, 2006, 11:30:13 am »
That wasn't really a comparison against primaries, only on mp5. Or to stretch it, autos in general. A socom user can pin a spas user stuck with it's constant fire and "sprayabillity". I'm more affraid when someone switches from their barret to sock than reversed. Either I have to rush him or run away. Else he'll take me down with half his clip.

Offline Lightning

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Re: overpowered socom?
« Reply #30 on: June 14, 2006, 01:14:36 pm »
Yeah, uh, a knife throw can kill in one hit, and it takes less time than the socom. I think the knife should be weakened. -_-

you cant reload knife after trow and that means u can only use it once (of course you can pick it up if you have time)
o and if your post was sarcasm, forgive me ;)

ah what the heck. of course it was sarcasm ^^

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Re: overpowered socom?
« Reply #31 on: June 14, 2006, 03:25:06 pm »
That wasn't really a comparison against primaries, only on mp5. Or to stretch it, autos in general. A socom user can pin a spas user stuck with it's constant fire and "sprayabillity". I'm more affraid when someone switches from their barret to sock than reversed. Either I have to rush him or run away. Else he'll take me down with half his clip.

lol, do you actually get close to them to use spas? i always use spas in medium range, and kills in about 2-3 hits.
of couse close range is better but i never get a chance to get close before either i'm dead or he's dead.

learn the arc and you'll be fine, consider how big the spas bullet is.

Offline Twistkill

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Re: overpowered socom?
« Reply #32 on: June 14, 2006, 04:17:18 pm »
Yeah, uh, a knife throw can kill in one hit, and it takes less time than the socom. I think the knife should be weakened. -_-

you cant reload knife after trow and that means u can only use it once (of course you can pick it up if you have time)
o and if your post was sarcasm, forgive me ;)

ah what the heck. of course it was sarcasm ^^
I was being serious.

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Offline T-Bone

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Re: overpowered socom?
« Reply #33 on: June 14, 2006, 05:17:18 pm »
i say leave the soccom, its a great sidearm for a barrett or ruger, since they are kinda screwed if they miss or have to reload.  Even when i have my mp5 i whip it out once in a while. I like it
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline XYZ

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Re: overpowered socom?
« Reply #34 on: June 14, 2006, 06:32:54 pm »
The USSOCOM is supposed to be a tactical, swift, sub-lethal, fast-reloading gun for medium-range battles. You should use it when you KNOW the person's injured and you need to reload your primary. If you use it for your primary, you should be hidden most of the time. The fast reload speed makes it good for R/S, like someone else said. It's fine as it is. If anything, the bullets need to fly faster and farther. . It's not supposed to be close range, it's made to go farther than the soldier's other pistols on the battle field. Personally, I only use the Socom when I'm sniping, which happens once in a blue moon.

Offline Selknam

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Re: overpowered socom?
« Reply #35 on: June 14, 2006, 06:52:34 pm »
I´ve seen people wich is really good with soccom and who even forget his principal weapon becouse of it.

Im agree, i just decrease a little bit his damage (just a litle), the same thing would do with steyr if i could.

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Re: overpowered socom?
« Reply #36 on: June 14, 2006, 09:22:22 pm »
I´ve seen people wich is really good with soccom and who even forget his principal weapon becouse of it.

Im agree, i just decrease a little bit his damage (just a litle), the same thing would do with steyr if i could.

either you really suck or he's really good if you're constantly dying from a socom lol....just thank god that he didn't choose to use an ak or FN mini...because they are the same kind of weapons in a way.

Offline Gold

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Re: overpowered socom?
« Reply #37 on: June 15, 2006, 01:17:48 am »
Out of all the possibly unbalanced weapons you chose the Socom!? lol theres nothing wrong with it.

Offline Unlucky XIII

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Re: overpowered socom?
« Reply #38 on: June 15, 2006, 03:53:27 am »
That wasn't really a comparison against primaries, only on mp5. Or to stretch it, autos in general. A socom user can pin a spas user stuck with it's constant fire and "sprayabillity". I'm more affraid when someone switches from their barret to sock than reversed. Either I have to rush him or run away. Else he'll take me down with half his clip.
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I do see your point, so I will re-express it in a different argument.
I, a Spas user myself, have been in this exact situation explained by you. The way to counter it is to either run backwards, rush forwards, change to a SOCOM or LAW (LAW probably isn't a good idea) or use the Spas to attack. Although it does not always work, it does work a treat if the other player cannot predict your next move. Also, any auto could do exactly the same thing to the Spas, except in half the time. The only reason I compared the SOCOM to an auto is because it is as close to an auto as a weapon can get without actually being an auto.
I guess, this time, I will compare it to the Spas-12.
Firstly, the Spas-12 has a fairly short range in comparison to the USSOCOM. The bullet speed is little over 2 thirds of that of the SOCOM, making it much less useful over long range. But one pellet from the Spas will do about 1/2 to 3/4's of the damage that a SOCOM bullet will do, and most of the time, you can land all of the Spas's pellets, unless you are at extreme range, the situation you will most likely be in against the SOCOM.
Firing-rate wise, the SOCOM can have around 3 bullets in the air before the Spas can let off a second shot. Considering that the SOCOM kills in around 5-7 shots, and the Spas in 2-3, I think it is fair to say that the Spas and SOCOM are almost even-Steven's in that department, with the SOCOM just pipping ahead if there is any difference.
In reload, you really cannot compare the two, considering the two different reload styles. Just for comparison, the Spas reloads all seven shots in about 3 seconds, more than two-and-a-half times the reload of the SOCOM.
The SOCOM, unlike the Spas, does not kick back the enemy much, which, mattering on the situation, can be good or bad.
In the end, it all matters on the situation, with distance, room-to-move, and all different factors all coming into play. Really, the SOCOM does have some slight advantage over the Spas, but they cover each other's weaknesses well.

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Offline zyxstand

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Re: overpowered socom?
« Reply #39 on: June 15, 2006, 10:17:17 am »
Yeah, uh, a knife throw can kill in one hit, and it takes less time than the socom. I think the knife should be weakened. -_-

you cant reload knife after trow and that means u can only use it once (of course you can pick it up if you have time)
o and if your post was sarcasm, forgive me ;)

ah what the heck. of course it was sarcasm ^^
I was being serious.

So do you suggest we should weaken the barret's bullets because it kills in one hit while the HK does not...
Can't think of anything original to put here...