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Whats the general view here?
^ Ya I shoulden't take him so seriously, but I would like to play without some idiot whineing and attemping to kick me. Not that this thread would stop that.Maybe I could do what Chakra does and block out everyones chat, but I wont be able to hear tactical taunts when I play Regular mode (as its spying in R/S unless you say it just before you die).
^ Ya I shoulden't take him so seriously, but I would like to play without some idiot whineing and attemping to kick me. Not that this thread would stop that.
Maybe I could do what Chakra does and block out everyones chat, but I wont be able to hear tactical taunts.
if $MESSAGE = *runer*/kill $PLAYERNUM/say It's capping, not running, and it's allowed you foolendifif $MESSAGE = *runner*/kill $PLAYERNUM/say It's capping, not running, and it's allowed you foolendifif $MESSAGE = *runned*/kill $PLAYERNUM/say It's capping, not running, and it's allowed you foolendifif $MESSAGE = *capper*/kill $PLAYERNUM/say It's capping, not running, and it's allowed you foolendifif $MESSAGE = *caper*/kill $PLAYERNUM/say It's capping, not running, and it's allowed you foolendif
Quote from: † on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
His comeback was that in real life people don't die when someone caps a flag and that I'm a noob,
The only time when "running" is truly lame is when they kill everyone and then cap, getting 2 wins in one round.
At first I thought that being able to cap after the enemy team is dead and the round is over was a bug. I suppose it could be intentional but it doesn't really make sense. The only reason I can think of for it would be: If players can get an extra point by capping the flag, there would be more incentive to go for the flag instead of treating every round like a deathmatch.
its also general R/S Etiqute not to cap, but to rather take out the entire team.
And double caps are OK too. If a flag carrier is camping like a moron near enemy flag place, it's his fault. If someone is smart enough to wait with capping until all enemies are killed, good for him.For me R/S is about tactics and caps and double caps are part of this.
Quote from: Snowden on September 13, 2006, 10:10:46 am At first I thought that being able to cap after the enemy team is dead and the round is over was a bug. I suppose it could be intentional but it doesn't really make sense. The only reason I can think of for it would be: If players can get an extra point by capping the flag, there would be more incentive to go for the flag instead of treating every round like a deathmatch.In R/S if you cap the flag after the other team is dead, you get 2 points that round instead of one, that is the incentive for killing the entire other team before you cap.
anti-runnersayer script on my server now
Quote from: Xxypher on June 30, 2007, 04:12:24 pmYour acting like your having a duel and your opponent gets a pistol and you get a spork.Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.