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The only time when "running" is truly lame is when they kill everyone and then cap, getting 2 wins in one round.
At first I thought that being able to cap after the enemy team is dead and the round is over was a bug. I suppose it could be intentional but it doesn't really make sense. The only reason I can think of for it would be: If players can get an extra point by capping the flag, there would be more incentive to go for the flag instead of treating every round like a deathmatch.
its also general R/S Etiqute not to cap, but to rather take out the entire team.
And double caps are OK too. If a flag carrier is camping like a moron near enemy flag place, it's his fault. If someone is smart enough to wait with capping until all enemies are killed, good for him.For me R/S is about tactics and caps and double caps are part of this.
Quote from: Snowden on September 13, 2006, 10:10:46 am At first I thought that being able to cap after the enemy team is dead and the round is over was a bug. I suppose it could be intentional but it doesn't really make sense. The only reason I can think of for it would be: If players can get an extra point by capping the flag, there would be more incentive to go for the flag instead of treating every round like a deathmatch.In R/S if you cap the flag after the other team is dead, you get 2 points that round instead of one, that is the incentive for killing the entire other team before you cap.
anti-runnersayer script on my server now
Quote from: Xxypher on June 30, 2007, 04:12:24 pmYour acting like your having a duel and your opponent gets a pistol and you get a spork.Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.