Poll

Would this be an advantage? (read post, then vote)

Yes, a large unfair advantage
1 (4.2%)
No, but it does a little
5 (20.8%)
No, it doesnt at all
5 (20.8%)
Yes, but not a big one
13 (54.2%)

Total Members Voted: 23

Author Topic: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?  (Read 2130 times)

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Offline 001 Amped

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S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« on: September 16, 2006, 08:38:32 pm »
For all you people with S3 Graphics ProSavageDDR please dont smite me for this lol.

- I used to have S3 Graphics ProSavageDDR and it cuts scenery in half, like bushes and stuff, but i thought maybe it gives them an advantage? because you can see people hiding in bushes because the bush isnt actually there, just the top half is.... Feedback please?
« Last Edit: September 16, 2006, 08:40:55 pm by 001 Amped »

Offline amity

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #1 on: September 16, 2006, 08:50:12 pm »
some players have large player icons anyway or mods that make it hard to camp so yeah

Offline 001 Amped

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #2 on: September 16, 2006, 08:53:08 pm »
Hey just a quick question, while making a Soldat gostek mod that changes the appearance of the player, they cant make everyone appear larger can they?

Offline Zamorak

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #3 on: September 16, 2006, 08:58:59 pm »
No, cause you can just edit your own sceneries.
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Offline Dascoo

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #4 on: September 16, 2006, 10:33:18 pm »
Yeah i know, which I don;t want to do anyways :P

Get a better computer for $20

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Offline Toumaz

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #5 on: September 17, 2006, 12:29:42 am »
My old S3 card did not allow any alpha blending, which caused me to be able to see all predators just as clearly as if they hadn't been in predator mode. But to equal out this, all alpha transparent sceneries where at 100% so I could barely see anything.

Offline Plonkoon

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #6 on: September 17, 2006, 10:28:47 am »
Anyone can cheat this way by editing their own sceneries.

Offline Mr. Domino

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #7 on: September 17, 2006, 11:09:50 am »
Anyone can cheat this way by editing their own sceneries.

Yep, and that stinks. Too bad the game can't detect at least default scenery file sizes and choose whether or not to load the map based on that.

Offline Zamorak

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #8 on: September 17, 2006, 05:04:33 pm »
Anyone can cheat this way by editing their own sceneries.

Yep, and that stinks. Too bad the game can't detect at least default scenery file sizes and choose whether or not to load the map based on that.


A major staple of this game is it's modibility... There should be no check for your files against a so-called default... Many mods mod textures and sceneries.
ZamoraK |2Wai|

Offline Mr. Domino

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #9 on: September 17, 2006, 05:45:07 pm »
A major staple of this game is it's modibility... There should be no check for your files against a so-called default... Many mods mod textures and sceneries.

Default maps should be standard across the board. Modded maps would be just that -- modded maps. A player shouldn't be able to load transparent bushes and whatnot on a default map to give himself an advantage.

Offline Zamorak

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #10 on: September 17, 2006, 06:18:20 pm »
A major staple of this game is it's modibility... There should be no check for your files against a so-called default... Many mods mod textures and sceneries.

Default maps should be standard across the board. Modded maps would be just that -- modded maps. A player shouldn't be able to load transparent bushes and whatnot on a default map to give himself an advantage.

Even if you did that, the player would then edit his weapon gfx so he can see the player that is hiding in the bush.

There is a number of ways to do this..
ZamoraK |2Wai|

Offline BlackHawK

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #11 on: September 17, 2006, 06:51:49 pm »
i use prosavage here too, but i edited my sceneries and my weapons etc.. ^^
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Offline jettlarue

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #12 on: September 17, 2006, 07:45:25 pm »
Anyone can cheat this way by editing their own sceneries.

Yep, and that stinks. Too bad the game can't detect at least default scenery file sizes and choose whether or not to load the map based on that.


A major staple of this game is it's modibility... There should be no check for your files against a so-called default... Many mods mod textures and sceneries.


it says in the contract of use that you can mod everything besides maps and scenerys.

Offline Zamorak

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #13 on: September 17, 2006, 10:07:14 pm »
Anyone can cheat this way by editing their own sceneries.


Yep, and that stinks. Too bad the game can't detect at least default scenery file sizes and choose whether or not to load the map based on that.


A major staple of this game is it's modibility... There should be no check for your files against a so-called default... Many mods mod textures and sceneries.


it says in the contract of use that you can mod everything besides maps and scenerys.

Sure, but how is that enforced? What's stopping anyone for doing this? I've honestly never noticed that this is a problem ever.
ZamoraK |2Wai|

Offline Mr. Domino

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #14 on: September 19, 2006, 08:05:46 am »
A major staple of this game is it's modibility... There should be no check for your files against a so-called default... Many mods mod textures and sceneries.

Default maps should be standard across the board. Modded maps would be just that -- modded maps. A player shouldn't be able to load transparent bushes and whatnot on a default map to give himself an advantage.

Even if you did that, the player would then edit his weapon gfx so he can see the player that is hiding in the bush.

Weapon graphics could be checked, too. :) Didn't Soldat used to use a file size detection thing to avoid people doing stuff like that? I seem to recall reading that.

Offline DeMo

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #15 on: September 19, 2006, 01:51:29 pm »
Michal should implement some kind of CRC32 check on the files to see if the person is using the original ones or not.
And make that a Server Option you can turn on/off.
At least this way you can force players to use the default stuff on tournaments and scrim matches.

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Offline 001 Amped

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #16 on: September 21, 2006, 12:57:31 am »
I found a fix for the Weapon/Bullet problem with them getting cut in half, but i cant find the fix for scenery.

Offline echo_trail

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Re: S3 Graphics ProSavageDDR Gives An Advantage In Soldat Gameplay?
« Reply #17 on: September 21, 2006, 04:02:13 am »
some players have large player icons anyway or mods that make it hard to camp so yeah

I don't think it's an unfair advantage, due to what amity just said. If you want to you can make all sceneries transparrent or even add long pink lines to all the guns in order for the to show whereever the player is hiding. Cutting lines in the gosteks isn't really a problem.

Plus, you press the trigger almost instantly when seeing an enemy, and if you miss he would've seen you anyway, so your cover is allready blown. You just gotta make sure you hit him on that first barret shot ;)
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