Author Topic: Castle  (Read 3015 times)

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Offline Rambo_6

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Castle
« on: September 17, 2006, 10:56:57 am »
Yessir, my last map.

All i've done on it are the polygons and players spawns.

It could use some scenery (especially supports for the castle chunks) and some waypoints.


Offline jrgp

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Re: Castle
« Reply #1 on: September 17, 2006, 11:05:24 am »
shading isnt great, but ok. the textures fine
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Offline Plonkoon

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Re: Castle
« Reply #2 on: September 17, 2006, 11:27:55 am »
without scenery I really dont like it very much.

Offline Boxo

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Re: Castle
« Reply #3 on: September 17, 2006, 11:36:59 am »
srsly stfu, of course the looks arent done yet, how about comments on the actual map?

It has way too much small islands, it's very 'fragmented'. You should merge the smaller ones away. Also the bridge is too thin i can see from the overview it will be buggy. Also on the green parts it's too bumpy so you can't move around on it properly i think.


Offline CaptainDamnit

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Re: Castle
« Reply #4 on: September 17, 2006, 02:23:20 pm »
Seems a bit strange to me and reminds me of Bigfalls for some reason.
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Offline Mistercharles

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Re: Castle
« Reply #5 on: September 17, 2006, 02:41:13 pm »
Yessir, my last map.
Meh?

I agree with boxo, way too many fragments, although it would probably turn out all right with scenery.
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Offline Rambo_6

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Re: Castle
« Reply #6 on: September 17, 2006, 04:21:02 pm »
srsly stfu, of course the looks arent done yet, how about comments on the actual map?

It has way too much small islands, it's very 'fragmented'. You should merge the smaller ones away. Also the bridge is too thin i can see from the overview it will be buggy. Also on the green parts it's too bumpy so you can't move around on it properly i think.



The map is actually pretty big :P

The bridge doesnt have any buggy polys... And i sort of like the fragments here and there, they're useful for dodging bullets.

Offline Keron Cyst

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Re: Castle
« Reply #7 on: September 17, 2006, 11:30:15 pm »
IMO Boxo's post seems swayed by the fact that there's no scenery. That super-small polygon slightly to the right would fit perfectly as the solid part of a crumbling, old wall if a castle background was applied to its left, and the spaces above and below were OPC polygons or DC polygons/scenery.

C'mon, slap down those camonets, Rambo'. Show 'em that this layout is a good one! ;) Although I kinda agree in that the bottom-most polygons seem a bit weirdly placed...

Offline Rambo_6

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Re: Castle
« Reply #8 on: September 18, 2006, 07:48:02 am »
I'll agree that the lower area is kind of strangely done (just open it in Polyworks and look).

If i were to place some Col2's in the appropriate places, would that help show why i made the map as it is?

Offline Boxo

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Re: Castle
« Reply #9 on: September 18, 2006, 08:12:27 am »
Oh there was a download didn't notice. It's big, i can see why you put the fragments there, like pieces of one big castle wall with holes or smth, but it's still too fragmented in some places anyway, like the upper tunnel and blue pieces to the left. And it'd be cool if you could go into the down-left tube. Was wrong on my oher points, looks pretty nifty.

Offline Keron Cyst

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Re: Castle
« Reply #10 on: September 18, 2006, 06:47:32 pm »
Wait... are you going to finish this map? Or is it just the kind that you would put into your Map Scrapyard? 'Cuz if you're just gonna leave it like this, I might go complete it. :P (Considering me tho', in two years, heh...)

Offline Rambo_6

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Re: Castle
« Reply #11 on: September 19, 2006, 04:40:54 pm »
I want the community to work together to finish this. I really haven't got the time/patience to do the waypoints and scenery.

All it needs is scarttered sandbags here and there, and some nice supports for the castle chunks.