Author Topic: Guard the territory! (something like headquarters in cod2)  (Read 5677 times)

0 Members and 1 Guest are viewing this topic.

Offline Dascoo

  • Soldier
  • **
  • Posts: 200
  • banned from the forums
Guard the territory! (something like headquarters in cod2)
« on: June 13, 2006, 03:21:12 pm »
Anywho, I'm suggesting a new game mode, called Turf wars :)

So, there are two teams. One team (Blue) defends there turf, while the other team (Red) attacks the turf, and captures it by standing on a special polygon for 8 seconds. Now once this turf is captured, any teammates on that team that just captured that turf cannot respawn until there whole entire team is dead, or the turf is captured. Now there wouldnt just be one area for turf, but multiple areas for turf :) So the team would have to capture turf if its pulsating.

Ok i've said turf too much.........Is this a good idea?

UnReQuitLo
ɹǝƃuɐɥɔɹǝƃıu

Offline zyxstand

  • Veteran
  • *****
  • Posts: 1106
  • Mother of all Bombs
Re: Guard the territory! (something like headquarters in cod2)
« Reply #1 on: June 13, 2006, 04:00:02 pm »
yeah i like it.  I even had a similar suggestion in the old forums...  I believe it was called Take Over.  You'd have flags (all white at the beginning) and each team has to try to convert it to their respective color.  People can spawn there if it belongs to them.  It would take 3 seconds to neutralize a flag-place and an additional 3 seconds to make it yours.  The first team to capture all the flags and kill all the enemies would win!  In addition, you were able to choose your own spawnpoint...
Can't think of anything original to put here...

Offline DesFS

  • Major(1)
  • Posts: 3
    • Bakakozou H264 Blood+ Releases
Re: Guard the territory! (something like headquarters in cod2)
« Reply #2 on: June 13, 2006, 09:06:59 pm »
This reminds me of BF2.
Capture points, and move on. Except there's no 'ticket' system.
To win: Kill all opponents and capture all flags.

Meh. Something that would be interesting I guess.

Des[FS]
C:DOS | Bakakozou | Soldat
sumo@vcn.bc.ca

Offline jettlarue

  • Flagrunner
  • ****
  • Posts: 724
Re: Guard the territory! (something like headquarters in cod2)
« Reply #3 on: June 13, 2006, 09:16:22 pm »
would be cool. the game needs some new modes.

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: Guard the territory! (something like headquarters in cod2)
« Reply #4 on: June 14, 2006, 01:01:28 am »
Yeah Thats will be cool!

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Guard the territory! (something like headquarters in cod2)
« Reply #5 on: June 14, 2006, 01:06:45 am »
We need some new game modes.

I welcome this.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline The Bone Collector

  • Veteran
  • *****
  • Posts: 1126
  • I'm so sexy.
    • Daniel Rutter Films
Re: Guard the territory! (something like headquarters in cod2)
« Reply #6 on: June 14, 2006, 02:17:04 am »
sounds very much like BF1942, and its a good idea.
Just another soul to burn.

Offline Nightcrawler

  • Soldier
  • **
  • Posts: 208
  • www.aussoldat.com
Re: Guard the territory! (something like headquarters in cod2)
« Reply #7 on: June 14, 2006, 04:03:34 am »
I like it too. This is probably one of the better game ideas i have seen in a while. Cool idea.
I rule.
IGN: vK:\\ Deadpool


Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Guard the territory! (something like headquarters in cod2)
« Reply #8 on: June 14, 2006, 04:37:19 am »
this reminds me of halo2 on xbox live. There is game just like this, i cant think of what it's called over there, since i dont play halo2 anymore (or most console games for that matter)
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
Re: Guard the territory! (something like headquarters in cod2)
« Reply #9 on: June 14, 2006, 12:23:49 pm »
Sounds nice....

Offline CrazyKid980

  • Major(1)
  • Posts: 13
Re: Guard the territory! (something like headquarters in cod2)
« Reply #10 on: June 14, 2006, 01:13:24 pm »
Coolness, sounds like advanced INF.

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: Guard the territory! (something like headquarters in cod2)
« Reply #11 on: June 14, 2006, 01:21:47 pm »
It sounds like onslaught From unreal tournament 2004

Offline Doom_Goat

  • Major(1)
  • Posts: 5
Re: Guard the territory! (something like headquarters in cod2)
« Reply #12 on: June 15, 2006, 12:33:37 am »
good idea, howver methinks it will take  A LOT of tweaking, seeing how (in my opinion) soldat is pretty much blitz the enemy or lose

Offline Mr. Jenkins

  • Soldier
  • **
  • Posts: 125
  • AKA "Oneburt"
Re: Guard the territory! (something like headquarters in cod2)
« Reply #13 on: June 15, 2006, 08:15:34 pm »
I say MM should just take the best of game modes from other games and enable them in Soldat. For example, that game type in Unreal Tournament where you have to get the nodes to link to the enemy base, then destroy it. And this turf idea sounds like the King of the Hill game mode in Halo 2. It's probably in other games too.

In general, I agree that Soldat can never be too customizable, have too many game modes or any of that shit. Well, okay, at some point it does become like 10 minutes just choosing options. But Soldat is currently nowhere near that level of complicity.

Offline Blues

  • Camper
  • ***
  • Posts: 387
  • Hum?
Re: Guard the territory! (something like headquarters in cod2)
« Reply #14 on: June 15, 2006, 09:40:50 pm »
Hehehe, I love this idea. Sounds super fun.
18:15

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Guard the territory! (something like headquarters in cod2)
« Reply #15 on: June 16, 2006, 12:35:17 pm »
INF, place both flags close to each other, but not on top of each other, close to bravo's spawn. POOF! Modded Turf Wars!
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline vulbastick

  • Soldier
  • **
  • Posts: 170
  • Lasers From Atlantis
Re: Guard the territory! (something like headquarters in cod2)
« Reply #16 on: June 17, 2006, 06:04:10 pm »
good idea :)

Maybe MM already has some game ideas up his sleeve for the next verision eh? ;)

Offline BooBoo McBad

  • Soldier
  • **
  • Posts: 182
Re: Guard the territory! (something like headquarters in cod2)
« Reply #17 on: June 18, 2006, 09:48:33 pm »
This isn't team oriented, it will dry out like HTF and be a "who has the better players". It would also be the type of game mode to encourange one-hitters.

Offline Beasticly

  • Major(1)
  • Posts: 38
Re: Guard the territory! (something like headquarters in cod2)
« Reply #18 on: June 18, 2006, 10:06:52 pm »
Sounds neat, although it'd work a lot better on the bigger maps.

Offline FliesLikeABrick

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 6144
    • Ultimate 13 Soldat
Re: Guard the territory! (something like headquarters in cod2)
« Reply #19 on: June 19, 2006, 06:11:57 am »
this idea is too much like a cross between INF and HTF.  I don't think it is worth putting this in because it is just slightly different