Author Topic: How do i make a poly that dosnt collide but does hurt?  (Read 1274 times)

0 Members and 1 Guest are viewing this topic.

Offline valion

  • Soldier
  • **
  • Posts: 134
  • you may run, you may hide. but still he comes
How do i make a poly that dosnt collide but does hurt?
« on: September 24, 2006, 01:13:52 pm »
 How do i make a poly that dosnt collide but does hurt? i cant find anything that says how

also while im at it, how do i set a back ground inside of another area
« Last Edit: September 24, 2006, 01:15:33 pm by valion »
Your signature is too big, please read the rules. Keep it under 4 lines of text.

Offline The Geologist

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 909
Re: How do i make a poly that dosnt collide but does hurt?
« Reply #1 on: September 24, 2006, 01:27:49 pm »
As far as I know there is no poly that doesn't collide but doesn't hurt.

As for your second question, you can use sceneries (like a texture), change the color a bit so it stands out from the polys, and then set it to "back" with a little transparency.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline valion

  • Soldier
  • **
  • Posts: 134
  • you may run, you may hide. but still he comes
Re: How do i make a poly that dosnt collide but does hurt?
« Reply #2 on: September 24, 2006, 02:34:34 pm »
thank you
Your signature is too big, please read the rules. Keep it under 4 lines of text.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: How do i make a poly that dosnt collide but does hurt?
« Reply #3 on: September 24, 2006, 06:54:33 pm »
If you're trying to force players to go through something like a radioactive passage, you could try making a thin tunnel that forces them to be touching hurtful ground or ceiling all the way through... but that's all that comes to mind

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: How do i make a poly that dosnt collide but does hurt?
« Reply #4 on: September 26, 2006, 01:18:30 pm »
Notice that some maps that have barbed wire or water only hurt you when you're in contact with the respective poly, not the scenery.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.