Author Topic: Map "Chicken Run", comments plz :)  (Read 1691 times)

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Offline Tybs

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Map "Chicken Run", comments plz :)
« on: September 26, 2006, 01:42:59 pm »
Created another small map called "Chicken Run"... can be downloaded from here: http://www.yourfilelink.com/get.php?fid=180030

Some screenshots:


The idea is that neither red or blue can choose any weapons. However, blue is locked inside a small "bunker" with two stationary guns. Red has to run through the map, pick up the black flag on the lower right of the map, and take it to the lower left of the map. Blue has to use the stats to kill the red team (of course, the stats are weaker than usual, otherwise theyre way too powerful). Grenades and bonuses are unavailable. For this map, 4 players is best... if people like it, ill create bigger maps. Feel free to host it, i cant do this myself.

Comments anyone?  ;D

Offline Eagles_Arrows

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Re: Map "Chicken Run", comments plz :)
« Reply #1 on: September 26, 2006, 05:40:37 pm »
This sounds like Duck Hunt with statguns and chickens.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Tybs

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Re: Map "Chicken Run", comments plz :)
« Reply #2 on: September 27, 2006, 09:45:29 am »
True, duck hunt gave me the idea... i just didnt like the fact that with duck hunt, the ducks can shoot as well :(

Offline O.R.I.O.N.

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Re: Map "Chicken Run", comments plz :)
« Reply #3 on: September 27, 2006, 04:13:09 pm »
So, no guns, only stats?  Hm.  You need a bigger area and more stat guns for bravo team, and give em' nades.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline O.R.I.O.N.

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Re: Map "Chicken Run", comments plz :)
« Reply #4 on: September 27, 2006, 04:23:22 pm »
That, or learn how to use vertex colors effectivley.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Plonkoon

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Re: Map "Chicken Run", comments plz :)
« Reply #5 on: September 27, 2006, 06:11:32 pm »
Not enough action to make it exciting.

Offline Tybs

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Re: Map "Chicken Run", comments plz :)
« Reply #6 on: September 28, 2006, 02:10:01 pm »
If i gave them nades, alpha would get them as well... unless i made the crates only spawn at bravo, and set maximum number of nades at 1. Im afraid a more advanced soldat map maker wouldnt work well on my pc, its really crap :(. Ill see what i can do.

Offline Keron Cyst

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Re: Map "Chicken Run", comments plz :)
« Reply #7 on: September 28, 2006, 02:43:25 pm »
I don't think he's looking for particular map criticism so much as just the general idea. I think it's a great modification to the current Duckhunt unofficial sub-game mode, albeit simpler.

Offline jrgp

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Re: Map "Chicken Run", comments plz :)
« Reply #8 on: September 28, 2006, 03:26:21 pm »
I like the layout, but the shading isnt too geat
There are other worlds than these

Offline Tybs

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Re: Map "Chicken Run", comments plz :)
« Reply #9 on: September 29, 2006, 09:30:31 am »
I know, im bad with map editing... i just started, and i dont actually have much time to do it :(. Ill try out with polyworks though, as soon as i got rid of some nasty virus that infected my pc yesterday. Of course, if someone wants too, he can always modify my maps to improve them :)