Author Topic: Post-mortem Jetting  (Read 4178 times)

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Offline F3nyx

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Post-mortem Jetting
« on: September 26, 2006, 09:50:45 pm »
Fairly simple suggestion:

If a Soldat dies while jetting, the jetpack stays active until it's out of energy, thus propelling the ragdoll around.

Potential difficulties: I don't how Soldat handles corpses, technically speaking.  It might be impossible to give a ragdoll the ability to jet, and it also might be difficult to keep the thrust vector aligned with the foot Gostek.

BTW, this idea was inspired by Tribes Vengeance -- it looks fantastic in that game and it would look equally cool in Soldat.

Offline jettlarue

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Re: Post-mortem Jetting
« Reply #1 on: September 26, 2006, 09:59:48 pm »
Wow..that would be sweet...I know that the corpse is reused and the poa just changes, so if you respawned the body would just dissapear when it was flying which would be a lil freaky. anyways i think i support.

Offline Toumaz

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Re: Post-mortem Jetting
« Reply #2 on: September 27, 2006, 12:07:42 am »
Potential difficulties: I don't how Soldat handles corpses, technically speaking.  It might be impossible to give a ragdoll the ability to jet, and it also might be difficult to keep the thrust vector aligned with the foot Gostek.
Yeah, I'm a bit worried about that too.

Otherwise, I kinda like this idea. But wouldn't this cause more packet sends, or am I mistaking?

Offline Cato269

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Re: Post-mortem Jetting
« Reply #3 on: September 27, 2006, 12:26:55 am »
some random feet just go flying around. i like it :p

Offline reckon

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Re: Post-mortem Jetting
« Reply #4 on: September 27, 2006, 01:44:54 am »
This has been brought up in the past as well with other ragdoll effects.
Im sure it could somehow effect packets, it would still be entertaining nonetheless.
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Offline Unlucky XIII

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Re: Post-mortem Jetting
« Reply #5 on: September 27, 2006, 03:58:19 am »
As long as it was completely client-side -like corpses are rendered now- I would agree, although that may wreck the whole effect of it, it would stop any lag at least.
I like it!

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Offline Zamorak

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Re: Post-mortem Jetting
« Reply #6 on: September 27, 2006, 11:33:00 am »
Why, what purpose would this serve to improve our gameplay? What is wrong with the current way corpses die? Is there any reason why this should be implemented? Pros? Cons?



Since no reasons given, I say no.
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Offline jettlarue

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Re: Post-mortem Jetting
« Reply #7 on: September 27, 2006, 12:23:41 pm »
Well I mean, why do we have poa animations, why do we have ragdol effects, they add nothing to the core gameplay but make it much more fun.

Offline Fluffy

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Re: Post-mortem Jetting
« Reply #8 on: September 27, 2006, 12:38:48 pm »
This would look awesome - but I doubt Michal could make it. (provocation)
« Last Edit: September 27, 2006, 12:50:17 pm by Fluffy »

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Offline Keron Cyst

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Re: Post-mortem Jetting
« Reply #9 on: September 27, 2006, 05:34:20 pm »
I sugeested something very similar to this a long time ago and everyone exploded about it. Even MM himself posted in my topic, in the old forums and thought it would be pretty cool.

The thread was made back in Soldat v1.2.1; there's still no corpse-jetting. :P But we can dream, eh?...

Joako

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Re: Post-mortem Jetting
« Reply #10 on: September 27, 2006, 07:12:48 pm »
Killing someone that is jetting to escape from you then seeing his dead corpse fly around would be amazingly cool, so it WOULD improve the gameplay. (ish)

But really, this idea sounds GREAT.

Support.

Offline Hootie hoo

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Re: Post-mortem Jetting
« Reply #11 on: September 27, 2006, 08:17:15 pm »
The corpse wouldn't fly around. Because of the way the jets work, the body would just float up.
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Offline Death MachineX350

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Re: Post-mortem Jetting
« Reply #12 on: September 27, 2006, 08:22:04 pm »
Sounds awesome. Maybe the jets just drag the person around flinging him when they run out.

Offline Atomic Hype

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Re: Post-mortem Jetting
« Reply #13 on: September 28, 2006, 03:12:09 am »
Old suggestion, still ike it.

Time of corpse on map would have to increase in normal mode.
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ArmedManiac

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Re: Post-mortem Jetting
« Reply #14 on: September 28, 2006, 05:45:32 pm »
Why, what purpose would this serve to improve our gameplay? What is wrong with the current way corpses die? Is there any reason why this should be implemented? Pros? Cons?



Since no reasons given, I say no.
me too, pointless waste of time

Offline Cato269

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Re: Post-mortem Jetting
« Reply #15 on: September 28, 2006, 10:48:03 pm »
one problem for it being client side: 'HACKER YOU THREW A NADE THROUGH A CORPSE' - words of a noob.

no.

Offline Keron Cyst

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Re: Post-mortem Jetting
« Reply #16 on: September 28, 2006, 11:57:27 pm »
The corpse wouldn't fly around. Because of the way the jets work, the body would just float up.
*beep*

The corpse WOULD fly around. The only reason it normally flies up is because the animation has the soldat's legs facing downwards. A corpse with active jets would flail insanely because it's moving totally according to ragdoll alone, not any set animation.

Offline F3nyx

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Re: Post-mortem Jetting
« Reply #17 on: September 29, 2006, 04:43:36 pm »
Exactly.  It would look like when you blow up a balloon and then release it.

edit: except not as exaggerated, of course ;)
« Last Edit: September 29, 2006, 04:46:36 pm by F3nyx »

ArmedManiac

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Re: Post-mortem Jetting
« Reply #18 on: September 29, 2006, 04:45:07 pm »
wouldnt that get REALLY annoying, seeing like a million people flying around like mad men everywhere and being annoying, and besides, i kinda like seeing falling limp bodies all over the place :)

Offline F3nyx

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Re: Post-mortem Jetting
« Reply #19 on: September 29, 2006, 04:49:46 pm »
wouldnt that get REALLY annoying, seeing like a million people flying around like mad men everywhere and being annoying, and besides, i kinda like seeing falling limp bodies all over the place :)
Well, as I envision it, the bodies would disappear as usual (when the player respawns).  If the jets run out of juice before respawn, they'll turn off and the corpse will stop flying.  So you wouldn't see any more bodies than usual.  Also, they wouldn't all be flying, since not everyone is jetting when they die.