Author Topic: ctf_Rustgiant  (Read 8629 times)

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Offline Stalky

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Re: ctf_Rustgiant
« Reply #20 on: July 03, 2006, 04:24:53 pm »
Played this on U13 Big CTF, was really fun :D good job. Reminds me of good ol' ctf_Chernobyl.

Offline FliesLikeABrick

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Re: ctf_Rustgiant
« Reply #21 on: July 03, 2006, 04:25:32 pm »
I was just playing this map in my U13 Big CTF server, and I think this is my new favorite map.  The fact that there are so many routes makes it require at least 16 players, we were on it with 24.

A couple things I noticed that were annoying, but not in a particularly bad way:
  • Flag carriers can hide in the entryways
  • it is very easy for the flag to get blown off the flagstand into the slime
  • the map is a lot bigger than the overview made me think it was.  A couple in-game screenies would be very helpful for this thread

Offline peemonkey

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Re: ctf_Rustgiant
« Reply #22 on: July 03, 2006, 04:25:45 pm »
I played in the giant server, and it's a nice map but for 1 thing. People can very easily hide in the doorway things. Intentional, I know. But some guys got ahold of a flag, and just hid there the entire round. Killed the fun a bit, until it all got back on track.

Offline FliesLikeABrick

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Re: ctf_Rustgiant
« Reply #23 on: July 04, 2006, 12:00:21 am »
I played in the giant server, and it's a nice map but for 1 thing. People can very easily hide in the doorway things. Intentional, I know. But some guys got ahold of a flag, and just hid there the entire round. Killed the fun a bit, until it all got back on track.

yeah, but it is quite satisfying to go into the doorway and kill him with your hands ;)

Offline dadarkman

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Re: ctf_Rustgiant
« Reply #24 on: July 05, 2006, 01:02:14 pm »
I like it! Beautifull as always Moirae. What can i say more...

Offline Unlucky XIII

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Re: ctf_Rustgiant
« Reply #25 on: July 06, 2006, 05:45:17 am »
Looks very nice, would play very well with many players. The only bugger is I cannot download the Scenery Pack needed to play this level. By any chance has anyone got that pack on them? Seems the server may have been downwhen i tried to download it, but its fixed now. Thanks for offering though, Moirae.
« Last Edit: July 07, 2006, 01:38:10 am by Unlucky XIII »

"The old ones are the best"

Offline Keiran

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Re: ctf_Rustgiant
« Reply #26 on: July 06, 2006, 08:44:16 am »
Good map man, looks like promising gameplay. Only thing that sorta bothered me was the excess of lights but it's still good. Reminds me of Chernobyl like someone said. I miss Chernobyl, why did they take it off the default again?

Offline ColonD

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Re: ctf_Rustgiant
« Reply #27 on: July 06, 2006, 09:20:56 am »
That's cool :D

--Instant download--
: D

Offline Moirae

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Re: ctf_Rustgiant
« Reply #28 on: July 06, 2006, 10:04:33 am »
Looks very nice, would play very well with many players. The only bugger is I cannot download the Scenery Pack needed to play this level. By any chance has anyone got that pack on them?

I can send it to you if you want, just pm me your email, but how come you can't download it, what seems to be the problem?

Offline TrmD

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Re: ctf_Rustgiant
« Reply #29 on: July 06, 2006, 10:34:26 am »
Niceness! The effects are great, especially the lighting and shadows...

*downloading*
Sit with the guru

Offline $kyThunder

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Re: ctf_Rustgiant
« Reply #30 on: July 21, 2006, 05:57:14 am »
A map from cosmos :)
I like it it remembers me Star wars :)
--------------------------------------
Love Love Love
All You Need Is Love
All You Need Is Love
Love Is All You Need
Love Love Love

Offline Rambo_6

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Re: ctf_Rustgiant
« Reply #31 on: July 21, 2006, 06:39:36 am »
The only things that annoy me about this map?

-The flag easily falls into the green goo.
-Those collider doors are kind of annoying (and a tad large)
-The box scenery should be mid-level (soldats go behind it) and there should be colliders with it.

Otherwise a good n' large map.

Offline FliesLikeABrick

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Re: ctf_Rustgiant
« Reply #32 on: July 21, 2006, 08:16:10 am »
er, one major issue with this map that I realized while playing in it yesterday.

Is the texture/edge valken.bmp used in any other maps?  this map uses the texture, but not the edge.  If any other players have previously played on a map using the edge valken.bmp, then they will have it in their folder and it'll be used on this map, making it 100% unplayable for them.

Can you re-release this map with a new (and unique) name for this texture so that this problem doesn't occur?
« Last Edit: July 21, 2006, 08:18:58 am by FliesLikeABrick »

Offline Anna

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Re: ctf_Rustgiant
« Reply #33 on: July 21, 2006, 10:58:36 am »
I have some suggestions:

1. I really like the shading, but I think you used way more polys than is necessary (almost 4000 :o). If you have the time, you could try to cut down the poly count a bit (the 'create with selected' function in PW would help). For the yellow/black stripes, a custom scenery might be a good idea.

2. Maybe tone down the lights a bit, I think it would look better if the light effects were more subtle.

Also you can try using two lights instead of one for a more shiny effect:


It's a great map though, good job :)

[edit] I can get it down to about 3000 polys. Any less would require me to make visual changes. [/edit]
« Last Edit: July 21, 2006, 06:56:37 pm by Anna »