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Explosion Particle Effects ?
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Topic: Explosion Particle Effects ? (Read 2850 times)
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Raithah
Camper
Posts: 424
Lifeā¢
Explosion Particle Effects ?
«
on:
September 30, 2006, 12:54:08 am »
I don't use the full effect settings on my computer (I clock in at a weak vid card and 800 mhz processor), so I wouldn't know. But is there any way to make the explosions work a little different ? Say, for example, using those sweet particles already found in /piss, jets, and miniguns.
Let's say that an explosion occurs. Instead of the usual graphic that fades in and out, you'd spontaniously generate a bunch of particles, with each having a fraction of a chance of setting someone on fire (for a limited time). Instead of getting a teeny explosion graphic, you would get a more impressive shower of 'sparks' plus the normal push-away abilities of the grenade (keeping those static as opposed to dynamic radius).
If you don't understand any of this, please ask for clarification
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The preferred outcome of war is peace. Ironic, huh ?
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Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: Explosion Particle Effects ?
«
Reply #1 on:
September 30, 2006, 06:29:48 am »
well, if i can say my words it's the explosion-effects which is best. Soldat is hight graphic to be in 2D.
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Cato269
Camper
Posts: 364
Re: Explosion Particle Effects ?
«
Reply #2 on:
September 30, 2006, 07:45:45 am »
No, particles make lag.
as far as im concered, nade spam already makes a ****load of that.
nade spam + particle explosion = 1 - 15 full seconds of lag
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ArmedManiac
Guest
Re: Explosion Particle Effects ?
«
Reply #3 on:
September 30, 2006, 09:30:31 am »
yes indeed cato, i dont really like it for htat one reason, otherwise it would be neat(lol)
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Mistercharles
Veteran
Posts: 1371
+
Re: Explosion Particle Effects ?
«
Reply #4 on:
September 30, 2006, 09:37:14 am »
Quote from: Cato269 on September 30, 2006, 07:45:45 am
No, particles make lag.
What's up with these people who think clientside graphical improvements will cause lag? ArmedManiac, and Cato, the most a graphical improvement will do is cause some slightly lower fps on your machine for a second or two (plus, if you don't like that concept, just turn down the graphics).
I support this, as long as it adds to the original explosion, and not replaces.
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jettlarue
Flagrunner
Posts: 724
Re: Explosion Particle Effects ?
«
Reply #5 on:
September 30, 2006, 09:39:57 am »
Seriosly if you dont understand computers/programming/networking please do not comment if it will cause lag or not. I like this suggestion also.
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Plonkoon
Veteran
Posts: 1022
I know Karate!....and several other Japanese words
Re: Explosion Particle Effects ?
«
Reply #6 on:
September 30, 2006, 09:40:12 am »
I wouldn't like the whole explosion to be particles, just a small shower to go with it. Ā
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ArmedManiac
Guest
Re: Explosion Particle Effects ?
«
Reply #7 on:
September 30, 2006, 11:30:50 am »
i have to ask, how much would this deal? a lot would make nade spam a lot more, a little its pointless
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Hootie hoo
Camper
Posts: 291
"Noone" isn't a word.
Re: Explosion Particle Effects ?
«
Reply #8 on:
September 30, 2006, 11:42:11 am »
This could be improved.
If they didn't set people on fire, wouldn't they be client-side then? Maybe there could be a checkbox in the setup.exe for explosion particles, and then the amount is determined by the particle amount that should already be defined...
I like it.
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Raithah
Camper
Posts: 424
Lifeā¢
Re: Explosion Particle Effects ?
«
Reply #9 on:
September 30, 2006, 02:20:17 pm »
The idea is to make explosions look a little prettier, I know that when I first played the game, I was dismayed to find my rocket launcher create such small carnage.
It would be a 'Setup' setting, of course, that allows the explosion to either be pre-rendered, dynamic, or both. Maybe the fire thing is a little much, I was just writing that post up there spur-of-the-moment style and didn't think about how much lag it would cause to sync all the particles up.
Hootie caught what I was saying perfectly
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The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.
ArmedManiac
Guest
Re: Explosion Particle Effects ?
«
Reply #10 on:
September 30, 2006, 02:45:02 pm »
This i could deal with, perhaps just bigger booms. But the fire thing, no. Explosives are dangerous enogh as it is.
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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Explosion Particle Effects ?